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arvr
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
audio
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
camera
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
physics
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
physics_2d
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
visual
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
arvr_server.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
arvr_server.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
audio_server.cpp
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Move mixrate and latency definition to AudioServer
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2020-05-18 16:40:33 +02:00 |
audio_server.h
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Move mixrate and latency definition to AudioServer
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2020-05-18 16:40:33 +02:00 |
camera_server.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
camera_server.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
physics_2d_server.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
physics_2d_server.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
physics_server.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
physics_server.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
register_server_types.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
register_server_types.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
server_wrap_mt_common.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
visual_server.cpp
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GLES2 batching - Add UV precision adjustment for tilemaps
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2020-06-07 16:29:40 +01:00 |
visual_server.h
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Add shader time scaling
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2020-06-06 23:59:48 +02:00 |