godot/editor/scene_tree_dock.cpp

4395 lines
148 KiB
C++

/**************************************************************************/
/* scene_tree_dock.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "scene_tree_dock.h"
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_saver.h"
#include "core/object/class_db.h"
#include "core/os/keyboard.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_feature_profile.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_quick_open.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/inspector_dock.h"
#include "editor/multi_node_edit.h"
#include "editor/node_dock.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/reparent_dialog.h"
#include "editor/shader_create_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/animation/animation_tree.h"
#include "scene/gui/check_box.h"
#include "scene/main/window.h"
#include "scene/property_utils.h"
#include "scene/resources/packed_scene.h"
#include "servers/display_server.h"
#include "servers/rendering_server.h"
#include "modules/modules_enabled.gen.h" // For regex.
#ifdef MODULE_REGEX_ENABLED
#include "editor/rename_dialog.h"
#endif // MODULE_REGEX_ENABLED
void SceneTreeDock::_nodes_drag_begin() {
pending_click_select = nullptr;
}
void SceneTreeDock::_quick_open() {
instantiate_scenes(quick_open->get_selected_files(), scene_tree->get_selected());
}
void SceneTreeDock::input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT)) {
if (mb->is_pressed() && scene_tree->get_rect().has_point(scene_tree->get_local_mouse_position())) {
tree_clicked = true;
} else if (!mb->is_pressed()) {
tree_clicked = false;
}
if (!mb->is_pressed() && pending_click_select) {
_push_item(pending_click_select);
pending_click_select = nullptr;
}
}
}
void SceneTreeDock::shortcut_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (get_viewport()->gui_get_focus_owner() && get_viewport()->gui_get_focus_owner()->is_text_field()) {
return;
}
if (!p_event->is_pressed() || p_event->is_echo()) {
return;
}
if (ED_IS_SHORTCUT("scene_tree/rename", p_event)) {
_tool_selected(TOOL_RENAME);
#ifdef MODULE_REGEX_ENABLED
} else if (ED_IS_SHORTCUT("scene_tree/batch_rename", p_event)) {
_tool_selected(TOOL_BATCH_RENAME);
#endif // MODULE_REGEX_ENABLED
} else if (ED_IS_SHORTCUT("scene_tree/add_child_node", p_event)) {
_tool_selected(TOOL_NEW);
} else if (ED_IS_SHORTCUT("scene_tree/instantiate_scene", p_event)) {
_tool_selected(TOOL_INSTANTIATE);
} else if (ED_IS_SHORTCUT("scene_tree/expand_collapse_all", p_event)) {
_tool_selected(TOOL_EXPAND_COLLAPSE);
} else if (ED_IS_SHORTCUT("scene_tree/cut_node", p_event)) {
_tool_selected(TOOL_CUT);
} else if (ED_IS_SHORTCUT("scene_tree/copy_node", p_event)) {
_tool_selected(TOOL_COPY);
} else if (ED_IS_SHORTCUT("scene_tree/paste_node", p_event)) {
_tool_selected(TOOL_PASTE);
} else if (ED_IS_SHORTCUT("scene_tree/paste_node_as_sibling", p_event)) {
_tool_selected(TOOL_PASTE_AS_SIBLING);
} else if (ED_IS_SHORTCUT("scene_tree/change_node_type", p_event)) {
_tool_selected(TOOL_REPLACE);
} else if (ED_IS_SHORTCUT("scene_tree/duplicate", p_event)) {
_tool_selected(TOOL_DUPLICATE);
} else if (ED_IS_SHORTCUT("scene_tree/attach_script", p_event)) {
_tool_selected(TOOL_ATTACH_SCRIPT);
} else if (ED_IS_SHORTCUT("scene_tree/detach_script", p_event)) {
_tool_selected(TOOL_DETACH_SCRIPT);
} else if (ED_IS_SHORTCUT("scene_tree/move_up", p_event)) {
_tool_selected(TOOL_MOVE_UP);
} else if (ED_IS_SHORTCUT("scene_tree/move_down", p_event)) {
_tool_selected(TOOL_MOVE_DOWN);
} else if (ED_IS_SHORTCUT("scene_tree/reparent", p_event)) {
_tool_selected(TOOL_REPARENT);
} else if (ED_IS_SHORTCUT("scene_tree/reparent_to_new_node", p_event)) {
_tool_selected(TOOL_REPARENT_TO_NEW_NODE);
} else if (ED_IS_SHORTCUT("scene_tree/save_branch_as_scene", p_event)) {
_tool_selected(TOOL_NEW_SCENE_FROM);
} else if (ED_IS_SHORTCUT("scene_tree/delete_no_confirm", p_event)) {
_tool_selected(TOOL_ERASE, true);
} else if (ED_IS_SHORTCUT("scene_tree/copy_node_path", p_event)) {
_tool_selected(TOOL_COPY_NODE_PATH);
} else if (ED_IS_SHORTCUT("scene_tree/show_in_file_system", p_event)) {
_tool_selected(TOOL_SHOW_IN_FILE_SYSTEM);
} else if (ED_IS_SHORTCUT("scene_tree/toggle_unique_name", p_event)) {
_tool_selected(TOOL_TOGGLE_SCENE_UNIQUE_NAME);
} else if (ED_IS_SHORTCUT("scene_tree/delete", p_event)) {
_tool_selected(TOOL_ERASE);
} else {
return;
}
// Tool selection was successful, accept the event to stop propagation.
accept_event();
}
void SceneTreeDock::_scene_tree_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventKey> key = p_event;
if (key.is_null() || !key->is_pressed() || key->is_echo()) {
return;
}
if (ED_IS_SHORTCUT("editor/open_search", p_event)) {
filter->grab_focus();
filter->select_all();
accept_event();
}
}
void SceneTreeDock::instantiate(const String &p_file) {
Vector<String> scenes;
scenes.push_back(p_file);
instantiate_scenes(scenes, scene_tree->get_selected());
}
void SceneTreeDock::instantiate_scenes(const Vector<String> &p_files, Node *p_parent) {
Node *parent = p_parent;
if (!parent) {
parent = scene_tree->get_selected();
}
if (!parent) {
parent = edited_scene;
}
if (!parent) {
if (p_files.size() == 1) {
accept->set_text(TTR("No parent to instantiate a child at."));
} else {
accept->set_text(TTR("No parent to instantiate the scenes at."));
}
accept->popup_centered();
return;
};
_perform_instantiate_scenes(p_files, parent, -1);
}
void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, Node *parent, int p_pos) {
ERR_FAIL_NULL(parent);
Vector<Node *> instances;
bool error = false;
for (int i = 0; i < p_files.size(); i++) {
Ref<PackedScene> sdata = ResourceLoader::load(p_files[i]);
if (!sdata.is_valid()) {
current_option = -1;
accept->set_text(vformat(TTR("Error loading scene from %s"), p_files[i]));
accept->popup_centered();
error = true;
break;
}
Node *instantiated_scene = sdata->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
if (!instantiated_scene) {
current_option = -1;
accept->set_text(vformat(TTR("Error instantiating scene from %s"), p_files[i]));
accept->popup_centered();
error = true;
break;
}
if (!edited_scene->get_scene_file_path().is_empty()) {
if (_cyclical_dependency_exists(edited_scene->get_scene_file_path(), instantiated_scene)) {
accept->set_text(vformat(TTR("Cannot instantiate the scene '%s' because the current scene exists within one of its nodes."), p_files[i]));
accept->popup_centered();
error = true;
break;
}
}
instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(p_files[i]));
instances.push_back(instantiated_scene);
}
if (error) {
for (int i = 0; i < instances.size(); i++) {
memdelete(instances[i]);
}
return;
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Instantiate Scene(s)"));
for (int i = 0; i < instances.size(); i++) {
Node *instantiated_scene = instances[i];
undo_redo->add_do_method(parent, "add_child", instantiated_scene, true);
if (p_pos >= 0) {
undo_redo->add_do_method(parent, "move_child", instantiated_scene, p_pos + i);
}
undo_redo->add_do_method(instantiated_scene, "set_owner", edited_scene);
undo_redo->add_do_method(editor_selection, "clear");
undo_redo->add_do_method(editor_selection, "add_node", instantiated_scene);
undo_redo->add_do_reference(instantiated_scene);
undo_redo->add_undo_method(parent, "remove_child", instantiated_scene);
String new_name = parent->validate_child_name(instantiated_scene);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
undo_redo->add_do_method(ed, "live_debug_instantiate_node", edited_scene->get_path_to(parent), p_files[i], new_name);
undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).path_join(new_name)));
}
undo_redo->commit_action();
_push_item(instances[instances.size() - 1]);
for (int i = 0; i < instances.size(); i++) {
emit_signal(SNAME("node_created"), instances[i]);
}
}
void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) {
// `move_child` + `get_index` doesn't really work for internal nodes.
ERR_FAIL_COND_MSG(base->get_internal_mode() != INTERNAL_MODE_DISABLED, "Trying to replace internal node, this is not supported.");
Ref<PackedScene> sdata = ResourceLoader::load(p_file);
if (!sdata.is_valid()) {
accept->set_text(vformat(TTR("Error loading scene from %s"), p_file));
accept->popup_centered();
return;
}
Node *instantiated_scene = sdata->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
if (!instantiated_scene) {
accept->set_text(vformat(TTR("Error instantiating scene from %s"), p_file));
accept->popup_centered();
return;
}
instantiated_scene->set_unique_name_in_owner(base->is_unique_name_in_owner());
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Replace with Branch Scene"));
Node *parent = base->get_parent();
int pos = base->get_index(false);
undo_redo->add_do_method(parent, "remove_child", base);
undo_redo->add_undo_method(parent, "remove_child", instantiated_scene);
undo_redo->add_do_method(parent, "add_child", instantiated_scene, true);
undo_redo->add_undo_method(parent, "add_child", base, true);
undo_redo->add_do_method(parent, "move_child", instantiated_scene, pos);
undo_redo->add_undo_method(parent, "move_child", base, pos);
List<Node *> owned;
base->get_owned_by(base->get_owner(), &owned);
Array owners;
for (Node *F : owned) {
owners.push_back(F);
}
undo_redo->add_do_method(instantiated_scene, "set_owner", edited_scene);
undo_redo->add_undo_method(this, "_set_owners", edited_scene, owners);
undo_redo->add_do_method(editor_selection, "clear");
undo_redo->add_undo_method(editor_selection, "clear");
undo_redo->add_do_method(editor_selection, "add_node", instantiated_scene);
undo_redo->add_undo_method(editor_selection, "add_node", base);
undo_redo->add_do_property(scene_tree, "set_selected", instantiated_scene);
undo_redo->add_undo_property(scene_tree, "set_selected", base);
undo_redo->add_do_reference(instantiated_scene);
undo_redo->add_undo_reference(base);
undo_redo->commit_action();
}
bool SceneTreeDock::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) {
int childCount = p_desired_node->get_child_count();
if (_track_inherit(p_target_scene_path, p_desired_node)) {
return true;
}
for (int i = 0; i < childCount; i++) {
Node *child = p_desired_node->get_child(i);
if (_cyclical_dependency_exists(p_target_scene_path, child)) {
return true;
}
}
return false;
}
bool SceneTreeDock::_track_inherit(const String &p_target_scene_path, Node *p_desired_node) {
Node *p = p_desired_node;
bool result = false;
Vector<Node *> instances;
while (true) {
if (p->get_scene_file_path() == p_target_scene_path) {
result = true;
break;
}
Ref<SceneState> ss = p->get_scene_inherited_state();
if (ss.is_valid()) {
String path = ss->get_path();
Ref<PackedScene> pack_data = ResourceLoader::load(path);
if (pack_data.is_valid()) {
p = pack_data->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
if (!p) {
continue;
}
instances.push_back(p);
} else {
break;
}
} else {
break;
}
}
for (int i = 0; i < instances.size(); i++) {
memdelete(instances[i]);
}
return result;
}
void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
current_option = p_tool;
switch (p_tool) {
#ifdef MODULE_REGEX_ENABLED
case TOOL_BATCH_RENAME: {
if (!profile_allow_editing) {
break;
}
if (editor_selection->get_selected_node_list().size() > 1) {
if (!_validate_no_foreign()) {
break;
}
rename_dialog->popup_centered();
}
} break;
#endif // MODULE_REGEX_ENABLED
case TOOL_RENAME: {
if (!profile_allow_editing) {
break;
}
Tree *tree = scene_tree->get_scene_tree();
if (tree->is_anything_selected()) {
if (!_validate_no_foreign()) {
break;
}
tree->grab_focus();
tree->edit_selected();
}
} break;
case TOOL_REPARENT_TO_NEW_NODE:
if (!_validate_no_foreign()) {
break;
}
[[fallthrough]];
case TOOL_NEW: {
if (!profile_allow_editing) {
break;
}
if (reset_create_dialog && !p_confirm_override) {
create_dialog->set_base_type("Node");
reset_create_dialog = false;
}
// Prefer nodes that inherit from the current scene root.
Node *current_edited_scene_root = EditorNode::get_singleton()->get_edited_scene();
if (current_edited_scene_root) {
String root_class = current_edited_scene_root->get_class_name();
static Vector<String> preferred_types;
if (preferred_types.is_empty()) {
preferred_types.push_back("Control");
preferred_types.push_back("Node2D");
preferred_types.push_back("Node3D");
}
for (int i = 0; i < preferred_types.size(); i++) {
if (ClassDB::is_parent_class(root_class, preferred_types[i])) {
create_dialog->set_preferred_search_result_type(preferred_types[i]);
break;
}
}
}
create_dialog->popup_create(true);
if (!p_confirm_override) {
emit_signal(SNAME("add_node_used"));
}
} break;
case TOOL_INSTANTIATE: {
if (!profile_allow_editing) {
break;
}
Node *scene = edited_scene;
if (!scene) {
EditorNode::get_singleton()->new_inherited_scene();
break;
}
quick_open->popup_dialog("PackedScene", true);
quick_open->set_title(TTR("Instantiate Child Scene"));
if (!p_confirm_override) {
emit_signal(SNAME("add_node_used"));
}
} break;
case TOOL_EXPAND_COLLAPSE: {
Tree *tree = scene_tree->get_scene_tree();
TreeItem *selected_item = tree->get_selected();
if (!selected_item) {
selected_item = tree->get_root();
if (!selected_item) {
break;
}
}
bool collapsed = selected_item->is_any_collapsed();
selected_item->set_collapsed_recursive(!collapsed);
tree->ensure_cursor_is_visible();
} break;
case TOOL_CUT:
case TOOL_COPY: {
if (!edited_scene || (p_tool == TOOL_CUT && !_validate_no_foreign())) {
break;
}
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.size() == 0) {
break;
}
bool was_empty = false;
if (!node_clipboard.is_empty()) {
_clear_clipboard();
} else {
was_empty = true;
}
clipboard_source_scene = EditorNode::get_singleton()->get_edited_scene()->get_scene_file_path();
selection.sort_custom<Node::Comparator>();
for (Node *node : selection) {
HashMap<const Node *, Node *> duplimap;
Node *dup = node->duplicate_from_editor(duplimap);
ERR_CONTINUE(!dup);
// Preserve ownership relations ready for pasting.
List<Node *> owned;
Node *owner = node;
while (owner) {
List<Node *> cur_owned;
node->get_owned_by(owner, &cur_owned);
owner = owner->get_owner();
for (Node *F : cur_owned) {
owned.push_back(F);
}
}
for (Node *F : owned) {
if (!duplimap.has(F) || F == node) {
continue;
}
Node *d = duplimap[F];
// Only use nullptr as a marker that ownership may need to be assigned when pasting.
// The ownership is subsequently tracked in the node_clipboard_edited_scene_owned list.
d->set_owner(nullptr);
node_clipboard_edited_scene_owned.insert(d);
}
node_clipboard.push_back(dup);
}
if (p_tool == TOOL_CUT) {
_delete_confirm(true);
}
if (was_empty) {
_update_create_root_dialog();
}
} break;
case TOOL_PASTE: {
paste_nodes(false);
} break;
case TOOL_PASTE_AS_SIBLING: {
paste_nodes(true);
} break;
case TOOL_REPLACE: {
if (!profile_allow_editing) {
break;
}
if (!_validate_no_foreign()) {
break;
}
if (!_validate_no_instance()) {
break;
}
if (reset_create_dialog) {
create_dialog->set_base_type("Node");
reset_create_dialog = false;
}
Node *selected = scene_tree->get_selected();
if (!selected && !editor_selection->get_selected_node_list().is_empty()) {
selected = editor_selection->get_selected_node_list().front()->get();
}
if (selected) {
create_dialog->popup_create(false, true, selected->get_class(), selected->get_name());
}
} break;
case TOOL_EXTEND_SCRIPT: {
attach_script_to_selected(true);
} break;
case TOOL_ATTACH_SCRIPT: {
attach_script_to_selected(false);
} break;
case TOOL_DETACH_SCRIPT: {
if (!profile_allow_script_editing) {
break;
}
Array selection = editor_selection->get_selected_nodes();
if (selection.is_empty()) {
return;
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Detach Script"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
undo_redo->add_do_method(EditorNode::get_singleton(), "push_item", (Script *)nullptr);
for (int i = 0; i < selection.size(); i++) {
Node *n = Object::cast_to<Node>(selection[i]);
Ref<Script> existing = n->get_script();
Ref<Script> empty = EditorNode::get_singleton()->get_object_custom_type_base(n);
if (existing != empty) {
undo_redo->add_do_method(n, "set_script", empty);
undo_redo->add_undo_method(n, "set_script", existing);
}
}
undo_redo->add_do_method(this, "_update_script_button");
undo_redo->add_undo_method(this, "_update_script_button");
undo_redo->commit_action();
} break;
case TOOL_MOVE_UP:
case TOOL_MOVE_DOWN: {
if (!profile_allow_editing) {
break;
}
if (!scene_tree->get_selected()) {
break;
}
if (scene_tree->get_selected() == edited_scene) {
current_option = -1;
accept->set_text(TTR("This operation can't be done on the tree root."));
accept->popup_centered();
break;
}
if (!_validate_no_foreign()) {
break;
}
bool MOVING_DOWN = (p_tool == TOOL_MOVE_DOWN);
bool MOVING_UP = !MOVING_DOWN;
Node *common_parent = scene_tree->get_selected()->get_parent();
List<Node *> selection = editor_selection->get_selected_node_list();
selection.sort_custom<Node::Comparator>(); // sort by index
if (MOVING_DOWN) {
selection.reverse();
}
int lowest_id = common_parent->get_child_count(false) - 1;
int highest_id = 0;
for (Node *E : selection) {
// `move_child` + `get_index` doesn't really work for internal nodes.
ERR_FAIL_COND_MSG(E->get_internal_mode() != INTERNAL_MODE_DISABLED, "Trying to move internal node, this is not supported.");
int index = E->get_index(false);
if (index > highest_id) {
highest_id = index;
}
if (index < lowest_id) {
lowest_id = index;
}
if (E->get_parent() != common_parent) {
common_parent = nullptr;
}
}
if (!common_parent || (MOVING_DOWN && highest_id >= common_parent->get_child_count(false) - MOVING_DOWN) || (MOVING_UP && lowest_id == 0)) {
break; // one or more nodes can not be moved
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
if (selection.size() == 1) {
undo_redo->create_action(TTR("Move Node in Parent"));
}
if (selection.size() > 1) {
undo_redo->create_action(TTR("Move Nodes in Parent"));
}
for (int i = 0; i < selection.size(); i++) {
Node *top_node = selection[i];
Node *bottom_node = selection[selection.size() - 1 - i];
ERR_FAIL_NULL(top_node->get_parent());
ERR_FAIL_NULL(bottom_node->get_parent());
int bottom_node_pos = bottom_node->get_index(false);
int top_node_pos_next = top_node->get_index(false) + (MOVING_DOWN ? 1 : -1);
undo_redo->add_do_method(top_node->get_parent(), "move_child", top_node, top_node_pos_next);
undo_redo->add_undo_method(bottom_node->get_parent(), "move_child", bottom_node, bottom_node_pos);
}
undo_redo->commit_action();
} break;
case TOOL_DUPLICATE: {
if (!profile_allow_editing) {
break;
}
if (!edited_scene) {
break;
}
if (editor_selection->is_selected(edited_scene)) {
current_option = -1;
accept->set_text(TTR("This operation can't be done on the tree root."));
accept->popup_centered();
break;
}
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.size() == 0) {
break;
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Duplicate Node(s)"), UndoRedo::MERGE_DISABLE, selection.front()->get());
undo_redo->add_do_method(editor_selection, "clear");
Node *dupsingle = nullptr;
selection.sort_custom<Node::Comparator>();
HashMap<const Node *, Node *> add_below_map;
for (List<Node *>::Element *E = selection.back(); E; E = E->prev()) {
Node *node = E->get();
if (!add_below_map.has(node->get_parent())) {
add_below_map.insert(node->get_parent(), node);
}
}
for (Node *node : selection) {
Node *parent = node->get_parent();
List<Node *> owned;
Node *owner = node;
while (owner) {
List<Node *> cur_owned;
node->get_owned_by(owner, &cur_owned);
owner = owner->get_owner();
for (Node *F : cur_owned) {
owned.push_back(F);
}
}
HashMap<const Node *, Node *> duplimap;
Node *dup = node->duplicate_from_editor(duplimap);
ERR_CONTINUE(!dup);
if (selection.size() == 1) {
dupsingle = dup;
}
dup->set_name(parent->validate_child_name(dup));
undo_redo->add_do_method(add_below_map[parent], "add_sibling", dup, true);
for (Node *F : owned) {
if (!duplimap.has(F)) {
continue;
}
Node *d = duplimap[F];
undo_redo->add_do_method(d, "set_owner", edited_scene);
}
undo_redo->add_do_method(editor_selection, "add_node", dup);
undo_redo->add_do_method(dup, "set_owner", edited_scene);
undo_redo->add_undo_method(parent, "remove_child", dup);
undo_redo->add_do_reference(dup);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
undo_redo->add_do_method(ed, "live_debug_duplicate_node", edited_scene->get_path_to(node), dup->get_name());
undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).path_join(dup->get_name())));
add_below_map[parent] = dup;
}
undo_redo->commit_action();
if (dupsingle) {
_push_item(dupsingle);
}
} break;
case TOOL_REPARENT: {
if (!profile_allow_editing) {
break;
}
if (!scene_tree->get_selected()) {
break;
}
if (editor_selection->is_selected(edited_scene)) {
current_option = -1;
accept->set_text(TTR("This operation can't be done on the tree root."));
accept->popup_centered();
break;
}
if (!_validate_no_foreign()) {
break;
}
List<Node *> nodes = editor_selection->get_selected_node_list();
HashSet<Node *> nodeset;
for (Node *E : nodes) {
nodeset.insert(E);
}
reparent_dialog->set_current(nodeset);
reparent_dialog->popup_centered_clamped(Size2(350, 700) * EDSCALE);
} break;
case TOOL_MAKE_ROOT: {
if (!profile_allow_editing) {
break;
}
List<Node *> nodes = editor_selection->get_selected_node_list();
ERR_FAIL_COND(nodes.size() != 1);
Node *node = nodes.front()->get();
Node *root = get_tree()->get_edited_scene_root();
if (node == root) {
return;
}
// `move_child` + `get_index` doesn't really work for internal nodes.
ERR_FAIL_COND_MSG(node->get_internal_mode() != INTERNAL_MODE_DISABLED, "Trying to set internal node as scene root, this is not supported.");
//check that from node to root, all owners are right
if (root->get_scene_inherited_state().is_valid()) {
accept->set_text(TTR("Can't reparent nodes in inherited scenes, order of nodes can't change."));
accept->popup_centered();
return;
}
if (node->get_owner() != root) {
accept->set_text(TTR("Node must belong to the edited scene to become root."));
accept->popup_centered();
return;
}
if (!node->get_scene_file_path().is_empty()) {
accept->set_text(TTR("Instantiated scenes can't become root"));
accept->popup_centered();
return;
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Make node as Root"));
undo_redo->add_do_method(node->get_parent(), "remove_child", node);
undo_redo->add_do_method(EditorNode::get_singleton(), "set_edited_scene", node);
undo_redo->add_do_method(node, "add_child", root, true);
undo_redo->add_do_method(node, "set_scene_file_path", root->get_scene_file_path());
undo_redo->add_do_method(root, "set_scene_file_path", String());
undo_redo->add_do_method(node, "set_owner", (Object *)nullptr);
undo_redo->add_do_method(root, "set_owner", node);
_node_replace_owner(root, root, node, MODE_DO);
undo_redo->add_undo_method(root, "set_scene_file_path", root->get_scene_file_path());
undo_redo->add_undo_method(node, "set_scene_file_path", String());
undo_redo->add_undo_method(node, "remove_child", root);
undo_redo->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", root);
undo_redo->add_undo_method(node->get_parent(), "add_child", node, true);
undo_redo->add_undo_method(node->get_parent(), "move_child", node, node->get_index(false));
undo_redo->add_undo_method(root, "set_owner", (Object *)nullptr);
undo_redo->add_undo_method(node, "set_owner", root);
_node_replace_owner(root, root, root, MODE_UNDO);
undo_redo->add_do_method(scene_tree, "update_tree");
undo_redo->add_undo_method(scene_tree, "update_tree");
undo_redo->commit_action();
} break;
case TOOL_MULTI_EDIT: {
if (!profile_allow_editing) {
break;
}
Node *root = EditorNode::get_singleton()->get_edited_scene();
if (!root) {
break;
}
Ref<MultiNodeEdit> mne = memnew(MultiNodeEdit);
for (const KeyValue<Node *, Object *> &E : editor_selection->get_selection()) {
mne->add_node(root->get_path_to(E.key));
}
_push_item(mne.ptr());
} break;
case TOOL_ERASE: {
if (!profile_allow_editing) {
break;
}
List<Node *> remove_list = editor_selection->get_selected_node_list();
if (remove_list.is_empty()) {
return;
}
if (!_validate_no_foreign()) {
break;
}
bool allow_ask_delete_tracks = EDITOR_GET("docks/scene_tree/ask_before_deleting_related_animation_tracks").operator bool();
bool has_tracks_to_delete = allow_ask_delete_tracks && _has_tracks_to_delete(edited_scene, remove_list);
if (p_confirm_override && !has_tracks_to_delete) {
_delete_confirm();
} else {
String msg;
if (remove_list.size() > 1) {
bool any_children = false;
for (int i = 0; !any_children && i < remove_list.size(); i++) {
any_children = remove_list[i]->get_child_count() > 0;
}
msg = vformat(any_children ? TTR("Delete %d nodes and any children?") : TTR("Delete %d nodes?"), remove_list.size());
} else {
if (!p_confirm_override) {
Node *node = remove_list[0];
if (node == editor_data->get_edited_scene_root()) {
msg = vformat(TTR("Delete the root node \"%s\"?"), node->get_name());
} else if (node->get_scene_file_path().is_empty() && node->get_child_count() > 0) {
// Display this message only for non-instantiated scenes
msg = vformat(TTR("Delete node \"%s\" and its children?"), node->get_name());
} else {
msg = vformat(TTR("Delete node \"%s\"?"), node->get_name());
}
}
if (has_tracks_to_delete) {
if (!msg.is_empty()) {
msg += "\n";
}
msg += TTR("Some nodes are referenced by animation tracks.");
delete_tracks_checkbox->show();
} else {
delete_tracks_checkbox->hide();
}
}
delete_dialog_label->set_text(msg);
// Resize the dialog to its minimum size.
// This prevents the dialog from being too wide after displaying
// a deletion confirmation for a node with a long name.
delete_dialog->reset_size();
delete_dialog->popup_centered();
}
} break;
case TOOL_NEW_SCENE_FROM: {
if (!profile_allow_editing) {
break;
}
Node *scene = editor_data->get_edited_scene_root();
if (!scene) {
accept->set_text(TTR("Saving the branch as a scene requires having a scene open in the editor."));
accept->popup_centered();
break;
}
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.size() != 1) {
accept->set_text(vformat(TTR("Saving the branch as a scene requires selecting only one node, but you have selected %d nodes."), selection.size()));
accept->popup_centered();
break;
}
Node *tocopy = selection.front()->get();
if (tocopy == scene) {
accept->set_text(TTR("Can't save the root node branch as an instantiated scene.\nTo create an editable copy of the current scene, duplicate it using the FileSystem dock context menu\nor create an inherited scene using Scene > New Inherited Scene... instead."));
accept->popup_centered();
break;
}
if (tocopy != editor_data->get_edited_scene_root() && !tocopy->get_scene_file_path().is_empty()) {
accept->set_text(TTR("Can't save the branch of an already instantiated scene.\nTo create a variation of a scene, you can make an inherited scene based on the instantiated scene using Scene > New Inherited Scene... instead."));
accept->popup_centered();
break;
}
if (tocopy->get_owner() != scene) {
accept->set_text(TTR("Can't save a branch which is a child of an already instantiated scene.\nTo save this branch into its own scene, open the original scene, right click on this branch, and select \"Save Branch as Scene\"."));
accept->popup_centered();
break;
}
if (scene->get_scene_inherited_state().is_valid() && scene->get_scene_inherited_state()->find_node_by_path(scene->get_path_to(tocopy)) >= 0) {
accept->set_text(TTR("Can't save a branch which is part of an inherited scene.\nTo save this branch into its own scene, open the original scene, right click on this branch, and select \"Save Branch as Scene\"."));
accept->popup_centered();
break;
}
new_scene_from_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
List<String> extensions;
Ref<PackedScene> sd = memnew(PackedScene);
ResourceSaver::get_recognized_extensions(sd, &extensions);
new_scene_from_dialog->clear_filters();
for (int i = 0; i < extensions.size(); i++) {
new_scene_from_dialog->add_filter("*." + extensions[i], extensions[i].to_upper());
}
String existing;
if (extensions.size()) {
String root_name(tocopy->get_name());
root_name = EditorNode::adjust_scene_name_casing(root_name);
existing = root_name + "." + extensions.front()->get().to_lower();
}
new_scene_from_dialog->set_current_path(existing);
new_scene_from_dialog->set_title(TTR("Save New Scene As..."));
new_scene_from_dialog->popup_file_dialog();
} break;
case TOOL_COPY_NODE_PATH: {
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
if (e) {
Node *node = e->get();
if (node) {
Node *root = EditorNode::get_singleton()->get_edited_scene();
NodePath path = root->get_path().rel_path_to(node->get_path());
DisplayServer::get_singleton()->clipboard_set(path);
}
}
} break;
case TOOL_SHOW_IN_FILE_SYSTEM: {
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
if (e) {
const Node *node = e->get();
if (node) {
FileSystemDock::get_singleton()->navigate_to_path(node->get_scene_file_path());
}
}
} break;
case TOOL_OPEN_DOCUMENTATION: {
List<Node *> selection = editor_selection->get_selected_node_list();
for (int i = 0; i < selection.size(); i++) {
ScriptEditor::get_singleton()->goto_help("class_name:" + selection[i]->get_class());
}
EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
} break;
case TOOL_AUTO_EXPAND: {
scene_tree->set_auto_expand_selected(!EDITOR_GET("docks/scene_tree/auto_expand_to_selected"), true);
} break;
case TOOL_CENTER_PARENT: {
EditorSettings::get_singleton()->set("docks/scene_tree/center_node_on_reparent", !EDITOR_GET("docks/scene_tree/center_node_on_reparent"));
} break;
case TOOL_SCENE_EDITABLE_CHILDREN: {
if (!profile_allow_editing) {
break;
}
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
if (e) {
Node *node = e->get();
if (node) {
bool editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(node);
if (editable) {
editable_instance_remove_dialog->set_text(TTR("Disabling \"editable_instance\" will cause all properties of the node to be reverted to their default."));
editable_instance_remove_dialog->popup_centered();
break;
}
_toggle_editable_children(node);
}
}
} break;
case TOOL_SCENE_USE_PLACEHOLDER: {
if (!profile_allow_editing) {
break;
}
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
if (e) {
Node *node = e->get();
if (node) {
bool editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(node);
bool placeholder = node->get_scene_instance_load_placeholder();
// Fire confirmation dialog when children are editable.
if (editable && !placeholder) {
placeholder_editable_instance_remove_dialog->set_text(TTR("Enabling \"Load as Placeholder\" will disable \"Editable Children\" and cause all properties of the node to be reverted to their default."));
placeholder_editable_instance_remove_dialog->popup_centered();
break;
}
placeholder = !placeholder;
if (placeholder) {
EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(node, false);
}
node->set_scene_instance_load_placeholder(placeholder);
scene_tree->update_tree();
}
}
} break;
case TOOL_SCENE_MAKE_LOCAL: {
if (!profile_allow_editing) {
break;
}
if (!_validate_no_foreign()) {
break;
}
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
if (e) {
Node *node = e->get();
if (node) {
Node *root = EditorNode::get_singleton()->get_edited_scene();
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
if (!root) {
break;
}
ERR_FAIL_COND(node->get_scene_file_path().is_empty());
undo_redo->create_action(TTR("Make Local"));
undo_redo->add_do_method(node, "set_scene_file_path", "");
undo_redo->add_undo_method(node, "set_scene_file_path", node->get_scene_file_path());
_node_replace_owner(node, node, root);
_node_strip_signal_inheritance(node);
NodeDock::get_singleton()->set_node(node); // Refresh.
undo_redo->add_do_method(scene_tree, "update_tree");
undo_redo->add_undo_method(scene_tree, "update_tree");
undo_redo->commit_action();
}
}
} break;
case TOOL_SCENE_OPEN: {
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
if (e) {
Node *node = e->get();
if (node) {
scene_tree->emit_signal(SNAME("open"), node->get_scene_file_path());
}
}
} break;
case TOOL_SCENE_CLEAR_INHERITANCE: {
if (!profile_allow_editing) {
break;
}
clear_inherit_confirm->popup_centered();
} break;
case TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM: {
if (!profile_allow_editing) {
break;
}
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
if (e) {
Node *node = e->get();
if (node) {
node->set_scene_inherited_state(Ref<SceneState>());
scene_tree->update_tree();
InspectorDock::get_inspector_singleton()->update_tree();
}
}
} break;
case TOOL_SCENE_OPEN_INHERITED: {
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
if (e) {
Node *node = e->get();
if (node && node->get_scene_inherited_state().is_valid()) {
scene_tree->emit_signal(SNAME("open"), node->get_scene_inherited_state()->get_path());
}
}
} break;
case TOOL_TOGGLE_SCENE_UNIQUE_NAME: {
// Enabling/disabling based on the same node based on which the checkbox in the menu is checked/unchecked.
List<Node *>::Element *first_selected = editor_selection->get_selected_node_list().front();
if (first_selected == nullptr) {
return;
}
if (first_selected->get() == EditorNode::get_singleton()->get_edited_scene()) {
// Exclude Root Node. It should never be unique name in its own scene!
editor_selection->remove_node(first_selected->get());
first_selected = editor_selection->get_selected_node_list().front();
if (first_selected == nullptr) {
return;
}
}
List<Node *> full_selection = editor_selection->get_full_selected_node_list();
// Check if all the nodes for this operation are invalid, and if they are, pop up a dialog and end here.
bool all_nodes_owner_invalid = true;
for (Node *node : full_selection) {
if (node->get_owner() == get_tree()->get_edited_scene_root()) {
all_nodes_owner_invalid = false;
break;
}
}
if (all_nodes_owner_invalid) {
accept->set_text(TTR("Can't toggle unique name for nodes in subscene!"));
accept->popup_centered();
return;
}
bool enabling = !first_selected->get()->is_unique_name_in_owner();
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
if (enabling) {
Vector<Node *> new_unique_nodes;
Vector<StringName> new_unique_names;
Vector<StringName> cant_be_set_unique_names;
for (Node *node : full_selection) {
if (node->is_unique_name_in_owner()) {
continue;
}
if (node->get_owner() != get_tree()->get_edited_scene_root()) {
continue;
}
StringName name = node->get_name();
if (new_unique_names.find(name) != -1 || get_tree()->get_edited_scene_root()->get_node_or_null(UNIQUE_NODE_PREFIX + String(name)) != nullptr) {
cant_be_set_unique_names.push_back(name);
} else {
new_unique_nodes.push_back(node);
new_unique_names.push_back(name);
}
}
if (new_unique_nodes.size()) {
undo_redo->create_action(TTR("Enable Scene Unique Name(s)"));
for (Node *node : new_unique_nodes) {
undo_redo->add_do_method(node, "set_unique_name_in_owner", true);
undo_redo->add_undo_method(node, "set_unique_name_in_owner", false);
}
undo_redo->commit_action();
}
if (cant_be_set_unique_names.size()) {
String popup_text = TTR("Unique names already used by another node in the scene:");
popup_text += "\n";
for (const StringName &name : cant_be_set_unique_names) {
popup_text += "\n" + String(name);
}
accept->set_text(popup_text);
accept->popup_centered();
}
} else { // Disabling.
undo_redo->create_action(TTR("Disable Scene Unique Name(s)"));
for (Node *node : full_selection) {
if (!node->is_unique_name_in_owner()) {
continue;
}
if (node->get_owner() != get_tree()->get_edited_scene_root()) {
continue;
}
undo_redo->add_do_method(node, "set_unique_name_in_owner", false);
undo_redo->add_undo_method(node, "set_unique_name_in_owner", true);
}
undo_redo->commit_action();
}
} break;
case TOOL_CREATE_2D_SCENE:
case TOOL_CREATE_3D_SCENE:
case TOOL_CREATE_USER_INTERFACE:
case TOOL_CREATE_FAVORITE: {
Node *new_node = nullptr;
if (TOOL_CREATE_FAVORITE == p_tool) {
String name = selected_favorite_root.get_slicec(' ', 0);
if (ScriptServer::is_global_class(name)) {
Ref<Script> scr = ResourceLoader::load(ScriptServer::get_global_class_path(name), "Script");
if (scr.is_valid()) {
new_node = Object::cast_to<Node>(ClassDB::instantiate(scr->get_instance_base_type()));
if (new_node) {
new_node->set_script(scr);
new_node->set_name(name);
}
}
} else {
new_node = Object::cast_to<Node>(ClassDB::instantiate(selected_favorite_root));
}
if (!new_node) {
new_node = memnew(Node);
ERR_PRINT("Creating root from favorite '" + selected_favorite_root + "' failed. Creating 'Node' instead.");
}
} else {
switch (p_tool) {
case TOOL_CREATE_2D_SCENE:
new_node = memnew(Node2D);
break;
case TOOL_CREATE_3D_SCENE:
new_node = memnew(Node3D);
break;
case TOOL_CREATE_USER_INTERFACE: {
Control *node = memnew(Control);
// Making the root control full rect by default is more useful for resizable UIs.
node->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
node->set_grow_direction_preset(PRESET_FULL_RECT);
new_node = node;
} break;
}
}
add_root_node(new_node);
EditorNode::get_singleton()->edit_node(new_node);
editor_selection->clear();
editor_selection->add_node(new_node);
scene_tree->get_scene_tree()->grab_focus();
} break;
default: {
_filter_option_selected(p_tool);
if (p_tool >= EDIT_SUBRESOURCE_BASE) {
int idx = p_tool - EDIT_SUBRESOURCE_BASE;
ERR_FAIL_INDEX(idx, subresources.size());
Object *obj = ObjectDB::get_instance(subresources[idx]);
ERR_FAIL_NULL(obj);
_push_item(obj);
}
}
}
}
void SceneTreeDock::_property_selected(int p_idx) {
ERR_FAIL_NULL(property_drop_node);
_perform_property_drop(property_drop_node, menu_properties->get_item_metadata(p_idx), ResourceLoader::load(resource_drop_path));
property_drop_node = nullptr;
}
void SceneTreeDock::_perform_property_drop(Node *p_node, const String &p_property, Ref<Resource> p_res) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(vformat(TTR("Set %s"), p_property));
undo_redo->add_do_property(p_node, p_property, p_res);
undo_redo->add_undo_property(p_node, p_property, p_node->get(p_property));
undo_redo->commit_action();
}
void SceneTreeDock::add_root_node(Node *p_node) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action_for_history(TTR("New Scene Root"), editor_data->get_current_edited_scene_history_id());
undo_redo->add_do_method(EditorNode::get_singleton(), "set_edited_scene", p_node);
undo_redo->add_do_method(scene_tree, "update_tree");
undo_redo->add_do_reference(p_node);
undo_redo->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
undo_redo->commit_action();
}
void SceneTreeDock::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
if (!first_enter) {
break;
}
first_enter = false;
EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", callable_mp(this, &SceneTreeDock::_feature_profile_changed));
CanvasItemEditorPlugin *canvas_item_plugin = Object::cast_to<CanvasItemEditorPlugin>(editor_data->get_editor_by_name("2D"));
if (canvas_item_plugin) {
canvas_item_plugin->get_canvas_item_editor()->connect("item_lock_status_changed", callable_mp(scene_tree, &SceneTreeEditor::_update_tree).bind(false));
canvas_item_plugin->get_canvas_item_editor()->connect("item_group_status_changed", callable_mp(scene_tree, &SceneTreeEditor::_update_tree).bind(false));
scene_tree->connect("node_changed", callable_mp((CanvasItem *)canvas_item_plugin->get_canvas_item_editor()->get_viewport_control(), &CanvasItem::queue_redraw));
}
Node3DEditorPlugin *spatial_editor_plugin = Object::cast_to<Node3DEditorPlugin>(editor_data->get_editor_by_name("3D"));
spatial_editor_plugin->get_spatial_editor()->connect("item_lock_status_changed", callable_mp(scene_tree, &SceneTreeEditor::_update_tree).bind(false));
spatial_editor_plugin->get_spatial_editor()->connect("item_group_status_changed", callable_mp(scene_tree, &SceneTreeEditor::_update_tree).bind(false));
filter->set_clear_button_enabled(true);
// create_root_dialog
HBoxContainer *top_row = memnew(HBoxContainer);
top_row->set_h_size_flags(SIZE_EXPAND_FILL);
Label *l = memnew(Label(TTR("Create Root Node:")));
l->set_theme_type_variation("HeaderSmall");
top_row->add_child(l);
top_row->add_spacer();
node_shortcuts_toggle = memnew(Button);
node_shortcuts_toggle->set_flat(true);
node_shortcuts_toggle->set_icon(get_editor_theme_icon(SNAME("Favorites")));
node_shortcuts_toggle->set_toggle_mode(true);
node_shortcuts_toggle->set_tooltip_text(TTR("Toggle the display of favorite nodes."));
node_shortcuts_toggle->set_pressed(EDITOR_GET("_use_favorites_root_selection"));
node_shortcuts_toggle->set_anchors_and_offsets_preset(Control::PRESET_CENTER_RIGHT);
node_shortcuts_toggle->connect("pressed", callable_mp(this, &SceneTreeDock::_update_create_root_dialog));
top_row->add_child(node_shortcuts_toggle);
create_root_dialog->add_child(top_row);
ScrollContainer *scroll_container = memnew(ScrollContainer);
create_root_dialog->add_child(scroll_container);
scroll_container->set_v_size_flags(SIZE_EXPAND_FILL);
scroll_container->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
VBoxContainer *node_shortcuts = memnew(VBoxContainer);
scroll_container->add_child(node_shortcuts);
node_shortcuts->set_h_size_flags(SIZE_EXPAND_FILL);
beginner_node_shortcuts = memnew(VBoxContainer);
node_shortcuts->add_child(beginner_node_shortcuts);
button_2d = memnew(Button);
beginner_node_shortcuts->add_child(button_2d);
button_2d->set_text(TTR("2D Scene"));
button_2d->set_icon(get_editor_theme_icon(SNAME("Node2D")));
button_2d->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_CREATE_2D_SCENE, false));
button_3d = memnew(Button);
beginner_node_shortcuts->add_child(button_3d);
button_3d->set_text(TTR("3D Scene"));
button_3d->set_icon(get_editor_theme_icon(SNAME("Node3D")));
button_3d->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_CREATE_3D_SCENE, false));
button_ui = memnew(Button);
beginner_node_shortcuts->add_child(button_ui);
button_ui->set_text(TTR("User Interface"));
button_ui->set_icon(get_editor_theme_icon(SNAME("Control")));
button_ui->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_CREATE_USER_INTERFACE, false));
favorite_node_shortcuts = memnew(VBoxContainer);
node_shortcuts->add_child(favorite_node_shortcuts);
button_custom = memnew(Button);
node_shortcuts->add_child(button_custom);
button_custom->set_text(TTR("Other Node"));
button_custom->set_icon(get_editor_theme_icon(SNAME("Add")));
button_custom->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_NEW, false));
button_clipboard = memnew(Button);
node_shortcuts->add_child(button_clipboard);
button_clipboard->set_text(TTR("Paste From Clipboard"));
button_clipboard->set_icon(get_editor_theme_icon(SNAME("ActionPaste")));
button_clipboard->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_PASTE, false));
_update_create_root_dialog();
} break;
case NOTIFICATION_ENTER_TREE: {
clear_inherit_confirm->connect("confirmed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM, false));
scene_tree->set_auto_expand_selected(EDITOR_GET("docks/scene_tree/auto_expand_to_selected"), false);
} break;
case NOTIFICATION_EXIT_TREE: {
clear_inherit_confirm->disconnect("confirmed", callable_mp(this, &SceneTreeDock::_tool_selected));
} break;
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
if (EditorSettings::get_singleton()->check_changed_settings_in_group("docks/scene_tree")) {
scene_tree->set_auto_expand_selected(EDITOR_GET("docks/scene_tree/auto_expand_to_selected"), false);
}
} break;
case NOTIFICATION_THEME_CHANGED: {
button_add->set_icon(get_editor_theme_icon(SNAME("Add")));
button_instance->set_icon(get_editor_theme_icon(SNAME("Instance")));
button_create_script->set_icon(get_editor_theme_icon(SNAME("ScriptCreate")));
button_detach_script->set_icon(get_editor_theme_icon(SNAME("ScriptRemove")));
button_tree_menu->set_icon(get_editor_theme_icon(SNAME("GuiTabMenuHl")));
filter->set_right_icon(get_editor_theme_icon(SNAME("Search")));
PopupMenu *filter_menu = filter->get_menu();
filter_menu->set_item_icon(filter_menu->get_item_idx_from_text(TTR("Filters")), get_editor_theme_icon(SNAME("Search")));
filter_menu->set_item_icon(filter_menu->get_item_index(FILTER_BY_TYPE), get_editor_theme_icon(SNAME("Node")));
filter_menu->set_item_icon(filter_menu->get_item_index(FILTER_BY_GROUP), get_editor_theme_icon(SNAME("Groups")));
// These buttons are created on READY, because reasons...
if (button_2d) {
button_2d->set_icon(get_editor_theme_icon(SNAME("Node2D")));
}
if (button_3d) {
button_3d->set_icon(get_editor_theme_icon(SNAME("Node3D")));
}
if (button_ui) {
button_ui->set_icon(get_editor_theme_icon(SNAME("Control")));
}
if (button_custom) {
button_custom->set_icon(get_editor_theme_icon(SNAME("Add")));
}
if (button_clipboard) {
button_clipboard->set_icon(get_editor_theme_icon(SNAME("ActionPaste")));
}
menu_subresources->add_theme_constant_override("icon_max_width", get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor)));
} break;
case NOTIFICATION_PROCESS: {
bool show_create_root = bool(EDITOR_GET("interface/editors/show_scene_tree_root_selection")) && get_tree()->get_edited_scene_root() == nullptr;
if (show_create_root != create_root_dialog->is_visible_in_tree() && !remote_tree->is_visible()) {
if (show_create_root) {
create_root_dialog->show();
scene_tree->hide();
} else {
create_root_dialog->hide();
scene_tree->show();
}
}
} break;
}
}
void SceneTreeDock::_node_replace_owner(Node *p_base, Node *p_node, Node *p_root, ReplaceOwnerMode p_mode) {
if (p_node->get_owner() == p_base && p_node != p_root) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
switch (p_mode) {
case MODE_BIDI: {
bool disable_unique = p_node->is_unique_name_in_owner() && p_root->get_node_or_null(UNIQUE_NODE_PREFIX + String(p_node->get_name())) != nullptr;
if (disable_unique) {
// Will create a unique name conflict. Disable before setting owner.
undo_redo->add_do_method(p_node, "set_unique_name_in_owner", false);
}
undo_redo->add_do_method(p_node, "set_owner", p_root);
undo_redo->add_undo_method(p_node, "set_owner", p_base);
if (disable_unique) {
// Will create a unique name conflict. Enable after setting owner.
undo_redo->add_undo_method(p_node, "set_unique_name_in_owner", true);
}
} break;
case MODE_DO: {
undo_redo->add_do_method(p_node, "set_owner", p_root);
} break;
case MODE_UNDO: {
undo_redo->add_undo_method(p_node, "set_owner", p_root);
} break;
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_node_replace_owner(p_base, p_node->get_child(i), p_root, p_mode);
}
}
void SceneTreeDock::_node_strip_signal_inheritance(Node *p_node) {
List<Object::Connection> conns;
p_node->get_all_signal_connections(&conns);
for (Object::Connection conn : conns) {
conn.signal.disconnect(conn.callable);
conn.signal.connect(conn.callable, conn.flags & ~CONNECT_INHERITED);
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_node_strip_signal_inheritance(p_node->get_child(i));
}
}
void SceneTreeDock::_load_request(const String &p_path) {
EditorNode::get_singleton()->open_request(p_path);
_local_tree_selected();
}
void SceneTreeDock::_script_open_request(const Ref<Script> &p_script) {
EditorNode::get_singleton()->push_item_no_inspector(p_script.ptr());
}
void SceneTreeDock::_push_item(Object *p_object) {
Node *node = Object::cast_to<Node>(p_object);
if (node || !p_object) {
// Assume that null object is a Node.
EditorNode::get_singleton()->push_node_item(node);
} else {
EditorNode::get_singleton()->push_item(p_object);
}
if (p_object == nullptr) {
EditorNode::get_singleton()->hide_unused_editors(this);
}
}
void SceneTreeDock::_handle_select(Node *p_node) {
if (tree_clicked) {
pending_click_select = p_node;
} else {
_push_item(p_node);
}
}
void SceneTreeDock::_node_selected() {
Node *node = scene_tree->get_selected();
if (!node) {
return;
}
_handle_select(node);
}
void SceneTreeDock::_node_renamed() {
_node_selected();
}
void SceneTreeDock::_set_owners(Node *p_owner, const Array &p_nodes) {
for (int i = 0; i < p_nodes.size(); i++) {
Node *n = Object::cast_to<Node>(p_nodes[i]);
if (!n) {
continue;
}
n->set_owner(p_owner);
}
}
void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, HashMap<Node *, NodePath> *p_renames) {
base_path.push_back(p_node->get_name());
NodePath new_path;
if (!new_base_path.is_empty()) {
new_base_path.push_back(p_node->get_name());
new_path = NodePath(new_base_path, true);
}
p_renames->insert(p_node, new_path);
for (int i = 0; i < p_node->get_child_count(); i++) {
_fill_path_renames(base_path, new_base_path, p_node->get_child(i), p_renames);
}
}
bool SceneTreeDock::_has_tracks_to_delete(Node *p_node, List<Node *> &p_to_delete) const {
// Skip if this node will be deleted.
for (const Node *F : p_to_delete) {
if (F == p_node || F->is_ancestor_of(p_node)) {
return false;
}
}
// This is an AnimationPlayer that survives the deletion.
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
if (ap) {
Node *root = ap->get_node(ap->get_root_node());
if (root && !p_to_delete.find(root)) {
List<StringName> anims;
ap->get_animation_list(&anims);
for (const StringName &E : anims) {
Ref<Animation> anim = ap->get_animation(E);
if (anim.is_null()) {
continue;
}
for (int i = 0; i < anim->get_track_count(); i++) {
NodePath track_np = anim->track_get_path(i);
Node *n = root->get_node_or_null(track_np);
if (n) {
for (const Node *F : p_to_delete) {
if (F == n || F->is_ancestor_of(n)) {
return true;
}
}
}
}
}
}
}
// Recursively check child nodes.
for (int i = 0; i < p_node->get_child_count(); i++) {
if (_has_tracks_to_delete(p_node->get_child(i), p_to_delete)) {
return true;
}
}
return false;
}
void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, HashMap<Node *, NodePath> *p_renames) {
Vector<StringName> base_path;
Node *n = p_node->get_parent();
while (n) {
base_path.push_back(n->get_name());
n = n->get_parent();
}
base_path.reverse();
Vector<StringName> new_base_path;
if (p_new_parent) {
n = p_new_parent;
while (n) {
new_base_path.push_back(n->get_name());
n = n->get_parent();
}
new_base_path.reverse();
}
_fill_path_renames(base_path, new_base_path, p_node, p_renames);
}
bool SceneTreeDock::_update_node_path(Node *p_root_node, NodePath &r_node_path, HashMap<Node *, NodePath> *p_renames) const {
Node *target_node = p_root_node->get_node_or_null(r_node_path);
ERR_FAIL_NULL_V_MSG(target_node, false, "Found invalid node path '" + String(r_node_path) + "' on node '" + String(scene_root->get_path_to(p_root_node)) + "'");
// Try to find the target node in modified node paths.
HashMap<Node *, NodePath>::Iterator found_node_path = p_renames->find(target_node);
if (found_node_path) {
HashMap<Node *, NodePath>::Iterator found_root_path = p_renames->find(p_root_node);
NodePath root_path_new = found_root_path ? found_root_path->value : p_root_node->get_path();
r_node_path = root_path_new.rel_path_to(found_node_path->value);
return true;
}
// Update the path if the base node has changed and has not been deleted.
HashMap<Node *, NodePath>::Iterator found_root_path = p_renames->find(p_root_node);
if (found_root_path) {
NodePath root_path_new = found_root_path->value;
if (!root_path_new.is_empty()) {
NodePath old_abs_path = NodePath(String(p_root_node->get_path()).path_join(r_node_path));
old_abs_path.simplify();
r_node_path = root_path_new.rel_path_to(old_abs_path);
}
return true;
}
return false;
}
bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_variant, HashMap<Node *, NodePath> *p_renames, bool p_inside_resource) const {
switch (r_variant.get_type()) {
case Variant::NODE_PATH: {
NodePath node_path = r_variant;
if (p_inside_resource && !p_root_node->has_node(node_path)) {
// Resources may have NodePaths to nodes that aren't on the scene, so skip them.
return false;
}
if (!node_path.is_empty() && _update_node_path(p_root_node, node_path, p_renames)) {
r_variant = node_path;
return true;
}
} break;
case Variant::ARRAY: {
Array a = r_variant;
bool updated = false;
for (int i = 0; i < a.size(); i++) {
Variant value = a[i];
if (_check_node_path_recursive(p_root_node, value, p_renames, p_inside_resource)) {
if (!updated) {
a = a.duplicate(); // Need to duplicate for undo-redo to work.
updated = true;
}
a[i] = value;
}
}
if (updated) {
r_variant = a;
return true;
}
} break;
case Variant::DICTIONARY: {
Dictionary d = r_variant;
bool updated = false;
for (int i = 0; i < d.size(); i++) {
Variant value = d.get_value_at_index(i);
if (_check_node_path_recursive(p_root_node, value, p_renames, p_inside_resource)) {
if (!updated) {
d = d.duplicate(); // Need to duplicate for undo-redo to work.
updated = true;
}
d[d.get_key_at_index(i)] = value;
}
}
if (updated) {
r_variant = d;
return true;
}
} break;
// FIXME: This approach causes a significant performance regression, see GH-84910.
#if 0
case Variant::OBJECT: {
Resource *resource = Object::cast_to<Resource>(r_variant);
if (!resource) {
break;
}
if (Object::cast_to<Animation>(resource)) {
// Animation resources are handled by animation editor.
break;
}
List<PropertyInfo> properties;
resource->get_property_list(&properties);
for (const PropertyInfo &E : properties) {
if (!(E.usage & (PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR))) {
continue;
}
String propertyname = E.name;
Variant old_variant = resource->get(propertyname);
Variant updated_variant = old_variant;
if (_check_node_path_recursive(p_root_node, updated_variant, p_renames, true)) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->add_do_property(resource, propertyname, updated_variant);
undo_redo->add_undo_property(resource, propertyname, old_variant);
}
}
break;
};
#endif
default: {
}
}
return false;
}
void SceneTreeDock::perform_node_renames(Node *p_base, HashMap<Node *, NodePath> *p_renames, HashMap<Ref<Animation>, HashSet<int>> *r_rem_anims) {
HashMap<Ref<Animation>, HashSet<int>> rem_anims;
if (!r_rem_anims) {
r_rem_anims = &rem_anims;
}
if (!p_base) {
p_base = edited_scene;
}
if (!p_base) {
return;
}
// No renaming if base node is deleted.
HashMap<Node *, NodePath>::Iterator found_base_path = p_renames->find(p_base);
if (found_base_path && found_base_path->value.is_empty()) {
return;
}
bool autorename_animation_tracks = bool(EDITOR_GET("editors/animation/autorename_animation_tracks"));
AnimationMixer *mixer = Object::cast_to<AnimationMixer>(p_base);
if (autorename_animation_tracks && mixer) {
// Don't rename if we're an AnimationTree pointing to an AnimationPlayer
bool points_to_other_animation_player = false;
AnimationTree *at = Object::cast_to<AnimationTree>(mixer);
if (at) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(at->get_node_or_null(at->get_animation_player()));
if (ap) {
points_to_other_animation_player = true;
}
}
if (!points_to_other_animation_player) {
List<StringName> anims;
mixer->get_animation_list(&anims);
Node *root = mixer->get_node(mixer->get_root_node());
if (root) {
HashMap<Node *, NodePath>::Iterator found_root_path = p_renames->find(root);
NodePath new_root_path = found_root_path ? found_root_path->value : root->get_path();
if (!new_root_path.is_empty()) { // No renaming if root node is deleted.
for (const StringName &E : anims) {
Ref<Animation> anim = mixer->get_animation(E);
if (!r_rem_anims->has(anim)) {
r_rem_anims->insert(anim, HashSet<int>());
HashSet<int> &ran = r_rem_anims->find(anim)->value;
for (int i = 0; i < anim->get_track_count(); i++) {
ran.insert(i);
}
}
HashSet<int> &ran = r_rem_anims->find(anim)->value;
if (anim.is_null() || EditorNode::get_singleton()->is_resource_read_only(anim)) {
continue;
}
int tracks_removed = 0;
for (int i = 0; i < anim->get_track_count(); i++) {
if (anim->track_is_imported(i)) {
continue;
}
NodePath track_np = anim->track_get_path(i);
Node *n = root->get_node_or_null(track_np);
if (!n) {
continue;
}
if (!ran.has(i)) {
continue; //channel was removed
}
HashMap<Node *, NodePath>::Iterator found_path = p_renames->find(n);
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
if (found_path) {
if (found_path->value.is_empty()) {
//will be erased
int idx = i - tracks_removed;
tracks_removed++;
undo_redo->add_do_method(anim.ptr(), "remove_track", idx);
undo_redo->add_undo_method(anim.ptr(), "add_track", anim->track_get_type(i), idx);
undo_redo->add_undo_method(anim.ptr(), "track_set_path", idx, track_np);
undo_redo->add_undo_method(anim.ptr(), "track_set_interpolation_type", idx, anim->track_get_interpolation_type(i));
for (int j = 0; j < anim->track_get_key_count(i); j++) {
undo_redo->add_undo_method(anim.ptr(), "track_insert_key", idx, anim->track_get_key_time(i, j), anim->track_get_key_value(i, j), anim->track_get_key_transition(i, j));
}
ran.erase(i); //byebye channel
} else {
//will be renamed
NodePath rel_path = new_root_path.rel_path_to(found_path->value);
NodePath new_path = NodePath(rel_path.get_names(), track_np.get_subnames(), false);
if (new_path == track_np) {
continue; //bleh
}
undo_redo->add_do_method(anim.ptr(), "track_set_path", i, new_path);
undo_redo->add_undo_method(anim.ptr(), "track_set_path", i, track_np);
}
}
}
}
}
}
}
}
// Renaming node paths used in node properties.
List<PropertyInfo> properties;
p_base->get_property_list(&properties);
for (const PropertyInfo &E : properties) {
if (!(E.usage & (PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR))) {
continue;
}
String propertyname = E.name;
Variant old_variant = p_base->get(propertyname);
Variant updated_variant = old_variant;
if (_check_node_path_recursive(p_base, updated_variant, p_renames)) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->add_do_property(p_base, propertyname, updated_variant);
undo_redo->add_undo_property(p_base, propertyname, old_variant);
}
}
for (int i = 0; i < p_base->get_child_count(); i++) {
perform_node_renames(p_base->get_child(i), p_renames, r_rem_anims);
}
}
void SceneTreeDock::_node_prerenamed(Node *p_node, const String &p_new_name) {
HashMap<Node *, NodePath> path_renames;
Vector<StringName> base_path;
Node *n = p_node->get_parent();
while (n) {
base_path.push_back(n->get_name());
n = n->get_parent();
}
base_path.reverse();
Vector<StringName> new_base_path = base_path;
base_path.push_back(p_node->get_name());
new_base_path.push_back(p_new_name);
NodePath new_path(new_base_path, true);
path_renames[p_node] = new_path;
for (int i = 0; i < p_node->get_child_count(); i++) {
_fill_path_renames(base_path, new_base_path, p_node->get_child(i), &path_renames);
}
perform_node_renames(nullptr, &path_renames);
}
bool SceneTreeDock::_validate_no_foreign() {
List<Node *> selection = editor_selection->get_selected_node_list();
for (Node *E : selection) {
if (E != edited_scene && E->get_owner() != edited_scene) {
accept->set_text(TTR("Can't operate on nodes from a foreign scene!"));
accept->popup_centered();
return false;
}
// When edited_scene inherits from another one the root Node will be the parent Scene,
// we don't want to consider that Node a foreign one otherwise we would not be able to
// delete it.
if (edited_scene->get_scene_inherited_state().is_valid() && edited_scene == E) {
continue;
}
if (edited_scene->get_scene_inherited_state().is_valid() && edited_scene->get_scene_inherited_state()->find_node_by_path(edited_scene->get_path_to(E)) >= 0) {
accept->set_text(TTR("Can't operate on nodes the current scene inherits from!"));
accept->popup_centered();
return false;
}
}
return true;
}
bool SceneTreeDock::_validate_no_instance() {
List<Node *> selection = editor_selection->get_selected_node_list();
for (Node *E : selection) {
if (E != edited_scene && !E->get_scene_file_path().is_empty()) {
accept->set_text(TTR("This operation can't be done on instantiated scenes."));
accept->popup_centered();
return false;
}
}
return true;
}
void SceneTreeDock::_node_reparent(NodePath p_path, bool p_keep_global_xform) {
Node *new_parent = scene_root->get_node(p_path);
ERR_FAIL_NULL(new_parent);
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.is_empty()) {
return; // Nothing to reparent.
}
Vector<Node *> nodes;
for (Node *E : selection) {
nodes.push_back(E);
}
_do_reparent(new_parent, -1, nodes, p_keep_global_xform);
}
void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, Vector<Node *> p_nodes, bool p_keep_global_xform) {
Node *new_parent = p_new_parent;
ERR_FAIL_NULL(new_parent);
if (p_nodes.size() == 0) {
return; // Nothing to reparent.
}
p_nodes.sort_custom<Node::Comparator>(); //Makes result reliable.
const int first_idx = p_position_in_parent == -1 ? p_new_parent->get_child_count(false) : p_position_in_parent;
int nodes_before = first_idx;
bool no_change = true;
for (int ni = 0; ni < p_nodes.size(); ni++) {
if (p_nodes[ni] == p_new_parent) {
return; // Attempt to reparent to itself.
}
// `move_child` + `get_index` doesn't really work for internal nodes.
ERR_FAIL_COND_MSG(p_nodes[ni]->get_internal_mode() != INTERNAL_MODE_DISABLED, "Trying to move internal node, this is not supported.");
if (p_nodes[ni]->get_index(false) < first_idx) {
nodes_before--;
}
if (p_nodes[ni]->get_parent() != p_new_parent) {
no_change = false;
}
}
for (int ni = 0; ni < p_nodes.size() && no_change; ni++) {
if (p_nodes[ni]->get_index(false) != nodes_before + ni) {
no_change = false;
}
}
if (no_change) {
return; // Position and parent didn't change.
}
Node *validate = new_parent;
while (validate) {
ERR_FAIL_COND_MSG(p_nodes.has(validate), "Selection changed at some point. Can't reparent.");
validate = validate->get_parent();
}
// Sort by tree order, so re-adding is easy.
p_nodes.sort_custom<Node::Comparator>();
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Reparent Node"), UndoRedo::MERGE_DISABLE, p_nodes[0]);
HashMap<Node *, NodePath> path_renames;
Vector<StringName> former_names;
int inc = 0;
for (int ni = 0; ni < p_nodes.size(); ni++) {
// No undo implemented for this yet.
Node *node = p_nodes[ni];
fill_path_renames(node, new_parent, &path_renames);
former_names.push_back(node->get_name());
List<Node *> owned;
node->get_owned_by(node->get_owner(), &owned);
Array owners;
for (Node *E : owned) {
owners.push_back(E);
}
bool same_parent = new_parent == node->get_parent();
if (same_parent && node->get_index(false) < p_position_in_parent + ni) {
inc--; // If the child will generate a gap when moved, adjust.
}
if (!same_parent) {
undo_redo->add_do_method(node->get_parent(), "remove_child", node);
undo_redo->add_do_method(new_parent, "add_child", node, true);
}
int new_position_in_parent = p_position_in_parent == -1 ? -1 : p_position_in_parent + inc;
if (new_position_in_parent >= 0 || same_parent) {
undo_redo->add_do_method(new_parent, "move_child", node, new_position_in_parent);
}
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
String old_name = former_names[ni];
String new_name = new_parent->validate_child_name(node);
// Name was modified, fix the path renames.
if (old_name.casecmp_to(new_name) != 0) {
// Fix the to name to have the new name.
HashMap<Node *, NodePath>::Iterator found_path = path_renames.find(node);
if (found_path) {
NodePath old_new_name = found_path->value;
Vector<StringName> unfixed_new_names = old_new_name.get_names();
Vector<StringName> fixed_new_names;
// Get last name and replace with fixed new name.
for (int a = 0; a < (unfixed_new_names.size() - 1); a++) {
fixed_new_names.push_back(unfixed_new_names[a]);
}
fixed_new_names.push_back(new_name);
NodePath fixed_node_path = NodePath(fixed_new_names, true);
path_renames[node] = fixed_node_path;
} else {
ERR_PRINT("Internal error. Can't find renamed path for node '" + node->get_path() + "'");
}
}
undo_redo->add_do_method(ed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to(new_parent), new_name, new_position_in_parent);
undo_redo->add_undo_method(ed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)).path_join(new_name)), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index(false));
if (p_keep_global_xform) {
if (Object::cast_to<Node2D>(node)) {
undo_redo->add_do_method(node, "set_global_transform", Object::cast_to<Node2D>(node)->get_global_transform());
}
if (Object::cast_to<Node3D>(node)) {
undo_redo->add_do_method(node, "set_global_transform", Object::cast_to<Node3D>(node)->get_global_transform());
}
if (Object::cast_to<Control>(node)) {
undo_redo->add_do_method(node, "set_global_position", Object::cast_to<Control>(node)->get_global_position());
}
}
undo_redo->add_do_method(this, "_set_owners", edited_scene, owners);
if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == node) {
undo_redo->add_do_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node);
}
undo_redo->add_undo_method(new_parent, "remove_child", node);
undo_redo->add_undo_method(node, "set_name", former_names[ni]);
inc++;
}
// Add and move in a second step (so old order is preserved).
for (int ni = 0; ni < p_nodes.size(); ni++) {
Node *node = p_nodes[ni];
List<Node *> owned;
node->get_owned_by(node->get_owner(), &owned);
Array owners;
for (Node *E : owned) {
owners.push_back(E);
}
int child_pos = node->get_index(false);
bool reparented_to_container = Object::cast_to<Container>(new_parent) && Object::cast_to<Control>(node);
undo_redo->add_undo_method(node->get_parent(), "add_child", node, true);
undo_redo->add_undo_method(node->get_parent(), "move_child", node, child_pos);
undo_redo->add_undo_method(this, "_set_owners", edited_scene, owners);
if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == node) {
undo_redo->add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node);
}
if (p_keep_global_xform) {
if (Object::cast_to<Node2D>(node)) {
undo_redo->add_undo_method(node, "set_transform", Object::cast_to<Node2D>(node)->get_transform());
}
if (Object::cast_to<Node3D>(node)) {
undo_redo->add_undo_method(node, "set_transform", Object::cast_to<Node3D>(node)->get_transform());
}
if (!reparented_to_container && Object::cast_to<Control>(node)) {
undo_redo->add_undo_method(node, "set_position", Object::cast_to<Control>(node)->get_position());
}
}
if (reparented_to_container) {
undo_redo->add_undo_method(node, "_edit_set_state", Object::cast_to<Control>(node)->_edit_get_state());
}
}
perform_node_renames(nullptr, &path_renames);
undo_redo->commit_action();
}
void SceneTreeDock::_script_created(Ref<Script> p_script) {
List<Node *> selected = editor_selection->get_selected_node_list();
if (selected.is_empty()) {
return;
}
if (p_script->is_built_in()) {
p_script->set_path(edited_scene->get_scene_file_path() + "::");
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Attach Script"), UndoRedo::MERGE_DISABLE, selected.front()->get());
for (Node *E : selected) {
Ref<Script> existing = E->get_script();
undo_redo->add_do_method(InspectorDock::get_singleton(), "store_script_properties", E);
undo_redo->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", E);
undo_redo->add_do_method(E, "set_script", p_script);
undo_redo->add_undo_method(E, "set_script", existing);
undo_redo->add_do_method(InspectorDock::get_singleton(), "apply_script_properties", E);
undo_redo->add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", E);
undo_redo->add_do_method(this, "_update_script_button");
undo_redo->add_undo_method(this, "_update_script_button");
}
undo_redo->commit_action();
// Avoid changing the currently edited object.
Object *edited_object = InspectorDock::get_inspector_singleton()->get_edited_object();
_push_item(p_script.ptr());
_update_script_button();
InspectorDock::get_inspector_singleton()->edit(edited_object);
}
void SceneTreeDock::_shader_created(Ref<Shader> p_shader) {
if (selected_shader_material.is_null()) {
return;
}
Ref<Shader> existing = selected_shader_material->get_shader();
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Set Shader"));
undo_redo->add_do_method(selected_shader_material.ptr(), "set_shader", p_shader);
undo_redo->add_undo_method(selected_shader_material.ptr(), "set_shader", existing);
undo_redo->commit_action();
}
void SceneTreeDock::_script_creation_closed() {
script_create_dialog->disconnect("script_created", callable_mp(this, &SceneTreeDock::_script_created));
script_create_dialog->disconnect("confirmed", callable_mp(this, &SceneTreeDock::_script_creation_closed));
script_create_dialog->disconnect("canceled", callable_mp(this, &SceneTreeDock::_script_creation_closed));
}
void SceneTreeDock::_shader_creation_closed() {
shader_create_dialog->disconnect("shader_created", callable_mp(this, &SceneTreeDock::_shader_created));
shader_create_dialog->disconnect("confirmed", callable_mp(this, &SceneTreeDock::_shader_creation_closed));
shader_create_dialog->disconnect("canceled", callable_mp(this, &SceneTreeDock::_shader_creation_closed));
}
void SceneTreeDock::_toggle_editable_children_from_selection() {
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
if (e) {
_toggle_editable_children(e->get());
}
}
void SceneTreeDock::_toggle_placeholder_from_selection() {
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
if (e) {
Node *node = e->get();
if (node) {
_toggle_editable_children(node);
bool placeholder = node->get_scene_instance_load_placeholder();
placeholder = !placeholder;
node->set_scene_instance_load_placeholder(placeholder);
scene_tree->update_tree();
}
}
}
void SceneTreeDock::_reparent_nodes_to_root(Node *p_root, const Array &p_nodes, Node *p_owner) {
List<Node *> nodes;
for (int i = 0; i < p_nodes.size(); i++) {
Node *node = Object::cast_to<Node>(p_nodes[i]);
ERR_FAIL_NULL(node);
nodes.push_back(node);
}
for (Node *node : nodes) {
node->set_owner(p_owner);
List<Node *> owned;
node->get_owned_by(p_owner, &owned);
String original_name = node->get_name();
node->reparent(p_root);
node->set_name(original_name);
for (Node *F : owned) {
F->set_owner(p_owner);
}
}
}
void SceneTreeDock::_reparent_nodes_to_paths_with_transform_and_name(Node *p_root, const Array &p_nodes, const Array &p_paths, const Array &p_transforms, const Array &p_names, Node *p_owner) {
ERR_FAIL_COND(p_nodes.size() != p_paths.size());
ERR_FAIL_COND(p_nodes.size() != p_transforms.size());
ERR_FAIL_COND(p_nodes.size() != p_names.size());
for (int i = 0; i < p_nodes.size(); i++) {
Node *node = Object::cast_to<Node>(p_nodes[i]);
ERR_FAIL_NULL(node);
const NodePath &np = p_paths[i];
Node *parent_node = p_root->get_node_or_null(np);
ERR_FAIL_NULL(parent_node);
List<Node *> owned;
node->get_owned_by(p_owner, &owned);
node->reparent(parent_node);
node->set_name(p_names[i]);
Node3D *node_3d = Object::cast_to<Node3D>(node);
if (node_3d) {
node_3d->set_transform(p_transforms[i]);
} else {
Node2D *node_2d = Object::cast_to<Node2D>(node);
if (node_2d) {
node_2d->set_transform(p_transforms[i]);
}
}
for (Node *F : owned) {
F->set_owner(p_owner);
}
}
}
void SceneTreeDock::_toggle_editable_children(Node *p_node) {
if (!p_node) {
return;
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Toggle Editable Children"));
bool editable = !EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node);
undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_editable_instance", p_node, !editable);
undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_editable_instance", p_node, editable);
if (editable) {
bool original_scene_instance_load_placeholder = p_node->get_scene_instance_load_placeholder();
undo_redo->add_undo_method(p_node, "set_scene_instance_load_placeholder", original_scene_instance_load_placeholder);
undo_redo->add_do_method(p_node, "set_scene_instance_load_placeholder", false);
} else {
List<Node *> owned;
p_node->get_owned_by(edited_scene, &owned);
// Get the original paths, transforms, and names for undo.
Array owned_nodes_array;
Array paths_array;
Array transform_array;
Array name_array;
for (Node *owned_node : owned) {
if (owned_node != p_node && owned_node != edited_scene && owned_node->get_owner() == edited_scene && owned_node->get_parent()->get_owner() != edited_scene) {
owned_nodes_array.push_back(owned_node);
paths_array.push_back(p_node->get_path_to(owned_node->get_parent()));
name_array.push_back(owned_node->get_name());
Node3D *node_3d = Object::cast_to<Node3D>(owned_node);
if (node_3d) {
transform_array.push_back(node_3d->get_transform());
} else {
Node2D *node_2d = Object::cast_to<Node2D>(owned_node);
if (node_2d) {
transform_array.push_back(node_2d->get_transform());
} else {
transform_array.push_back(Variant());
}
}
}
}
if (!owned_nodes_array.is_empty()) {
undo_redo->add_undo_method(this, "_reparent_nodes_to_paths_with_transform_and_name", p_node, owned_nodes_array, paths_array, transform_array, name_array, edited_scene);
undo_redo->add_do_method(this, "_reparent_nodes_to_root", p_node, owned_nodes_array, edited_scene);
}
}
undo_redo->add_undo_method(Node3DEditor::get_singleton(), "update_all_gizmos", p_node);
undo_redo->add_do_method(Node3DEditor::get_singleton(), "update_all_gizmos", p_node);
undo_redo->add_undo_method(scene_tree, "update_tree");
undo_redo->add_do_method(scene_tree, "update_tree");
undo_redo->commit_action();
}
void SceneTreeDock::_delete_confirm(bool p_cut) {
List<Node *> remove_list = editor_selection->get_selected_node_list();
if (remove_list.is_empty()) {
return;
}
bool entire_scene = false;
for (const Node *E : remove_list) {
if (E == edited_scene) {
entire_scene = true;
break;
}
}
EditorNode::get_singleton()->hide_unused_editors(this);
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(p_cut ? TTR("Cut Node(s)") : TTR("Remove Node(s)"), UndoRedo::MERGE_DISABLE, remove_list.front()->get());
if (entire_scene) {
undo_redo->add_do_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
undo_redo->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", edited_scene);
undo_redo->add_undo_method(edited_scene, "set_owner", edited_scene->get_owner());
undo_redo->add_undo_method(scene_tree, "update_tree");
undo_redo->add_undo_reference(edited_scene);
} else {
for (const Node *E : remove_list) {
// `move_child` + `get_index` doesn't really work for internal nodes.
ERR_FAIL_COND_MSG(E->get_internal_mode() != INTERNAL_MODE_DISABLED, "Trying to remove internal node, this is not supported.");
}
if (delete_tracks_checkbox->is_pressed() || p_cut) {
remove_list.sort_custom<Node::Comparator>(); // Sort nodes to keep positions.
HashMap<Node *, NodePath> path_renames;
//delete from animation
for (Node *n : remove_list) {
if (!n->is_inside_tree() || !n->get_parent()) {
continue;
}
fill_path_renames(n, nullptr, &path_renames);
}
perform_node_renames(nullptr, &path_renames);
}
//delete for read
for (Node *n : remove_list) {
if (!n->is_inside_tree() || !n->get_parent()) {
continue;
}
List<Node *> owned;
n->get_owned_by(n->get_owner(), &owned);
Array owners;
for (Node *F : owned) {
owners.push_back(F);
}
undo_redo->add_do_method(n->get_parent(), "remove_child", n);
undo_redo->add_undo_method(n->get_parent(), "add_child", n, true);
undo_redo->add_undo_method(n->get_parent(), "move_child", n, n->get_index(false));
if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == n) {
undo_redo->add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", n);
}
undo_redo->add_undo_method(this, "_set_owners", edited_scene, owners);
undo_redo->add_undo_reference(n);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
undo_redo->add_do_method(ed, "live_debug_remove_and_keep_node", edited_scene->get_path_to(n), n->get_instance_id());
undo_redo->add_undo_method(ed, "live_debug_restore_node", n->get_instance_id(), edited_scene->get_path_to(n->get_parent()), n->get_index(false));
}
}
undo_redo->commit_action();
// hack, force 2d editor viewport to refresh after deletion
if (CanvasItemEditor *editor = CanvasItemEditor::get_singleton()) {
editor->get_viewport_control()->queue_redraw();
}
_push_item(nullptr);
// Fixes the EditorSelectionHistory from still offering deleted notes
EditorSelectionHistory *editor_history = EditorNode::get_singleton()->get_editor_selection_history();
editor_history->cleanup_history();
InspectorDock::get_singleton()->call("_prepare_history");
}
void SceneTreeDock::_update_script_button() {
if (!profile_allow_script_editing) {
button_create_script->hide();
button_detach_script->hide();
} else if (editor_selection->get_selection().size() == 0) {
button_create_script->hide();
button_detach_script->hide();
} else if (editor_selection->get_selection().size() == 1) {
Node *n = editor_selection->get_selected_node_list()[0];
if (n->get_script().is_null()) {
button_create_script->show();
button_detach_script->hide();
} else {
button_create_script->hide();
button_detach_script->show();
}
} else {
button_create_script->hide();
Array selection = editor_selection->get_selected_nodes();
for (int i = 0; i < selection.size(); i++) {
Node *n = Object::cast_to<Node>(selection[i]);
if (!n->get_script().is_null()) {
button_detach_script->show();
return;
}
}
button_detach_script->hide();
}
}
void SceneTreeDock::_selection_changed() {
int selection_size = editor_selection->get_selection().size();
if (selection_size > 1) {
//automatically turn on multi-edit
_tool_selected(TOOL_MULTI_EDIT);
} else if (selection_size == 1) {
_handle_select(editor_selection->get_selection().begin()->key);
} else if (selection_size == 0) {
_push_item(nullptr);
}
_update_script_button();
}
void SceneTreeDock::_do_create(Node *p_parent) {
Variant c = create_dialog->instantiate_selected();
Node *child = Object::cast_to<Node>(c);
ERR_FAIL_NULL(child);
String new_name = p_parent->validate_child_name(child);
if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
new_name = adjust_name_casing(new_name);
}
child->set_name(new_name);
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action_for_history(TTR("Create Node"), editor_data->get_current_edited_scene_history_id());
if (edited_scene) {
undo_redo->add_do_method(p_parent, "add_child", child, true);
undo_redo->add_do_method(child, "set_owner", edited_scene);
undo_redo->add_do_method(editor_selection, "clear");
undo_redo->add_do_method(editor_selection, "add_node", child);
undo_redo->add_do_reference(child);
undo_redo->add_undo_method(p_parent, "remove_child", child);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
undo_redo->add_do_method(ed, "live_debug_create_node", edited_scene->get_path_to(p_parent), child->get_class(), new_name);
undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)).path_join(new_name)));
} else {
undo_redo->add_do_method(EditorNode::get_singleton(), "set_edited_scene", child);
undo_redo->add_do_method(scene_tree, "update_tree");
undo_redo->add_do_reference(child);
undo_redo->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
}
undo_redo->commit_action();
_push_item(c);
editor_selection->clear();
editor_selection->add_node(child);
if (Object::cast_to<Control>(c)) {
//make editor more comfortable, so some controls don't appear super shrunk
Control *ct = Object::cast_to<Control>(c);
Size2 ms = ct->get_minimum_size();
if (ms.width < 4) {
ms.width = 40;
}
if (ms.height < 4) {
ms.height = 40;
}
if (ct->is_layout_rtl()) {
ct->set_position(ct->get_position() - Vector2(ms.x, 0));
}
ct->set_size(ms);
}
emit_signal(SNAME("node_created"), c);
}
void SceneTreeDock::_create() {
if (current_option == TOOL_NEW) {
Node *parent = nullptr;
if (edited_scene) {
// If root exists in edited scene
parent = scene_tree->get_selected();
if (!parent) {
parent = edited_scene;
}
} else {
// If no root exist in edited scene
parent = scene_root;
ERR_FAIL_NULL(parent);
}
_do_create(parent);
} else if (current_option == TOOL_REPLACE) {
List<Node *> selection = editor_selection->get_selected_node_list();
ERR_FAIL_COND(selection.is_empty());
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Change type of node(s)"), UndoRedo::MERGE_DISABLE, selection.front()->get());
for (Node *n : selection) {
ERR_FAIL_NULL(n);
Variant c = create_dialog->instantiate_selected();
ERR_FAIL_COND(!c);
Node *new_node = Object::cast_to<Node>(c);
ERR_FAIL_NULL(new_node);
replace_node(n, new_node);
}
ur->commit_action(false);
} else if (current_option == TOOL_REPARENT_TO_NEW_NODE) {
List<Node *> selection = editor_selection->get_selected_node_list();
ERR_FAIL_COND(selection.is_empty());
// Find top level node in selection
bool only_one_top_node = true;
Node *first = selection.front()->get();
ERR_FAIL_NULL(first);
int smaller_path_to_top = first->get_path_to(scene_root).get_name_count();
Node *top_node = first;
bool center_parent = EDITOR_GET("docks/scene_tree/center_node_on_reparent");
Vector<Node *> top_level_nodes;
for (List<Node *>::Element *E = selection.front()->next(); E; E = E->next()) {
Node *n = E->get();
ERR_FAIL_NULL(n);
int path_length = n->get_path_to(scene_root).get_name_count();
if (top_node != n) {
if (smaller_path_to_top > path_length) {
top_node = n;
smaller_path_to_top = path_length;
only_one_top_node = true;
if (center_parent) {
top_level_nodes.clear();
top_level_nodes.append(n);
}
} else if (smaller_path_to_top == path_length) {
if (only_one_top_node && top_node->get_parent() != n->get_parent()) {
only_one_top_node = false;
}
if (center_parent) {
top_level_nodes.append(n);
}
}
}
}
Node *parent = nullptr;
if (only_one_top_node) {
parent = top_node->get_parent();
} else {
parent = top_node->get_parent()->get_parent();
}
_do_create(parent);
Vector<Node *> nodes;
for (Node *E : selection) {
nodes.push_back(E);
}
// This works because editor_selection was cleared and populated with last created node in _do_create()
Node *last_created = editor_selection->get_selected_node_list().front()->get();
if (center_parent) {
// Find parent type and only average positions of relevant nodes.
Node3D *parent_node_3d = Object::cast_to<Node3D>(last_created);
if (parent_node_3d) {
Vector3 position;
uint32_t node_count = 0;
for (const Node *node : nodes) {
const Node3D *node_3d = Object::cast_to<Node3D>(node);
if (node_3d) {
position += node_3d->get_global_position();
node_count++;
}
}
if (node_count > 0) {
parent_node_3d->set_global_position(position / node_count);
}
}
Node2D *parent_node_2d = Object::cast_to<Node2D>(last_created);
if (parent_node_2d) {
Vector2 position;
uint32_t node_count = 0;
for (const Node *node : nodes) {
const Node2D *node_2d = Object::cast_to<Node2D>(node);
if (node_2d) {
position += node_2d->get_global_position();
node_count++;
}
}
if (node_count > 0) {
parent_node_2d->set_global_position(position / (real_t)node_count);
}
}
}
_do_reparent(last_created, -1, nodes, true);
}
scene_tree->get_scene_tree()->grab_focus();
}
void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node) {
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Change type of node(s)"), UndoRedo::MERGE_DISABLE, p_node);
ur->add_do_method(this, "replace_node", p_node, p_by_node, true, false);
ur->add_do_reference(p_by_node);
_replace_node(p_node, p_by_node, true, false);
ur->add_undo_method(this, "replace_node", p_by_node, p_node, false, false);
ur->add_undo_reference(p_node);
perform_node_replace(nullptr, p_node, p_by_node);
ur->commit_action(false);
}
void SceneTreeDock::_replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties, bool p_remove_old) {
ERR_FAIL_COND_MSG(!p_node->is_inside_tree(), "_replace_node() can't be called on a node outside of tree. You might have called it twice.");
Node *n = p_node;
Node *newnode = p_by_node;
if (p_keep_properties) {
Node *default_oldnode = Object::cast_to<Node>(ClassDB::instantiate(n->get_class()));
List<PropertyInfo> pinfo;
n->get_property_list(&pinfo);
for (const PropertyInfo &E : pinfo) {
if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
if (default_oldnode->get(E.name) != n->get(E.name)) {
newnode->set(E.name, n->get(E.name));
}
}
memdelete(default_oldnode);
}
_push_item(nullptr);
//reconnect signals
List<MethodInfo> sl;
n->get_signal_list(&sl);
for (const MethodInfo &E : sl) {
List<Object::Connection> cl;
n->get_signal_connection_list(E.name, &cl);
for (const Object::Connection &c : cl) {
if (!(c.flags & Object::CONNECT_PERSIST)) {
continue;
}
newnode->connect(c.signal.get_name(), c.callable, Object::CONNECT_PERSIST);
}
}
String newname = n->get_name();
List<Node *> to_erase;
for (int i = 0; i < n->get_child_count(); i++) {
if (n->get_child(i)->get_owner() == nullptr && n->is_owned_by_parent()) {
to_erase.push_back(n->get_child(i));
}
}
n->replace_by(newnode, true);
//small hack to make collisionshapes and other kind of nodes to work
for (int i = 0; i < newnode->get_child_count(); i++) {
Node *c = newnode->get_child(i);
c->call("set_transform", c->call("get_transform"));
}
//p_remove_old was added to support undo
if (p_remove_old) {
EditorUndoRedoManager::get_singleton()->clear_history();
}
newnode->set_name(newname);
_push_item(newnode);
if (p_remove_old) {
memdelete(n);
while (to_erase.front()) {
memdelete(to_erase.front()->get());
to_erase.pop_front();
}
}
}
void SceneTreeDock::perform_node_replace(Node *p_base, Node *p_node, Node *p_by_node) {
if (!p_base) {
p_base = edited_scene;
}
if (!p_base) {
return;
}
// Renaming node used in node properties.
List<PropertyInfo> properties;
p_base->get_property_list(&properties);
for (const PropertyInfo &E : properties) {
if (!(E.usage & (PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR))) {
continue;
}
String propertyname = E.name;
Variant old_variant = p_base->get(propertyname);
Variant updated_variant = old_variant;
String warn_message;
if (_check_node_recursive(updated_variant, p_node, p_by_node, E.hint_string, warn_message)) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->add_do_property(p_base, propertyname, updated_variant);
undo_redo->add_undo_property(p_base, propertyname, old_variant);
if (!warn_message.is_empty()) {
String node_path = (String(edited_scene->get_name()) + "/" + String(edited_scene->get_path_to(p_base))).trim_suffix("/.");
WARN_PRINT(warn_message + vformat("Removing the node from variable \"%s\" on node \"%s\".", propertyname, node_path));
}
}
}
for (int i = 0; i < p_base->get_child_count(); i++) {
perform_node_replace(p_base->get_child(i), p_node, p_by_node);
}
}
bool SceneTreeDock::_check_node_recursive(Variant &r_variant, Node *p_node, Node *p_by_node, const String type_hint, String &r_warn_message) {
switch (r_variant.get_type()) {
case Variant::OBJECT: {
if (p_node == r_variant) {
if (p_by_node->is_class(type_hint) || EditorNode::get_singleton()->is_object_of_custom_type(p_by_node, type_hint)) {
r_variant = p_by_node;
} else {
r_variant = memnew(Object);
r_warn_message = vformat("The node's new type is incompatible with an exported variable (expected %s, but type is %s).", type_hint, p_by_node->get_class());
}
return true;
}
} break;
case Variant::ARRAY: {
Array a = r_variant;
bool updated = false;
for (int i = 0; i < a.size(); i++) {
Variant value = a[i];
if (_check_node_recursive(value, p_node, p_by_node, type_hint.get_slice(":", 1), r_warn_message)) {
if (!updated) {
a = a.duplicate(); // Need to duplicate for undo-redo to work.
updated = true;
}
a[i] = value;
}
}
if (updated) {
r_variant = a;
return true;
}
} break;
default: {
}
}
return false;
}
void SceneTreeDock::set_edited_scene(Node *p_scene) {
edited_scene = p_scene;
}
void SceneTreeDock::set_selected(Node *p_node, bool p_emit_selected) {
scene_tree->set_selected(p_node, p_emit_selected);
}
void SceneTreeDock::_new_scene_from(const String &p_file) {
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.size() != 1) {
accept->set_text(TTR("This operation requires a single selected node."));
accept->popup_centered();
return;
}
if (EditorNode::get_singleton()->is_scene_open(p_file)) {
accept->set_text(TTR("Can't overwrite scene that is still open!"));
accept->popup_centered();
return;
}
Node *base = selection.front()->get();
HashMap<const Node *, Node *> duplimap;
HashMap<const Node *, Node *> inverse_duplimap;
Node *copy = base->duplicate_from_editor(duplimap);
for (const KeyValue<const Node *, Node *> &item : duplimap) {
inverse_duplimap[item.value] = const_cast<Node *>(item.key);
}
if (copy) {
// Handle Unique Nodes.
for (int i = 0; i < copy->get_child_count(false); i++) {
_set_node_owner_recursive(copy->get_child(i, false), copy, inverse_duplimap);
}
// Root node cannot ever be unique name in its own Scene!
copy->set_unique_name_in_owner(false);
Ref<PackedScene> sdata = memnew(PackedScene);
Error err = sdata->pack(copy);
memdelete(copy);
if (err != OK) {
accept->set_text(TTR("Couldn't save new scene. Likely dependencies (instances) couldn't be satisfied."));
accept->popup_centered();
return;
}
int flg = 0;
if (EDITOR_GET("filesystem/on_save/compress_binary_resources")) {
flg |= ResourceSaver::FLAG_COMPRESS;
}
err = ResourceSaver::save(sdata, p_file, flg);
if (err != OK) {
accept->set_text(TTR("Error saving scene."));
accept->popup_centered();
return;
}
_replace_with_branch_scene(p_file, base);
} else {
accept->set_text(TTR("Error duplicating scene to save it."));
accept->popup_centered();
return;
}
}
void SceneTreeDock::_set_node_owner_recursive(Node *p_node, Node *p_owner, const HashMap<const Node *, Node *> &p_inverse_duplimap) {
HashMap<const Node *, Node *>::ConstIterator E = p_inverse_duplimap.find(p_node);
if (E) {
const Node *original = E->value;
if (original->get_owner()) {
p_node->set_owner(p_owner);
}
}
for (int i = 0; i < p_node->get_child_count(false); i++) {
_set_node_owner_recursive(p_node->get_child(i, false), p_owner, p_inverse_duplimap);
}
}
static bool _is_node_visible(Node *p_node) {
if (!p_node->get_owner()) {
return false;
}
if (p_node->get_owner() != EditorNode::get_singleton()->get_edited_scene() && !EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node->get_owner())) {
return false;
}
return true;
}
static bool _has_visible_children(Node *p_node) {
bool collapsed = p_node->is_displayed_folded();
if (collapsed) {
return false;
}
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *child = p_node->get_child(i);
if (!_is_node_visible(child)) {
continue;
}
return true;
}
return false;
}
void SceneTreeDock::_normalize_drop(Node *&to_node, int &to_pos, int p_type) {
to_pos = -1;
if (p_type == -1) {
//drop at above selected node
if (to_node == EditorNode::get_singleton()->get_edited_scene()) {
to_node = nullptr;
ERR_FAIL_MSG("Cannot perform drop above the root node!");
}
to_pos = to_node->get_index(false);
to_node = to_node->get_parent();
} else if (p_type == 1) {
//drop at below selected node
if (to_node == EditorNode::get_singleton()->get_edited_scene()) {
//if at lower sibling of root node
to_pos = 0; //just insert at beginning of root node
return;
}
Node *lower_sibling = nullptr;
if (_has_visible_children(to_node)) {
to_pos = 0;
} else {
for (int i = to_node->get_index(false) + 1; i < to_node->get_parent()->get_child_count(false); i++) {
Node *c = to_node->get_parent()->get_child(i, false);
if (_is_node_visible(c)) {
lower_sibling = c;
break;
}
}
if (lower_sibling) {
to_pos = lower_sibling->get_index(false);
}
to_node = to_node->get_parent();
}
}
}
void SceneTreeDock::_files_dropped(const Vector<String> &p_files, NodePath p_to, int p_type) {
Node *node = get_node(p_to);
ERR_FAIL_NULL(node);
if (scene_tree->get_scene_tree()->get_drop_mode_flags() & Tree::DROP_MODE_INBETWEEN) {
// Dropped PackedScene, instance it.
int to_pos = -1;
_normalize_drop(node, to_pos, p_type);
_perform_instantiate_scenes(p_files, node, to_pos);
} else {
const String &res_path = p_files[0];
StringName res_type = EditorFileSystem::get_singleton()->get_file_type(res_path);
List<String> valid_properties;
List<PropertyInfo> pinfo;
node->get_property_list(&pinfo);
for (const PropertyInfo &p : pinfo) {
if (!(p.usage & PROPERTY_USAGE_EDITOR) || !(p.usage & PROPERTY_USAGE_STORAGE) || p.hint != PROPERTY_HINT_RESOURCE_TYPE) {
continue;
}
Vector<String> valid_types = p.hint_string.split(",");
for (const String &prop_type : valid_types) {
if (res_type == prop_type || ClassDB::is_parent_class(res_type, prop_type) || EditorNode::get_editor_data().script_class_is_parent(res_type, prop_type)) {
valid_properties.push_back(p.name);
break;
}
}
}
if (valid_properties.size() > 1) {
property_drop_node = node;
resource_drop_path = res_path;
const EditorPropertyNameProcessor::Style style = InspectorDock::get_singleton()->get_property_name_style();
menu_properties->clear();
for (const String &p : valid_properties) {
menu_properties->add_item(EditorPropertyNameProcessor::get_singleton()->process_name(p, style));
menu_properties->set_item_metadata(-1, p);
}
menu_properties->reset_size();
menu_properties->set_position(get_screen_position() + get_local_mouse_position());
menu_properties->popup();
} else if (!valid_properties.is_empty()) {
_perform_property_drop(node, valid_properties[0], ResourceLoader::load(res_path));
}
}
}
void SceneTreeDock::_script_dropped(const String &p_file, NodePath p_to) {
Ref<Script> scr = ResourceLoader::load(p_file);
ERR_FAIL_COND(!scr.is_valid());
Node *n = get_node(p_to);
if (!n) {
return;
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
if (Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL)) {
Object *obj = ClassDB::instantiate(scr->get_instance_base_type());
ERR_FAIL_NULL(obj);
Node *new_node = Object::cast_to<Node>(obj);
if (!new_node) {
if (!obj->is_ref_counted()) {
memdelete(obj);
}
ERR_FAIL_MSG("Script does not extend Node-derived type.");
}
new_node->set_name(Node::adjust_name_casing(p_file.get_file().get_basename()));
new_node->set_script(scr);
undo_redo->create_action(TTR("Instantiate Script"));
undo_redo->add_do_method(n, "add_child", new_node, true);
undo_redo->add_do_method(new_node, "set_owner", edited_scene);
undo_redo->add_do_method(editor_selection, "clear");
undo_redo->add_do_method(editor_selection, "add_node", new_node);
undo_redo->add_do_reference(new_node);
undo_redo->add_undo_method(n, "remove_child", new_node);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
undo_redo->add_do_method(ed, "live_debug_create_node", edited_scene->get_path_to(n), new_node->get_class(), new_node->get_name());
undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(n)).path_join(new_node->get_name())));
undo_redo->commit_action();
} else {
undo_redo->create_action(TTR("Attach Script"), UndoRedo::MERGE_DISABLE, n);
undo_redo->add_do_method(InspectorDock::get_singleton(), "store_script_properties", n);
undo_redo->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", n);
undo_redo->add_do_method(n, "set_script", scr);
undo_redo->add_undo_method(n, "set_script", n->get_script());
undo_redo->add_do_method(InspectorDock::get_singleton(), "apply_script_properties", n);
undo_redo->add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", n);
undo_redo->add_do_method(this, "_update_script_button");
undo_redo->add_undo_method(this, "_update_script_button");
undo_redo->commit_action();
}
}
void SceneTreeDock::_nodes_dragged(const Array &p_nodes, NodePath p_to, int p_type) {
if (!_validate_no_foreign()) {
return;
}
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.is_empty()) {
return; //nothing to reparent
}
Node *to_node = get_node(p_to);
if (!to_node) {
return;
}
Vector<Node *> nodes;
for (Node *E : selection) {
nodes.push_back(E);
}
int to_pos = -1;
_normalize_drop(to_node, to_pos, p_type);
_do_reparent(to_node, to_pos, nodes, !Input::get_singleton()->is_key_pressed(Key::SHIFT));
for (Node *E : nodes) {
editor_selection->add_node(E);
}
}
void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) {
if (p_depth > 8) {
return;
}
List<PropertyInfo> pinfo;
p_obj->get_property_list(&pinfo);
for (const PropertyInfo &E : pinfo) {
if (!(E.usage & PROPERTY_USAGE_EDITOR)) {
continue;
}
if (E.hint != PROPERTY_HINT_RESOURCE_TYPE) {
continue;
}
Variant value = p_obj->get(E.name);
if (value.get_type() != Variant::OBJECT) {
continue;
}
Object *obj = value;
if (!obj) {
continue;
}
Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj);
if (menu->get_item_count() == 0) {
menu->add_submenu_node_item(TTR("Sub-Resources"), menu_subresources);
}
menu_subresources->add_icon_item(icon, E.name.capitalize(), EDIT_SUBRESOURCE_BASE + subresources.size());
menu_subresources->set_item_indent(-1, p_depth);
subresources.push_back(obj->get_instance_id());
_add_children_to_popup(obj, p_depth + 1);
}
}
void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
if (!EditorNode::get_singleton()->get_edited_scene()) {
menu->clear(false);
if (profile_allow_editing) {
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("Add")), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW);
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("Instance")), ED_GET_SHORTCUT("scene_tree/instantiate_scene"), TOOL_INSTANTIATE);
}
menu->reset_size();
menu->set_position(get_screen_position() + p_menu_pos);
menu->popup();
return;
}
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *> full_selection = editor_selection->get_full_selected_node_list(); // Above method only returns nodes with common parent.
if (selection.size() == 0) {
return;
}
menu->clear(false);
Ref<Script> existing_script;
bool existing_script_removable = true;
if (selection.size() == 1) {
Node *selected = selection[0];
if (profile_allow_editing) {
subresources.clear();
menu_subresources->clear();
menu_subresources->reset_size();
_add_children_to_popup(selection.front()->get(), 0);
if (menu->get_item_count() > 0) {
menu->add_separator();
}
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("Add")), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW);
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("Instance")), ED_GET_SHORTCUT("scene_tree/instantiate_scene"), TOOL_INSTANTIATE);
}
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("Collapse")), ED_GET_SHORTCUT("scene_tree/expand_collapse_all"), TOOL_EXPAND_COLLAPSE);
menu->add_separator();
existing_script = selected->get_script();
if (EditorNode::get_singleton()->get_object_custom_type_base(selected) == existing_script) {
existing_script_removable = false;
}
}
if (profile_allow_editing) {
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("ActionCut")), ED_GET_SHORTCUT("scene_tree/cut_node"), TOOL_CUT);
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("ActionCopy")), ED_GET_SHORTCUT("scene_tree/copy_node"), TOOL_COPY);
if (selection.size() == 1 && !node_clipboard.is_empty()) {
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("ActionPaste")), ED_GET_SHORTCUT("scene_tree/paste_node"), TOOL_PASTE);
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("ActionPaste")), ED_GET_SHORTCUT("scene_tree/paste_node_as_sibling"), TOOL_PASTE_AS_SIBLING);
if (selection.front()->get() == edited_scene) {
menu->set_item_disabled(-1, true);
}
}
menu->add_separator();
}
if (profile_allow_script_editing) {
bool add_separator = false;
if (full_selection.size() == 1) {
add_separator = true;
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("ScriptCreate")), ED_GET_SHORTCUT("scene_tree/attach_script"), TOOL_ATTACH_SCRIPT);
if (existing_script.is_valid()) {
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("ScriptExtend")), ED_GET_SHORTCUT("scene_tree/extend_script"), TOOL_EXTEND_SCRIPT);
}
}
if (existing_script.is_valid() && existing_script_removable) {
add_separator = true;
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("ScriptRemove")), ED_GET_SHORTCUT("scene_tree/detach_script"), TOOL_DETACH_SCRIPT);
} else if (full_selection.size() > 1) {
bool script_exists = false;
for (Node *E : full_selection) {
if (!E->get_script().is_null()) {
script_exists = true;
break;
}
}
if (script_exists) {
add_separator = true;
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("ScriptRemove")), ED_GET_SHORTCUT("scene_tree/detach_script"), TOOL_DETACH_SCRIPT);
}
}
if (add_separator && profile_allow_editing) {
menu->add_separator();
}
}
if (profile_allow_editing) {
bool add_separator = false;
if (full_selection.size() == 1) {
add_separator = true;
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("Rename")), ED_GET_SHORTCUT("scene_tree/rename"), TOOL_RENAME);
}
bool can_replace = true;
for (Node *E : selection) {
if (E != edited_scene && (E->get_owner() != edited_scene || !E->get_scene_file_path().is_empty())) {
can_replace = false;
break;
}
}
if (can_replace) {
add_separator = true;
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("Reload")), ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE);
}
if (scene_tree->get_selected() != edited_scene) {
if (add_separator) {
menu->add_separator();
}
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("MoveUp")), ED_GET_SHORTCUT("scene_tree/move_up"), TOOL_MOVE_UP);
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("MoveDown")), ED_GET_SHORTCUT("scene_tree/move_down"), TOOL_MOVE_DOWN);
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("Duplicate")), ED_GET_SHORTCUT("scene_tree/duplicate"), TOOL_DUPLICATE);
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("Reparent")), ED_GET_SHORTCUT("scene_tree/reparent"), TOOL_REPARENT);
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("ReparentToNewNode")), ED_GET_SHORTCUT("scene_tree/reparent_to_new_node"), TOOL_REPARENT_TO_NEW_NODE);
if (selection.size() == 1) {
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("NewRoot")), ED_GET_SHORTCUT("scene_tree/make_root"), TOOL_MAKE_ROOT);
}
}
}
if (selection.size() == 1) {
if (profile_allow_editing) {
menu->add_separator();
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("CreateNewSceneFrom")), ED_GET_SHORTCUT("scene_tree/save_branch_as_scene"), TOOL_NEW_SCENE_FROM);
}
if (full_selection.size() == 1) {
menu->add_separator();
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("CopyNodePath")), ED_GET_SHORTCUT("scene_tree/copy_node_path"), TOOL_COPY_NODE_PATH);
}
}
if (profile_allow_editing) {
// Allow multi-toggling scene unique names but only if all selected nodes are owned by the edited scene root.
bool all_owned = true;
for (Node *node : full_selection) {
if (node->get_owner() != EditorNode::get_singleton()->get_edited_scene()) {
all_owned = false;
break;
}
}
if (all_owned) {
// Group "toggle_unique_name" with "copy_node_path", if it is available.
if (menu->get_item_index(TOOL_COPY_NODE_PATH) == -1) {
menu->add_separator();
}
Node *node = full_selection[0];
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("SceneUniqueName")), ED_GET_SHORTCUT("scene_tree/toggle_unique_name"), TOOL_TOGGLE_SCENE_UNIQUE_NAME);
menu->set_item_text(menu->get_item_index(TOOL_TOGGLE_SCENE_UNIQUE_NAME), node->is_unique_name_in_owner() ? TTR("Revoke Unique Name") : TTR("Access as Unique Name"));
}
}
if (selection.size() == 1) {
bool is_external = (!selection[0]->get_scene_file_path().is_empty());
if (is_external) {
bool is_inherited = selection[0]->get_scene_inherited_state() != nullptr;
bool is_top_level = selection[0]->get_owner() == nullptr;
if (is_inherited && is_top_level) {
menu->add_separator();
if (profile_allow_editing) {
menu->add_item(TTR("Clear Inheritance"), TOOL_SCENE_CLEAR_INHERITANCE);
}
menu->add_icon_item(get_editor_theme_icon(SNAME("Load")), TTR("Open in Editor"), TOOL_SCENE_OPEN_INHERITED);
} else if (!is_top_level) {
menu->add_separator();
bool editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(selection[0]);
bool placeholder = selection[0]->get_scene_instance_load_placeholder();
if (profile_allow_editing) {
menu->add_check_item(TTR("Editable Children"), TOOL_SCENE_EDITABLE_CHILDREN);
menu->add_check_item(TTR("Load as Placeholder"), TOOL_SCENE_USE_PLACEHOLDER);
menu->add_item(TTR("Make Local"), TOOL_SCENE_MAKE_LOCAL);
}
menu->add_icon_item(get_editor_theme_icon(SNAME("Load")), TTR("Open in Editor"), TOOL_SCENE_OPEN);
if (profile_allow_editing) {
menu->set_item_checked(menu->get_item_idx_from_text(TTR("Editable Children")), editable);
menu->set_item_checked(menu->get_item_idx_from_text(TTR("Load as Placeholder")), placeholder);
}
}
}
}
#ifdef MODULE_REGEX_ENABLED
if (profile_allow_editing && selection.size() > 1) {
//this is not a commonly used action, it makes no sense for it to be where it was nor always present.
menu->add_separator();
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("Rename")), ED_GET_SHORTCUT("scene_tree/batch_rename"), TOOL_BATCH_RENAME);
}
#endif // MODULE_REGEX_ENABLED
menu->add_separator();
if (full_selection.size() == 1 && !selection[0]->get_scene_file_path().is_empty()) {
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("ShowInFileSystem")), ED_GET_SHORTCUT("scene_tree/show_in_file_system"), TOOL_SHOW_IN_FILE_SYSTEM);
}
menu->add_icon_item(get_editor_theme_icon(SNAME("Help")), TTR("Open Documentation"), TOOL_OPEN_DOCUMENTATION);
if (profile_allow_editing) {
menu->add_separator();
menu->add_icon_shortcut(get_editor_theme_icon(SNAME("Remove")), ED_SHORTCUT("scene_tree/delete", TTR("Delete Node(s)"), Key::KEY_DELETE), TOOL_ERASE);
}
menu->reset_size();
menu->set_position(p_menu_pos);
menu->popup();
}
void SceneTreeDock::_update_tree_menu() {
PopupMenu *tree_menu = button_tree_menu->get_popup();
tree_menu->clear();
_append_filter_options_to(tree_menu);
tree_menu->add_separator();
tree_menu->add_check_item(TTR("Auto Expand to Selected"), TOOL_AUTO_EXPAND);
tree_menu->set_item_checked(tree_menu->get_item_index(TOOL_AUTO_EXPAND), EDITOR_GET("docks/scene_tree/auto_expand_to_selected"));
tree_menu->add_check_item(TTR("Center Node on Reparent"), TOOL_CENTER_PARENT);
tree_menu->set_item_checked(tree_menu->get_item_index(TOOL_CENTER_PARENT), EDITOR_GET("docks/scene_tree/center_node_on_reparent"));
tree_menu->set_item_tooltip(tree_menu->get_item_index(TOOL_CENTER_PARENT), TTR("If enabled, Reparent to New Node will create the new node in the center of the selected nodes, if possible."));
PopupMenu *resource_list = memnew(PopupMenu);
resource_list->connect("about_to_popup", callable_mp(this, &SceneTreeDock::_list_all_subresources).bind(resource_list));
resource_list->connect("index_pressed", callable_mp(this, &SceneTreeDock::_edit_subresource).bind(resource_list));
tree_menu->add_submenu_node_item(TTR("All Scene Sub-Resources"), resource_list);
}
void SceneTreeDock::_filter_changed(const String &p_filter) {
scene_tree->set_filter(p_filter);
String warning = scene_tree->get_filter_term_warning();
if (!warning.is_empty()) {
filter->add_theme_icon_override(SNAME("clear"), get_editor_theme_icon(SNAME("NodeWarning")));
filter->set_tooltip_text(warning);
} else {
filter->remove_theme_icon_override(SNAME("clear"));
filter->set_tooltip_text(TTR("Filter nodes by entering a part of their name, type (if prefixed with \"type:\" or \"t:\")\nor group (if prefixed with \"group:\" or \"g:\"). Filtering is case-insensitive."));
}
}
void SceneTreeDock::_filter_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_null()) {
return;
}
if (mb->is_pressed() && mb->get_button_index() == MouseButton::MIDDLE) {
filter_quick_menu->clear();
_append_filter_options_to(filter_quick_menu, false);
filter_quick_menu->set_position(get_screen_position() + get_local_mouse_position());
filter_quick_menu->reset_size();
filter_quick_menu->popup();
filter_quick_menu->grab_focus();
accept_event();
}
}
void SceneTreeDock::_filter_option_selected(int p_option) {
String filter_parameter;
switch (p_option) {
case FILTER_BY_TYPE: {
filter_parameter = "type";
} break;
case FILTER_BY_GROUP: {
filter_parameter = "group";
} break;
}
if (!filter_parameter.is_empty()) {
set_filter((get_filter() + " " + filter_parameter + ":").strip_edges());
filter->set_caret_column(filter->get_text().length());
filter->grab_focus();
}
}
void SceneTreeDock::_append_filter_options_to(PopupMenu *p_menu, bool p_include_separator) {
if (p_include_separator) {
p_menu->add_separator();
p_menu->set_item_text(-1, TTR("Filters"));
p_menu->set_item_indent(-1, -2);
}
p_menu->add_item(TTR("Filter by Type"), FILTER_BY_TYPE);
p_menu->add_item(TTR("Filter by Group"), FILTER_BY_GROUP);
p_menu->set_item_tooltip(p_menu->get_item_index(FILTER_BY_TYPE), TTR("Selects all Nodes of the given type."));
p_menu->set_item_tooltip(p_menu->get_item_index(FILTER_BY_GROUP), TTR("Selects all Nodes belonging to the given group.\nIf empty, selects any Node belonging to any group."));
}
String SceneTreeDock::get_filter() {
return filter->get_text();
}
void SceneTreeDock::set_filter(const String &p_filter) {
filter->set_text(p_filter);
scene_tree->set_filter(p_filter);
}
void SceneTreeDock::save_branch_to_file(const String &p_directory) {
new_scene_from_dialog->set_current_dir(p_directory);
_tool_selected(TOOL_NEW_SCENE_FROM);
}
void SceneTreeDock::_focus_node() {
Node *node = scene_tree->get_selected();
ERR_FAIL_NULL(node);
if (node->is_class("CanvasItem")) {
CanvasItemEditorPlugin *editor = Object::cast_to<CanvasItemEditorPlugin>(editor_data->get_editor_by_name("2D"));
editor->get_canvas_item_editor()->focus_selection();
} else {
Node3DEditorPlugin *editor = Object::cast_to<Node3DEditorPlugin>(editor_data->get_editor_by_name("3D"));
editor->get_spatial_editor()->get_editor_viewport(0)->focus_selection();
}
}
void SceneTreeDock::attach_script_to_selected(bool p_extend) {
if (ScriptServer::get_language_count() == 0) {
EditorNode::get_singleton()->show_warning(TTR("Cannot attach a script: there are no languages registered.\nThis is probably because this editor was built with all language modules disabled."));
return;
}
if (!profile_allow_script_editing) {
return;
}
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.is_empty()) {
return;
}
Node *selected = scene_tree->get_selected();
if (!selected) {
selected = selection.front()->get();
}
Ref<Script> existing = selected->get_script();
String path = selected->get_scene_file_path();
if (path.is_empty()) {
String root_path = editor_data->get_edited_scene_root()->get_scene_file_path();
if (root_path.is_empty()) {
path = String("res://").path_join(selected->get_name());
} else {
path = root_path.get_base_dir().path_join(selected->get_name());
}
}
String inherits = selected->get_class();
if (p_extend && existing.is_valid()) {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptLanguage *l = ScriptServer::get_language(i);
if (l->get_type() == existing->get_class()) {
String name = l->get_global_class_name(existing->get_path());
if (ScriptServer::is_global_class(name) && EDITOR_GET("interface/editors/derive_script_globals_by_name").operator bool()) {
inherits = name;
} else if (l->can_inherit_from_file()) {
inherits = "\"" + existing->get_path() + "\"";
}
break;
}
}
}
script_create_dialog->connect("script_created", callable_mp(this, &SceneTreeDock::_script_created));
script_create_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_script_creation_closed));
script_create_dialog->connect("canceled", callable_mp(this, &SceneTreeDock::_script_creation_closed));
script_create_dialog->set_inheritance_base_type("Node");
script_create_dialog->config(inherits, path);
script_create_dialog->popup_centered();
}
void SceneTreeDock::open_script_dialog(Node *p_for_node, bool p_extend) {
scene_tree->set_selected(p_for_node, false);
if (p_extend) {
_tool_selected(TOOL_EXTEND_SCRIPT);
} else {
_tool_selected(TOOL_ATTACH_SCRIPT);
}
}
void SceneTreeDock::attach_shader_to_selected(int p_preferred_mode) {
if (selected_shader_material.is_null()) {
return;
}
String path = selected_shader_material->get_path();
if (path.is_empty()) {
String root_path;
if (editor_data->get_edited_scene_root()) {
root_path = editor_data->get_edited_scene_root()->get_scene_file_path();
}
String shader_name;
if (selected_shader_material->get_name().is_empty()) {
shader_name = root_path.get_file();
} else {
shader_name = selected_shader_material->get_name();
}
if (root_path.is_empty()) {
path = String("res://").path_join(shader_name);
} else {
path = root_path.get_base_dir().path_join(shader_name);
}
}
shader_create_dialog->connect("shader_created", callable_mp(this, &SceneTreeDock::_shader_created));
shader_create_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_shader_creation_closed));
shader_create_dialog->connect("canceled", callable_mp(this, &SceneTreeDock::_shader_creation_closed));
shader_create_dialog->config(path, true, true, -1, p_preferred_mode);
shader_create_dialog->popup_centered();
}
void SceneTreeDock::open_shader_dialog(const Ref<ShaderMaterial> &p_for_material, int p_preferred_mode) {
selected_shader_material = p_for_material;
attach_shader_to_selected(p_preferred_mode);
}
void SceneTreeDock::open_add_child_dialog() {
create_dialog->set_base_type("CanvasItem");
_tool_selected(TOOL_NEW, true);
reset_create_dialog = true;
}
void SceneTreeDock::open_instance_child_dialog() {
_tool_selected(TOOL_INSTANTIATE, true);
}
List<Node *> SceneTreeDock::paste_nodes(bool p_paste_as_sibling) {
List<Node *> pasted_nodes;
if (node_clipboard.is_empty()) {
return pasted_nodes;
}
bool has_cycle = false;
if (edited_scene && !edited_scene->get_scene_file_path().is_empty()) {
for (Node *E : node_clipboard) {
if (edited_scene->get_scene_file_path() == E->get_scene_file_path()) {
has_cycle = true;
break;
}
}
}
if (has_cycle) {
current_option = -1;
accept->set_text(TTR("Can't paste root node into the same scene."));
accept->popup_centered();
return pasted_nodes;
}
Node *paste_parent = edited_scene;
Node *paste_sibling = nullptr;
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.size() > 0) {
paste_parent = selection.back()->get();
}
if (p_paste_as_sibling) {
if (paste_parent == edited_scene) {
return pasted_nodes; // Don't paste as sibling of scene root.
}
paste_sibling = paste_parent;
paste_parent = paste_parent->get_parent();
}
Node *owner = nullptr;
if (paste_parent) {
owner = paste_parent->get_owner();
}
if (!owner) {
owner = paste_parent;
}
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
if (paste_parent) {
ur->create_action(vformat(p_paste_as_sibling ? TTR("Paste Node(s) as Sibling of %s") : TTR("Paste Node(s) as Child of %s"), paste_sibling ? paste_sibling->get_name() : paste_parent->get_name()), UndoRedo::MERGE_DISABLE, edited_scene);
} else {
ur->create_action(TTR("Paste Node(s) as Root"), UndoRedo::MERGE_DISABLE, edited_scene);
}
ur->add_do_method(editor_selection, "clear");
HashMap<Ref<Resource>, Ref<Resource>> resource_remap;
String target_scene;
if (edited_scene) {
target_scene = edited_scene->get_scene_file_path();
}
if (target_scene != clipboard_source_scene) {
if (!clipboard_resource_remap.has(target_scene)) {
HashMap<Ref<Resource>, Ref<Resource>> remap;
for (Node *E : node_clipboard) {
_create_remap_for_node(E, remap);
}
clipboard_resource_remap[target_scene] = remap;
}
resource_remap = clipboard_resource_remap[target_scene];
}
for (Node *node : node_clipboard) {
HashMap<const Node *, Node *> duplimap;
Node *dup = node->duplicate_from_editor(duplimap, resource_remap);
ERR_CONTINUE(!dup);
pasted_nodes.push_back(dup);
if (!paste_parent) {
paste_parent = dup;
owner = dup;
dup->set_scene_file_path(String()); // Make sure the scene path is empty, to avoid accidental references.
ur->add_do_method(EditorNode::get_singleton(), "set_edited_scene", dup);
} else {
ur->add_do_method(paste_parent, "add_child", dup, true);
}
for (KeyValue<const Node *, Node *> &E2 : duplimap) {
Node *d = E2.value;
// When copying, all nodes that should have an owner assigned here were given nullptr as an owner
// and added to the node_clipboard_edited_scene_owned list.
if (d != dup && E2.key->get_owner() == nullptr) {
if (node_clipboard_edited_scene_owned.find(const_cast<Node *>(E2.key))) {
ur->add_do_method(d, "set_owner", edited_scene);
}
}
}
if (dup != owner) {
ur->add_do_method(dup, "set_owner", edited_scene);
}
ur->add_do_method(editor_selection, "add_node", dup);
if (dup == paste_parent) {
ur->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
} else {
ur->add_undo_method(paste_parent, "remove_child", dup);
}
ur->add_do_reference(dup);
if (node_clipboard.size() == 1) {
ur->add_do_method(EditorNode::get_singleton(), "push_item", dup);
}
}
ur->commit_action();
return pasted_nodes;
}
List<Node *> SceneTreeDock::get_node_clipboard() const {
return node_clipboard;
}
void SceneTreeDock::add_remote_tree_editor(Control *p_remote) {
ERR_FAIL_COND(remote_tree != nullptr);
add_child(p_remote);
remote_tree = p_remote;
remote_tree->hide();
remote_tree->connect("open", callable_mp(this, &SceneTreeDock::_load_request));
}
void SceneTreeDock::show_remote_tree() {
_remote_tree_selected();
}
void SceneTreeDock::hide_remote_tree() {
_local_tree_selected();
}
void SceneTreeDock::show_tab_buttons() {
button_hb->show();
}
void SceneTreeDock::hide_tab_buttons() {
button_hb->hide();
}
void SceneTreeDock::_remote_tree_selected() {
scene_tree->hide();
create_root_dialog->hide();
if (remote_tree) {
remote_tree->show();
}
edit_remote->set_pressed(true);
edit_local->set_pressed(false);
emit_signal(SNAME("remote_tree_selected"));
}
void SceneTreeDock::_local_tree_selected() {
if (!bool(EDITOR_GET("interface/editors/show_scene_tree_root_selection")) || get_tree()->get_edited_scene_root() != nullptr) {
scene_tree->show();
}
if (remote_tree) {
remote_tree->hide();
}
edit_remote->set_pressed(false);
edit_local->set_pressed(true);
}
void SceneTreeDock::_update_create_root_dialog() {
EditorSettings::get_singleton()->set_setting("_use_favorites_root_selection", node_shortcuts_toggle->is_pressed());
EditorSettings::get_singleton()->save();
if (node_shortcuts_toggle->is_pressed()) {
for (int i = 0; i < favorite_node_shortcuts->get_child_count(); i++) {
favorite_node_shortcuts->get_child(i)->queue_free();
}
Ref<FileAccess> f = FileAccess::open(EditorPaths::get_singleton()->get_project_settings_dir().path_join("favorites.Node"), FileAccess::READ);
if (f.is_valid()) {
while (!f->eof_reached()) {
String l = f->get_line().strip_edges();
if (!l.is_empty()) {
Button *button = memnew(Button);
favorite_node_shortcuts->add_child(button);
button->set_text(l);
button->set_clip_text(true);
String name = l.get_slicec(' ', 0);
if (ScriptServer::is_global_class(name)) {
name = ScriptServer::get_global_class_native_base(name);
}
button->set_icon(EditorNode::get_singleton()->get_class_icon(name));
button->connect("pressed", callable_mp(this, &SceneTreeDock::_favorite_root_selected).bind(l));
}
}
}
if (!favorite_node_shortcuts->is_visible_in_tree()) {
favorite_node_shortcuts->show();
beginner_node_shortcuts->hide();
}
} else {
if (!beginner_node_shortcuts->is_visible_in_tree()) {
beginner_node_shortcuts->show();
favorite_node_shortcuts->hide();
}
button_clipboard->set_visible(!node_clipboard.is_empty());
}
}
void SceneTreeDock::_favorite_root_selected(const String &p_class) {
selected_favorite_root = p_class;
_tool_selected(TOOL_CREATE_FAVORITE);
}
void SceneTreeDock::_feature_profile_changed() {
Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile();
if (profile.is_valid()) {
profile_allow_editing = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCENE_TREE);
profile_allow_script_editing = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT);
bool profile_allow_3d = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D);
button_3d->set_visible(profile_allow_3d);
button_add->set_visible(profile_allow_editing);
button_instance->set_visible(profile_allow_editing);
scene_tree->set_can_rename(profile_allow_editing);
} else {
button_3d->set_visible(true);
button_add->set_visible(true);
button_instance->set_visible(true);
scene_tree->set_can_rename(true);
profile_allow_editing = true;
profile_allow_script_editing = true;
}
_update_script_button();
}
void SceneTreeDock::_clear_clipboard() {
for (Node *E : node_clipboard) {
memdelete(E);
}
node_clipboard.clear();
node_clipboard_edited_scene_owned.clear();
clipboard_resource_remap.clear();
}
void SceneTreeDock::_create_remap_for_node(Node *p_node, HashMap<Ref<Resource>, Ref<Resource>> &r_remap) {
List<PropertyInfo> props;
p_node->get_property_list(&props);
Vector<SceneState::PackState> states_stack;
bool states_stack_ready = false;
for (const PropertyInfo &E : props) {
if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
Variant v = p_node->get(E.name);
if (v.is_ref_counted()) {
Ref<Resource> res = v;
if (res.is_valid()) {
if (!states_stack_ready) {
states_stack = PropertyUtils::get_node_states_stack(p_node);
states_stack_ready = true;
}
bool is_valid_default = false;
Variant orig = PropertyUtils::get_property_default_value(p_node, E.name, &is_valid_default, &states_stack);
if (is_valid_default && !PropertyUtils::is_property_value_different(v, orig)) {
continue;
}
if (res->is_built_in() && !r_remap.has(res)) {
_create_remap_for_resource(res, r_remap);
}
}
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_create_remap_for_node(p_node->get_child(i), r_remap);
}
}
void SceneTreeDock::_create_remap_for_resource(Ref<Resource> p_resource, HashMap<Ref<Resource>, Ref<Resource>> &r_remap) {
r_remap[p_resource] = p_resource->duplicate();
List<PropertyInfo> props;
p_resource->get_property_list(&props);
for (const PropertyInfo &E : props) {
if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
Variant v = p_resource->get(E.name);
if (v.is_ref_counted()) {
Ref<Resource> res = v;
if (res.is_valid()) {
if (res->is_built_in() && !r_remap.has(res)) {
_create_remap_for_resource(res, r_remap);
}
}
}
}
}
void SceneTreeDock::_list_all_subresources(PopupMenu *p_menu) {
p_menu->clear();
List<Pair<Ref<Resource>, Node *>> all_resources;
if (edited_scene) {
_gather_resources(edited_scene, all_resources);
}
HashMap<String, List<Pair<Ref<Resource>, Node *>>> resources_by_type;
HashMap<Ref<Resource>, int> unique_resources;
for (const Pair<Ref<Resource>, Node *> &pair : all_resources) {
if (!unique_resources.has(pair.first)) {
resources_by_type[pair.first->get_class()].push_back(pair);
}
unique_resources[pair.first]++;
}
for (KeyValue<String, List<Pair<Ref<Resource>, Node *>>> kv : resources_by_type) {
p_menu->add_icon_item(EditorNode::get_singleton()->get_class_icon(kv.key), kv.key);
p_menu->set_item_as_separator(-1, true);
for (const Pair<Ref<Resource>, Node *> &pair : kv.value) {
String display_text;
if (pair.first->get_name().is_empty()) {
display_text = vformat(TTR("<Unnamed> at %s"), pair.second->get_name());
} else {
display_text = pair.first->get_name();
}
if (unique_resources[pair.first] > 1) {
display_text += " " + vformat(TTR("(used %d times)"), unique_resources[pair.first]);
}
p_menu->add_item(display_text);
p_menu->set_item_tooltip(-1, pair.first->get_path());
p_menu->set_item_metadata(-1, pair.first->get_instance_id());
}
}
if (resources_by_type.is_empty()) {
p_menu->add_item(TTR("None"));
p_menu->set_item_disabled(-1, true);
}
p_menu->reset_size();
}
void SceneTreeDock::_gather_resources(Node *p_node, List<Pair<Ref<Resource>, Node *>> &r_resources) {
if (p_node != edited_scene && p_node->get_owner() != edited_scene) {
return;
}
List<PropertyInfo> pinfo;
p_node->get_property_list(&pinfo);
for (const PropertyInfo &E : pinfo) {
if (!(E.usage & PROPERTY_USAGE_EDITOR)) {
continue;
}
if (E.hint != PROPERTY_HINT_RESOURCE_TYPE) {
continue;
}
Variant value = p_node->get(E.name);
if (value.get_type() != Variant::OBJECT) {
continue;
}
Ref<Resource> res = value;
if (res.is_null()) {
continue;
}
if (!res->is_built_in() || res->get_path().get_slice("::", 0) != edited_scene->get_scene_file_path()) {
// Ignore external and foreign resources.
continue;
}
const Pair<Ref<Resource>, Node *> pair(res, p_node);
r_resources.push_back(pair);
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_gather_resources(p_node->get_child(i), r_resources);
}
}
void SceneTreeDock::_edit_subresource(int p_idx, const PopupMenu *p_from_menu) {
const ObjectID &id = p_from_menu->get_item_metadata(p_idx);
Object *obj = ObjectDB::get_instance(id);
ERR_FAIL_NULL(obj);
_push_item(obj);
}
void SceneTreeDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_owners"), &SceneTreeDock::_set_owners);
ClassDB::bind_method(D_METHOD("_reparent_nodes_to_root"), &SceneTreeDock::_reparent_nodes_to_root);
ClassDB::bind_method(D_METHOD("_reparent_nodes_to_paths_with_transform_and_name"), &SceneTreeDock::_reparent_nodes_to_paths_with_transform_and_name);
ClassDB::bind_method(D_METHOD("_update_script_button"), &SceneTreeDock::_update_script_button);
ClassDB::bind_method(D_METHOD("instantiate"), &SceneTreeDock::instantiate);
ClassDB::bind_method(D_METHOD("get_tree_editor"), &SceneTreeDock::get_tree_editor);
ClassDB::bind_method(D_METHOD("replace_node"), &SceneTreeDock::_replace_node);
ADD_SIGNAL(MethodInfo("remote_tree_selected"));
ADD_SIGNAL(MethodInfo("add_node_used"));
ADD_SIGNAL(MethodInfo("node_created", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
}
SceneTreeDock *SceneTreeDock::singleton = nullptr;
void SceneTreeDock::_update_configuration_warning() {
if (singleton) {
callable_mp(singleton->scene_tree, &SceneTreeEditor::update_warning).call_deferred();
}
}
SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data) {
singleton = this;
set_name("Scene");
edited_scene = nullptr;
editor_data = &p_editor_data;
editor_selection = p_editor_selection;
scene_root = p_scene_root;
VBoxContainer *vbc = this;
HBoxContainer *filter_hbc = memnew(HBoxContainer);
filter_hbc->add_theme_constant_override("separate", 0);
ED_SHORTCUT("scene_tree/rename", TTR("Rename"), Key::F2);
ED_SHORTCUT_OVERRIDE("scene_tree/rename", "macos", Key::ENTER);
ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename..."), KeyModifierMask::SHIFT | Key::F2);
ED_SHORTCUT_OVERRIDE("scene_tree/batch_rename", "macos", KeyModifierMask::SHIFT | Key::ENTER);
ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node..."), KeyModifierMask::CMD_OR_CTRL | Key::A);
ED_SHORTCUT("scene_tree/instantiate_scene", TTR("Instantiate Child Scene..."), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::A);
ED_SHORTCUT("scene_tree/expand_collapse_all", TTR("Expand/Collapse Branch"));
ED_SHORTCUT("scene_tree/cut_node", TTR("Cut"), KeyModifierMask::CMD_OR_CTRL | Key::X);
ED_SHORTCUT("scene_tree/copy_node", TTR("Copy"), KeyModifierMask::CMD_OR_CTRL | Key::C);
ED_SHORTCUT("scene_tree/paste_node", TTR("Paste"), KeyModifierMask::CMD_OR_CTRL | Key::V);
ED_SHORTCUT("scene_tree/paste_node_as_sibling", TTR("Paste as Sibling"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::V);
ED_SHORTCUT("scene_tree/change_node_type", TTR("Change Type..."));
ED_SHORTCUT("scene_tree/attach_script", TTR("Attach Script..."));
ED_SHORTCUT("scene_tree/extend_script", TTR("Extend Script..."));
ED_SHORTCUT("scene_tree/detach_script", TTR("Detach Script"));
ED_SHORTCUT("scene_tree/move_up", TTR("Move Up"), KeyModifierMask::CMD_OR_CTRL | Key::UP);
ED_SHORTCUT("scene_tree/move_down", TTR("Move Down"), KeyModifierMask::CMD_OR_CTRL | Key::DOWN);
ED_SHORTCUT("scene_tree/duplicate", TTR("Duplicate"), KeyModifierMask::CMD_OR_CTRL | Key::D);
ED_SHORTCUT("scene_tree/reparent", TTR("Reparent..."));
ED_SHORTCUT("scene_tree/reparent_to_new_node", TTR("Reparent to New Node..."));
ED_SHORTCUT("scene_tree/make_root", TTR("Make Scene Root"));
ED_SHORTCUT("scene_tree/save_branch_as_scene", TTR("Save Branch as Scene..."));
ED_SHORTCUT("scene_tree/copy_node_path", TTR("Copy Node Path"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::C);
ED_SHORTCUT("scene_tree/show_in_file_system", TTR("Show in FileSystem"));
ED_SHORTCUT("scene_tree/toggle_unique_name", TTR("Toggle Access as Unique Name"));
ED_SHORTCUT("scene_tree/delete_no_confirm", TTR("Delete (No Confirm)"), KeyModifierMask::SHIFT | Key::KEY_DELETE);
ED_SHORTCUT("scene_tree/delete", TTR("Delete"), Key::KEY_DELETE);
button_add = memnew(Button);
button_add->set_theme_type_variation("FlatMenuButton");
button_add->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_NEW, false));
button_add->set_tooltip_text(TTR("Add/Create a New Node."));
button_add->set_shortcut(ED_GET_SHORTCUT("scene_tree/add_child_node"));
filter_hbc->add_child(button_add);
button_instance = memnew(Button);
button_instance->set_theme_type_variation("FlatMenuButton");
button_instance->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_INSTANTIATE, false));
button_instance->set_tooltip_text(TTR("Instantiate a scene file as a Node. Creates an inherited scene if no root node exists."));
button_instance->set_shortcut(ED_GET_SHORTCUT("scene_tree/instantiate_scene"));
filter_hbc->add_child(button_instance);
vbc->add_child(filter_hbc);
// The "Filter Nodes" text input above the Scene Tree Editor.
filter = memnew(LineEdit);
filter->set_h_size_flags(SIZE_EXPAND_FILL);
filter->set_placeholder(TTR("Filter: name, t:type, g:group"));
filter->set_tooltip_text(TTR("Filter nodes by entering a part of their name, type (if prefixed with \"type:\" or \"t:\")\nor group (if prefixed with \"group:\" or \"g:\"). Filtering is case-insensitive."));
filter_hbc->add_child(filter);
filter->add_theme_constant_override("minimum_character_width", 0);
filter->connect("text_changed", callable_mp(this, &SceneTreeDock::_filter_changed));
filter->connect("gui_input", callable_mp(this, &SceneTreeDock::_filter_gui_input));
filter->get_menu()->connect("id_pressed", callable_mp(this, &SceneTreeDock::_filter_option_selected));
_append_filter_options_to(filter->get_menu());
filter_quick_menu = memnew(PopupMenu);
filter_quick_menu->set_theme_type_variation("FlatMenuButton");
filter_quick_menu->connect("id_pressed", callable_mp(this, &SceneTreeDock::_filter_option_selected));
filter->add_child(filter_quick_menu);
button_create_script = memnew(Button);
button_create_script->set_theme_type_variation("FlatMenuButton");
button_create_script->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_ATTACH_SCRIPT, false));
button_create_script->set_tooltip_text(TTR("Attach a new or existing script to the selected node."));
button_create_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/attach_script"));
filter_hbc->add_child(button_create_script);
button_create_script->hide();
button_detach_script = memnew(Button);
button_detach_script->set_theme_type_variation("FlatMenuButton");
button_detach_script->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_DETACH_SCRIPT, false));
button_detach_script->set_tooltip_text(TTR("Detach the script from the selected node."));
button_detach_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/detach_script"));
filter_hbc->add_child(button_detach_script);
button_detach_script->hide();
button_tree_menu = memnew(MenuButton);
button_tree_menu->set_flat(false);
button_tree_menu->set_theme_type_variation("FlatMenuButton");
button_tree_menu->set_tooltip_text(TTR("Extra scene options."));
button_tree_menu->connect("about_to_popup", callable_mp(this, &SceneTreeDock::_update_tree_menu));
filter_hbc->add_child(button_tree_menu);
PopupMenu *tree_menu = button_tree_menu->get_popup();
tree_menu->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(false));
button_hb = memnew(HBoxContainer);
vbc->add_child(button_hb);
edit_remote = memnew(Button);
edit_remote->set_theme_type_variation("FlatButton");
edit_remote->set_h_size_flags(SIZE_EXPAND_FILL);
edit_remote->set_text(TTR("Remote"));
edit_remote->set_toggle_mode(true);
edit_remote->set_tooltip_text(TTR("If selected, the Remote scene tree dock will cause the project to stutter every time it updates.\nSwitch back to the Local scene tree dock to improve performance."));
button_hb->add_child(edit_remote);
edit_remote->connect("pressed", callable_mp(this, &SceneTreeDock::_remote_tree_selected));
edit_local = memnew(Button);
edit_local->set_theme_type_variation("FlatButton");
edit_local->set_h_size_flags(SIZE_EXPAND_FILL);
edit_local->set_text(TTR("Local"));
edit_local->set_toggle_mode(true);
edit_local->set_pressed(true);
button_hb->add_child(edit_local);
edit_local->connect("pressed", callable_mp(this, &SceneTreeDock::_local_tree_selected));
remote_tree = nullptr;
button_hb->hide();
create_root_dialog = memnew(VBoxContainer);
vbc->add_child(create_root_dialog);
create_root_dialog->set_v_size_flags(SIZE_EXPAND_FILL);
create_root_dialog->hide();
scene_tree = memnew(SceneTreeEditor(false, true, true));
vbc->add_child(scene_tree);
scene_tree->set_v_size_flags(SIZE_EXPAND | SIZE_FILL);
scene_tree->connect("rmb_pressed", callable_mp(this, &SceneTreeDock::_tree_rmb));
scene_tree->connect("node_selected", callable_mp(this, &SceneTreeDock::_node_selected), CONNECT_DEFERRED);
scene_tree->connect("node_renamed", callable_mp(this, &SceneTreeDock::_node_renamed), CONNECT_DEFERRED);
scene_tree->connect("node_prerename", callable_mp(this, &SceneTreeDock::_node_prerenamed));
scene_tree->connect("open", callable_mp(this, &SceneTreeDock::_load_request));
scene_tree->connect("open_script", callable_mp(this, &SceneTreeDock::_script_open_request));
scene_tree->connect("nodes_rearranged", callable_mp(this, &SceneTreeDock::_nodes_dragged));
scene_tree->connect("files_dropped", callable_mp(this, &SceneTreeDock::_files_dropped));
scene_tree->connect("script_dropped", callable_mp(this, &SceneTreeDock::_script_dropped));
scene_tree->connect("nodes_dragged", callable_mp(this, &SceneTreeDock::_nodes_drag_begin));
scene_tree->get_scene_tree()->connect("gui_input", callable_mp(this, &SceneTreeDock::_scene_tree_gui_input));
scene_tree->get_scene_tree()->connect("item_icon_double_clicked", callable_mp(this, &SceneTreeDock::_focus_node));
editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeDock::_selection_changed));
scene_tree->set_as_scene_tree_dock();
scene_tree->set_editor_selection(editor_selection);
create_dialog = memnew(CreateDialog);
create_dialog->set_base_type("Node");
add_child(create_dialog);
create_dialog->connect("create", callable_mp(this, &SceneTreeDock::_create));
create_dialog->connect("favorites_updated", callable_mp(this, &SceneTreeDock::_update_create_root_dialog));
#ifdef MODULE_REGEX_ENABLED
rename_dialog = memnew(RenameDialog(scene_tree));
add_child(rename_dialog);
#endif // MODULE_REGEX_ENABLED
script_create_dialog = memnew(ScriptCreateDialog);
script_create_dialog->set_inheritance_base_type("Node");
add_child(script_create_dialog);
shader_create_dialog = memnew(ShaderCreateDialog);
add_child(shader_create_dialog);
reparent_dialog = memnew(ReparentDialog);
add_child(reparent_dialog);
reparent_dialog->connect("reparent", callable_mp(this, &SceneTreeDock::_node_reparent));
accept = memnew(AcceptDialog);
add_child(accept);
quick_open = memnew(EditorQuickOpen);
add_child(quick_open);
quick_open->connect("quick_open", callable_mp(this, &SceneTreeDock::_quick_open));
set_process_shortcut_input(true);
delete_dialog = memnew(ConfirmationDialog);
add_child(delete_dialog);
delete_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_delete_confirm).bind(false));
VBoxContainer *vb = memnew(VBoxContainer);
delete_dialog->add_child(vb);
delete_dialog_label = memnew(Label);
vb->add_child(delete_dialog_label);
delete_tracks_checkbox = memnew(CheckBox(TTR("Delete Related Animation Tracks")));
delete_tracks_checkbox->set_pressed(true);
vb->add_child(delete_tracks_checkbox);
editable_instance_remove_dialog = memnew(ConfirmationDialog);
add_child(editable_instance_remove_dialog);
editable_instance_remove_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_toggle_editable_children_from_selection));
placeholder_editable_instance_remove_dialog = memnew(ConfirmationDialog);
add_child(placeholder_editable_instance_remove_dialog);
placeholder_editable_instance_remove_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_toggle_placeholder_from_selection));
new_scene_from_dialog = memnew(EditorFileDialog);
new_scene_from_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
add_child(new_scene_from_dialog);
new_scene_from_dialog->connect("file_selected", callable_mp(this, &SceneTreeDock::_new_scene_from));
menu = memnew(PopupMenu);
add_child(menu);
menu->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(false));
menu_subresources = memnew(PopupMenu);
menu_subresources->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(false));
menu->add_child(menu_subresources);
menu_properties = memnew(PopupMenu);
add_child(menu_properties);
menu_properties->connect("id_pressed", callable_mp(this, &SceneTreeDock::_property_selected));
clear_inherit_confirm = memnew(ConfirmationDialog);
clear_inherit_confirm->set_text(TTR("Clear Inheritance? (No Undo!)"));
clear_inherit_confirm->set_ok_button_text(TTR("Clear"));
add_child(clear_inherit_confirm);
set_process_input(true);
set_process(true);
EDITOR_DEF("interface/editors/show_scene_tree_root_selection", true);
EDITOR_DEF("interface/editors/derive_script_globals_by_name", true);
EDITOR_DEF("docks/scene_tree/ask_before_deleting_related_animation_tracks", true);
EDITOR_DEF("_use_favorites_root_selection", false);
Resource::_update_configuration_warning = _update_configuration_warning;
}
SceneTreeDock::~SceneTreeDock() {
singleton = nullptr;
if (!node_clipboard.is_empty()) {
_clear_clipboard();
}
}