godot/scene
2022-06-20 14:54:16 +02:00
..
2d Merge pull request #62181 from smix8/navigation_navagent_pathpoint_dist_4.x 2022-06-20 14:54:16 +02:00
3d Merge pull request #62181 from smix8/navigation_navagent_pathpoint_dist_4.x 2022-06-20 14:54:16 +02:00
animation Clean up Hash Functions 2022-06-20 12:54:19 +02:00
audio Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
debugger Add a new HashSet template 2022-05-20 22:40:38 +02:00
gui Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
main Node: Rename child_exited_tree to child_exiting_tree 2022-06-20 11:55:19 +02:00
multiplayer Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
resources Clean up Hash Functions 2022-06-20 12:54:19 +02:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00