mirror of
https://github.com/godotengine/godot.git
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49 lines
1.4 KiB
YAML
49 lines
1.4 KiB
YAML
language: cpp
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sudo: required
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dist: trusty
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compiler:
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- gcc
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- clang
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os:
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- linux
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- osx
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env:
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- GODOT_TARGET=iphone
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- GODOT_TARGET=osx
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- GODOT_TARGET=x11
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- GODOT_TARGET=android
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- GODOT_TARGET=windows
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matrix:
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exclude:
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- os: linux
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env: GODOT_TARGET=iphone
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- os: linux
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env: GODOT_TARGET=osx
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- os: linux
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env: GODOT_TARGET=android
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- os: osx
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env: GODOT_TARGET=x11
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- os: osx
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env: GODOT_TARGET=windows
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- compiler: gcc
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env: GODOT_TARGET=iphone
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- compiler: clang
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env: GODOT_TARGET=android
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- compiler: clang
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env: GODOT_TARGET=windows
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before_script:
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- if [ "$TRAVIS_OS_NAME" = "linux" ]; then sudo apt-get update -qq; sudo apt-get install -y scons pkg-config libx11-dev libxcursor-dev build-essential libasound2-dev libfreetype6-dev libgl1-mesa-dev libglu-dev libssl-dev libxinerama-dev libudev-dev; fi
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- if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$GODOT_TARGET" = "windows" ]; then sudo apt-get update -qq; sudo apt-get install -y mingw32 mingw-w64; fi
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- if [ "$TRAVIS_OS_NAME" = "osx" ]; then brew update; brew install scons; fi
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- if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then brew update; brew install android-sdk android-ndk; export ANDROID_HOME=/usr/local/opt/android-sdk; export ANDROID_NDK_ROOT=/usr/local/opt/android-ndk; fi
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script:
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- scons platform=$GODOT_TARGET CXX=$CXX
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