mirror of
https://github.com/godotengine/godot.git
synced 2024-11-11 06:33:10 +00:00
b16c309f82
Happy new year to the wonderful Godot community!
93 lines
3.5 KiB
C++
93 lines
3.5 KiB
C++
/*************************************************************************/
|
|
/* compressed_translation.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef COMPRESSED_TRANSLATION_H
|
|
#define COMPRESSED_TRANSLATION_H
|
|
|
|
#include "core/translation.h"
|
|
|
|
class PHashTranslation : public Translation {
|
|
|
|
GDCLASS(PHashTranslation, Translation);
|
|
|
|
//this translation uses a sort of modified perfect hash algorithm
|
|
//it requires hashing strings twice and then does a binary search,
|
|
//so it's slower, but at the same time it has an extreemly high chance
|
|
//of catching untranslated strings
|
|
|
|
//load/store friendly types
|
|
PoolVector<int> hash_table;
|
|
PoolVector<int> bucket_table;
|
|
PoolVector<uint8_t> strings;
|
|
|
|
struct Bucket {
|
|
|
|
int size;
|
|
uint32_t func;
|
|
|
|
struct Elem {
|
|
|
|
uint32_t key;
|
|
uint32_t str_offset;
|
|
uint32_t comp_size;
|
|
uint32_t uncomp_size;
|
|
};
|
|
|
|
Elem elem[1];
|
|
};
|
|
|
|
_FORCE_INLINE_ uint32_t hash(uint32_t d, const char *p_str) const {
|
|
|
|
if (d == 0)
|
|
d = 0x1000193;
|
|
while (*p_str) {
|
|
|
|
d = (d * 0x1000193) ^ uint32_t(*p_str);
|
|
p_str++;
|
|
}
|
|
|
|
return d;
|
|
}
|
|
|
|
protected:
|
|
bool _set(const StringName &p_name, const Variant &p_value);
|
|
bool _get(const StringName &p_name, Variant &r_ret) const;
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual StringName get_message(const StringName &p_src_text) const; //overridable for other implementations
|
|
void generate(const Ref<Translation> &p_from);
|
|
|
|
PHashTranslation();
|
|
};
|
|
|
|
#endif // COMPRESSED_TRANSLATION_H
|