mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 22:23:07 +00:00
49646383f1
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
736 lines
14 KiB
C++
736 lines
14 KiB
C++
/*************************************************************************/
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/* list.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GLOBALS_LIST_H
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#define GLOBALS_LIST_H
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#include "core/error_macros.h"
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#include "core/os/memory.h"
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#include "core/sort_array.h"
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/**
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* Generic Templatized Linked List Implementation.
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* The implementation differs from the STL one because
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* a compatible preallocated linked list can be written
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* using the same API, or features such as erasing an element
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* from the iterator.
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*/
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template <class T, class A = DefaultAllocator>
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class List {
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struct _Data;
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public:
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class Element {
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private:
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friend class List<T, A>;
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T value;
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Element *next_ptr;
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Element *prev_ptr;
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_Data *data;
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public:
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/**
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* Get NEXT Element iterator, for constant lists.
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*/
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_FORCE_INLINE_ const Element *next() const {
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return next_ptr;
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};
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/**
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* Get NEXT Element iterator,
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*/
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_FORCE_INLINE_ Element *next() {
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return next_ptr;
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};
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/**
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* Get PREV Element iterator, for constant lists.
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*/
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_FORCE_INLINE_ const Element *prev() const {
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return prev_ptr;
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};
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/**
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* Get PREV Element iterator,
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*/
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_FORCE_INLINE_ Element *prev() {
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return prev_ptr;
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};
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/**
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* * operator, for using as *iterator, when iterators are defined on stack.
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*/
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_FORCE_INLINE_ const T &operator*() const {
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return value;
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};
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/**
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* operator->, for using as iterator->, when iterators are defined on stack, for constant lists.
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*/
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_FORCE_INLINE_ const T *operator->() const {
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return &value;
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};
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/**
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* * operator, for using as *iterator, when iterators are defined on stack,
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*/
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_FORCE_INLINE_ T &operator*() {
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return value;
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};
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/**
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* operator->, for using as iterator->, when iterators are defined on stack, for constant lists.
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*/
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_FORCE_INLINE_ T *operator->() {
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return &value;
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};
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/**
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* get the value stored in this element.
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*/
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_FORCE_INLINE_ T &get() {
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return value;
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};
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/**
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* get the value stored in this element, for constant lists
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*/
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_FORCE_INLINE_ const T &get() const {
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return value;
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};
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/**
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* set the value stored in this element.
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*/
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_FORCE_INLINE_ void set(const T &p_value) {
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value = (T &)p_value;
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};
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void erase() {
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data->erase(this);
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}
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_FORCE_INLINE_ Element() {
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next_ptr = 0;
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prev_ptr = 0;
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data = NULL;
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};
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};
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private:
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struct _Data {
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Element *first;
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Element *last;
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int size_cache;
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bool erase(const Element *p_I) {
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ERR_FAIL_COND_V(!p_I, false);
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ERR_FAIL_COND_V(p_I->data != this, false);
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if (first == p_I) {
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first = p_I->next_ptr;
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};
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if (last == p_I)
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last = p_I->prev_ptr;
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if (p_I->prev_ptr)
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p_I->prev_ptr->next_ptr = p_I->next_ptr;
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if (p_I->next_ptr)
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p_I->next_ptr->prev_ptr = p_I->prev_ptr;
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memdelete_allocator<Element, A>(const_cast<Element *>(p_I));
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size_cache--;
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return true;
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}
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};
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_Data *_data;
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public:
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/**
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* return a const iterator to the beginning of the list.
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*/
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_FORCE_INLINE_ const Element *front() const {
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return _data ? _data->first : 0;
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};
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/**
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* return an iterator to the beginning of the list.
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*/
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_FORCE_INLINE_ Element *front() {
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return _data ? _data->first : 0;
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};
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/**
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* return a const iterator to the last member of the list.
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*/
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_FORCE_INLINE_ const Element *back() const {
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return _data ? _data->last : 0;
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};
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/**
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* return an iterator to the last member of the list.
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*/
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_FORCE_INLINE_ Element *back() {
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return _data ? _data->last : 0;
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};
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/**
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* store a new element at the end of the list
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*/
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Element *push_back(const T &value) {
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if (!_data) {
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_data = memnew_allocator(_Data, A);
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_data->first = NULL;
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_data->last = NULL;
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_data->size_cache = 0;
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}
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Element *n = memnew_allocator(Element, A);
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n->value = (T &)value;
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n->prev_ptr = _data->last;
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n->next_ptr = 0;
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n->data = _data;
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if (_data->last) {
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_data->last->next_ptr = n;
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}
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_data->last = n;
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if (!_data->first)
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_data->first = n;
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_data->size_cache++;
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return n;
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};
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void pop_back() {
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if (_data && _data->last)
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erase(_data->last);
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}
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/**
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* store a new element at the beginning of the list
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*/
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Element *push_front(const T &value) {
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if (!_data) {
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_data = memnew_allocator(_Data, A);
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_data->first = NULL;
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_data->last = NULL;
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_data->size_cache = 0;
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}
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Element *n = memnew_allocator(Element, A);
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n->value = (T &)value;
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n->prev_ptr = 0;
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n->next_ptr = _data->first;
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n->data = _data;
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if (_data->first) {
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_data->first->prev_ptr = n;
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}
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_data->first = n;
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if (!_data->last)
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_data->last = n;
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_data->size_cache++;
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return n;
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};
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void pop_front() {
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if (_data && _data->first)
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erase(_data->first);
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}
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Element *insert_after(Element *p_element, const T &p_value) {
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CRASH_COND(p_element && (!_data || p_element->data != _data));
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if (!p_element) {
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return push_back(p_value);
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}
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Element *n = memnew_allocator(Element, A);
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n->value = (T &)p_value;
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n->prev_ptr = p_element;
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n->next_ptr = p_element->next_ptr;
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n->data = _data;
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if (!p_element->next_ptr) {
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_data->last = n;
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} else {
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p_element->next_ptr->prev_ptr = n;
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}
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p_element->next_ptr = n;
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_data->size_cache++;
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return n;
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}
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Element *insert_before(Element *p_element, const T &p_value) {
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CRASH_COND(p_element && (!_data || p_element->data != _data));
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if (!p_element) {
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return push_back(p_value);
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}
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Element *n = memnew_allocator(Element, A);
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n->value = (T &)p_value;
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n->prev_ptr = p_element->prev_ptr;
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n->next_ptr = p_element;
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n->data = _data;
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if (!p_element->prev_ptr) {
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_data->first = n;
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} else {
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p_element->prev_ptr->next_ptr = n;
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}
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p_element->prev_ptr = n;
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_data->size_cache++;
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return n;
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}
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/**
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* find an element in the list,
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*/
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template <class T_v>
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Element *find(const T_v &p_val) {
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Element *it = front();
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while (it) {
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if (it->value == p_val) return it;
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it = it->next();
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};
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return NULL;
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};
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/**
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* erase an element in the list, by iterator pointing to it. Return true if it was found/erased.
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*/
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bool erase(const Element *p_I) {
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if (_data) {
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bool ret = _data->erase(p_I);
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if (_data->size_cache == 0) {
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memdelete_allocator<_Data, A>(_data);
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_data = NULL;
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}
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return ret;
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}
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return false;
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};
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/**
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* erase the first element in the list, that contains value
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*/
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bool erase(const T &value) {
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Element *I = find(value);
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return erase(I);
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};
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/**
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* return whether the list is empty
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*/
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_FORCE_INLINE_ bool empty() const {
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return (!_data || !_data->size_cache);
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}
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/**
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* clear the list
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*/
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void clear() {
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while (front()) {
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erase(front());
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};
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};
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_FORCE_INLINE_ int size() const {
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return _data ? _data->size_cache : 0;
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}
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void swap(Element *p_A, Element *p_B) {
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ERR_FAIL_COND(!p_A || !p_B);
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ERR_FAIL_COND(p_A->data != _data);
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ERR_FAIL_COND(p_B->data != _data);
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if (p_A == p_B) {
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return;
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}
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Element *A_prev = p_A->prev_ptr;
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Element *A_next = p_A->next_ptr;
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Element *B_prev = p_B->prev_ptr;
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Element *B_next = p_B->next_ptr;
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if (A_prev) {
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A_prev->next_ptr = p_B;
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} else {
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_data->first = p_B;
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}
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if (B_prev) {
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B_prev->next_ptr = p_A;
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} else {
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_data->first = p_A;
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}
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if (A_next) {
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A_next->prev_ptr = p_B;
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} else {
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_data->last = p_B;
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}
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if (B_next) {
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B_next->prev_ptr = p_A;
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} else {
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_data->last = p_A;
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}
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p_A->prev_ptr = A_next == p_B ? p_B : B_prev;
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p_A->next_ptr = B_next == p_A ? p_B : B_next;
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p_B->prev_ptr = B_next == p_A ? p_A : A_prev;
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p_B->next_ptr = A_next == p_B ? p_A : A_next;
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}
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/**
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* copy the list
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*/
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void operator=(const List &p_list) {
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clear();
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const Element *it = p_list.front();
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while (it) {
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push_back(it->get());
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it = it->next();
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}
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}
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T &operator[](int p_index) {
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CRASH_BAD_INDEX(p_index, size());
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Element *I = front();
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int c = 0;
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while (I) {
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if (c == p_index) {
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return I->get();
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}
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I = I->next();
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c++;
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}
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CRASH_NOW(); // bug!!
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}
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const T &operator[](int p_index) const {
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CRASH_BAD_INDEX(p_index, size());
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const Element *I = front();
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int c = 0;
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while (I) {
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if (c == p_index) {
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return I->get();
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}
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I = I->next();
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c++;
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}
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CRASH_NOW(); // bug!!
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}
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void move_to_back(Element *p_I) {
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ERR_FAIL_COND(p_I->data != _data);
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if (!p_I->next_ptr)
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return;
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if (_data->first == p_I) {
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_data->first = p_I->next_ptr;
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};
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if (_data->last == p_I)
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_data->last = p_I->prev_ptr;
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if (p_I->prev_ptr)
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p_I->prev_ptr->next_ptr = p_I->next_ptr;
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p_I->next_ptr->prev_ptr = p_I->prev_ptr;
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_data->last->next_ptr = p_I;
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p_I->prev_ptr = _data->last;
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p_I->next_ptr = NULL;
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_data->last = p_I;
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}
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void invert() {
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int s = size() / 2;
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Element *F = front();
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Element *B = back();
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for (int i = 0; i < s; i++) {
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SWAP(F->value, B->value);
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F = F->next();
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B = B->prev();
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}
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}
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void move_to_front(Element *p_I) {
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ERR_FAIL_COND(p_I->data != _data);
|
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if (!p_I->prev_ptr)
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return;
|
|
|
|
if (_data->first == p_I) {
|
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_data->first = p_I->next_ptr;
|
|
};
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|
|
if (_data->last == p_I)
|
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_data->last = p_I->prev_ptr;
|
|
|
|
p_I->prev_ptr->next_ptr = p_I->next_ptr;
|
|
|
|
if (p_I->next_ptr)
|
|
p_I->next_ptr->prev_ptr = p_I->prev_ptr;
|
|
|
|
_data->first->prev_ptr = p_I;
|
|
p_I->next_ptr = _data->first;
|
|
p_I->prev_ptr = NULL;
|
|
_data->first = p_I;
|
|
}
|
|
|
|
void move_before(Element *value, Element *where) {
|
|
|
|
if (value->prev_ptr) {
|
|
value->prev_ptr->next_ptr = value->next_ptr;
|
|
} else {
|
|
_data->first = value->next_ptr;
|
|
}
|
|
if (value->next_ptr) {
|
|
value->next_ptr->prev_ptr = value->prev_ptr;
|
|
} else {
|
|
_data->last = value->prev_ptr;
|
|
}
|
|
|
|
value->next_ptr = where;
|
|
if (!where) {
|
|
value->prev_ptr = _data->last;
|
|
_data->last = value;
|
|
return;
|
|
};
|
|
|
|
value->prev_ptr = where->prev_ptr;
|
|
|
|
if (where->prev_ptr) {
|
|
where->prev_ptr->next_ptr = value;
|
|
} else {
|
|
_data->first = value;
|
|
};
|
|
|
|
where->prev_ptr = value;
|
|
};
|
|
|
|
/**
|
|
* simple insertion sort
|
|
*/
|
|
|
|
void sort() {
|
|
|
|
sort_custom<Comparator<T> >();
|
|
}
|
|
|
|
template <class C>
|
|
void sort_custom_inplace() {
|
|
|
|
if (size() < 2)
|
|
return;
|
|
|
|
Element *from = front();
|
|
Element *current = from;
|
|
Element *to = from;
|
|
|
|
while (current) {
|
|
|
|
Element *next = current->next_ptr;
|
|
|
|
if (from != current) {
|
|
|
|
current->prev_ptr = NULL;
|
|
current->next_ptr = from;
|
|
|
|
Element *find = from;
|
|
C less;
|
|
while (find && less(find->value, current->value)) {
|
|
|
|
current->prev_ptr = find;
|
|
current->next_ptr = find->next_ptr;
|
|
find = find->next_ptr;
|
|
}
|
|
|
|
if (current->prev_ptr)
|
|
current->prev_ptr->next_ptr = current;
|
|
else
|
|
from = current;
|
|
|
|
if (current->next_ptr)
|
|
current->next_ptr->prev_ptr = current;
|
|
else
|
|
to = current;
|
|
} else {
|
|
|
|
current->prev_ptr = NULL;
|
|
current->next_ptr = NULL;
|
|
}
|
|
|
|
current = next;
|
|
}
|
|
_data->first = from;
|
|
_data->last = to;
|
|
}
|
|
|
|
template <class C>
|
|
struct AuxiliaryComparator {
|
|
|
|
C compare;
|
|
_FORCE_INLINE_ bool operator()(const Element *a, const Element *b) const {
|
|
|
|
return compare(a->value, b->value);
|
|
}
|
|
};
|
|
|
|
template <class C>
|
|
void sort_custom() {
|
|
|
|
//this version uses auxiliary memory for speed.
|
|
//if you don't want to use auxiliary memory, use the in_place version
|
|
|
|
int s = size();
|
|
if (s < 2)
|
|
return;
|
|
|
|
Element **aux_buffer = memnew_arr(Element *, s);
|
|
|
|
int idx = 0;
|
|
for (Element *E = front(); E; E = E->next_ptr) {
|
|
|
|
aux_buffer[idx] = E;
|
|
idx++;
|
|
}
|
|
|
|
SortArray<Element *, AuxiliaryComparator<C> > sort;
|
|
sort.sort(aux_buffer, s);
|
|
|
|
_data->first = aux_buffer[0];
|
|
aux_buffer[0]->prev_ptr = NULL;
|
|
aux_buffer[0]->next_ptr = aux_buffer[1];
|
|
|
|
_data->last = aux_buffer[s - 1];
|
|
aux_buffer[s - 1]->prev_ptr = aux_buffer[s - 2];
|
|
aux_buffer[s - 1]->next_ptr = NULL;
|
|
|
|
for (int i = 1; i < s - 1; i++) {
|
|
|
|
aux_buffer[i]->prev_ptr = aux_buffer[i - 1];
|
|
aux_buffer[i]->next_ptr = aux_buffer[i + 1];
|
|
}
|
|
|
|
memdelete_arr(aux_buffer);
|
|
}
|
|
|
|
const void *id() const {
|
|
return (void *)_data;
|
|
}
|
|
|
|
/**
|
|
* copy constructor for the list
|
|
*/
|
|
List(const List &p_list) {
|
|
|
|
_data = NULL;
|
|
const Element *it = p_list.front();
|
|
while (it) {
|
|
|
|
push_back(it->get());
|
|
it = it->next();
|
|
}
|
|
}
|
|
|
|
List() {
|
|
_data = NULL;
|
|
};
|
|
~List() {
|
|
clear();
|
|
if (_data) {
|
|
|
|
ERR_FAIL_COND(_data->size_cache);
|
|
memdelete_allocator<_Data, A>(_data);
|
|
}
|
|
};
|
|
};
|
|
|
|
#endif
|