mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 22:23:07 +00:00
0246230e2b
I misunderstood what this does, we still use this code.
81 lines
4.2 KiB
C++
81 lines
4.2 KiB
C++
/**************************************************************************/
|
|
/* version.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef VERSION_H
|
|
#define VERSION_H
|
|
|
|
#include "core/version_generated.gen.h"
|
|
|
|
// Copied from typedefs.h to stay lean.
|
|
#ifndef _STR
|
|
#define _STR(m_x) #m_x
|
|
#define _MKSTR(m_x) _STR(m_x)
|
|
#endif
|
|
|
|
// Godot versions are of the form <major>.<minor> for the initial release,
|
|
// and then <major>.<minor>.<patch> for subsequent bugfix releases where <patch> != 0
|
|
// That's arbitrary, but we find it pretty and it's the current policy.
|
|
|
|
// Defines the main "branch" version. Patch versions in this branch should be
|
|
// forward-compatible.
|
|
// Example: "3.1"
|
|
#define VERSION_BRANCH _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR)
|
|
#if VERSION_PATCH
|
|
// Example: "3.1.4"
|
|
#define VERSION_NUMBER VERSION_BRANCH "." _MKSTR(VERSION_PATCH)
|
|
#else // patch is 0, we don't include it in the "pretty" version number.
|
|
// Example: "3.1" instead of "3.1.0"
|
|
#define VERSION_NUMBER VERSION_BRANCH
|
|
#endif // VERSION_PATCH
|
|
|
|
// Version number encoded as hexadecimal int with one byte for each number,
|
|
// for easy comparison from code.
|
|
// Example: 3.1.4 will be 0x030104, making comparison easy from script.
|
|
#define VERSION_HEX 0x10000 * VERSION_MAJOR + 0x100 * VERSION_MINOR + VERSION_PATCH
|
|
|
|
// Describes the full configuration of that Godot version, including the version number,
|
|
// the status (beta, stable, etc.) and potential module-specific features (e.g. mono).
|
|
// Example: "3.1.4.stable.mono"
|
|
#define VERSION_FULL_CONFIG VERSION_NUMBER "." VERSION_STATUS VERSION_MODULE_CONFIG
|
|
|
|
// Similar to VERSION_FULL_CONFIG, but also includes the (potentially custom) VERSION_BUILD
|
|
// description (e.g. official, custom_build, etc.).
|
|
// Example: "3.1.4.stable.mono.official"
|
|
#define VERSION_FULL_BUILD VERSION_FULL_CONFIG "." VERSION_BUILD
|
|
|
|
// Same as above, but prepended with Godot's name and a cosmetic "v" for "version".
|
|
// Example: "Godot v3.1.4.stable.official.mono"
|
|
#define VERSION_FULL_NAME VERSION_NAME " v" VERSION_FULL_BUILD
|
|
|
|
// Git commit hash, generated at build time in `core/version_hash.gen.cpp`.
|
|
extern const char *const VERSION_HASH;
|
|
|
|
#endif // VERSION_H
|