godot/core/bind
Hugo Locurcio eb0ca31ac1
Add an OS.get_thread_caller_id() method
This can be used to print thread IDs in logs. This can make it easier
to debug multi-threaded applications.

Co-authored-by: Khaos <khaos@khaos-coders.org>
(cherry picked from commit 35b046ddf7)
2021-01-26 22:10:30 +01:00
..
core_bind.cpp Add an OS.get_thread_caller_id() method 2021-01-26 22:10:30 +01:00
core_bind.h Add an OS.get_thread_caller_id() method 2021-01-26 22:10:30 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00