godot/core/string
2022-05-17 11:51:22 +08:00
..
char_utils.h Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
locales.h Fix translation with multiple sources for the same language. 2022-01-24 18:58:16 +02:00
node_path.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
node_path.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
optimized_translation.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
optimized_translation.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
print_string.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
print_string.h Merge pull request #60046 from Zylann/print_line_function 2022-04-11 17:51:10 +02:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
string_buffer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
string_builder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
string_builder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
string_name.cpp Implement Scene Unique Nodes 2022-04-25 12:19:17 +02:00
string_name.h Implement Scene Unique Nodes 2022-04-25 12:19:17 +02:00
translation_po.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
translation_po.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
translation.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
translation.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
ucaps.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
ustring.cpp Create onready variables when dropping nodes and holding Ctrl 2022-05-17 11:51:22 +08:00
ustring.h Create onready variables when dropping nodes and holding Ctrl 2022-05-17 11:51:22 +08:00