godot/editor/multi_node_edit.cpp
Juan Linietsky 005b69cf6e -New inspector.
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

-
2018-05-15 17:14:31 -03:00

188 lines
5.8 KiB
C++

/*************************************************************************/
/* multi_node_edit.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "multi_node_edit.h"
#include "core/helper/math_fieldwise.h"
#include "editor_node.h"
bool MultiNodeEdit::_set(const StringName &p_name, const Variant &p_value) {
return _set_impl(p_name, p_value, "");
}
bool MultiNodeEdit::_set_impl(const StringName &p_name, const Variant &p_value, const String &p_field) {
Node *es = EditorNode::get_singleton()->get_edited_scene();
if (!es)
return false;
String name = p_name;
if (name == "scripts") { // script set is intercepted at object level (check Variant Object::get() ) ,so use a different name
name = "script";
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("MultiNode Set") + " " + String(name));
for (const List<NodePath>::Element *E = nodes.front(); E; E = E->next()) {
if (!es->has_node(E->get()))
continue;
Node *n = es->get_node(E->get());
if (!n)
continue;
if (p_value.get_type() == Variant::NODE_PATH) {
Node *tonode = n->get_node(p_value);
NodePath p_path = n->get_path_to(tonode);
ur->add_do_property(n, name, p_path);
} else {
Variant new_value;
if (p_field == "") {
// whole value
new_value = p_value;
} else {
// only one field
new_value = fieldwise_assign(n->get(name), p_value, p_field);
}
ur->add_do_property(n, name, new_value);
}
ur->add_undo_property(n, name, n->get(name));
}
ur->add_do_method(EditorNode::get_singleton()->get_inspector(), "refresh");
ur->add_undo_method(EditorNode::get_singleton()->get_inspector(), "refresh");
ur->commit_action();
return true;
}
bool MultiNodeEdit::_get(const StringName &p_name, Variant &r_ret) const {
Node *es = EditorNode::get_singleton()->get_edited_scene();
if (!es)
return false;
String name = p_name;
if (name == "scripts") { // script set is intercepted at object level (check Variant Object::get() ) ,so use a different name
name = "script";
}
for (const List<NodePath>::Element *E = nodes.front(); E; E = E->next()) {
if (!es->has_node(E->get()))
continue;
const Node *n = es->get_node(E->get());
if (!n)
continue;
bool found;
r_ret = n->get(name, &found);
if (found)
return true;
}
return false;
}
void MultiNodeEdit::_get_property_list(List<PropertyInfo> *p_list) const {
HashMap<String, PLData> usage;
Node *es = EditorNode::get_singleton()->get_edited_scene();
if (!es)
return;
int nc = 0;
List<PLData *> datas;
for (const List<NodePath>::Element *E = nodes.front(); E; E = E->next()) {
if (!es->has_node(E->get()))
continue;
Node *n = es->get_node(E->get());
if (!n)
continue;
List<PropertyInfo> plist;
n->get_property_list(&plist, true);
for (List<PropertyInfo>::Element *F = plist.front(); F; F = F->next()) {
if (F->get().name == "script")
continue; //added later manually, since this is intercepted before being set (check Variant Object::get() )
if (!usage.has(F->get().name)) {
PLData pld;
pld.uses = 0;
pld.info = F->get();
usage[F->get().name] = pld;
datas.push_back(usage.getptr(F->get().name));
}
usage[F->get().name].uses++;
}
nc++;
}
for (List<PLData *>::Element *E = datas.front(); E; E = E->next()) {
if (nc == E->get()->uses) {
p_list->push_back(E->get()->info);
}
}
p_list->push_back(PropertyInfo(Variant::OBJECT, "scripts", PROPERTY_HINT_RESOURCE_TYPE, "Script"));
}
void MultiNodeEdit::clear_nodes() {
nodes.clear();
}
void MultiNodeEdit::add_node(const NodePath &p_node) {
nodes.push_back(p_node);
}
void MultiNodeEdit::set_property_field(const StringName &p_property, const Variant &p_value, const String &p_field) {
_set_impl(p_property, p_value, p_field);
}
MultiNodeEdit::MultiNodeEdit() {
}