godot/platform/flash
Juan Linietsky 703004f830 More 3D Work
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-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
2014-06-16 10:22:26 -03:00
..
include -run script in editor 2014-02-20 23:01:44 -03:00
lib -run script in editor 2014-02-20 23:01:44 -03:00
Console.as -run script in editor 2014-02-20 23:01:44 -03:00
detect.py -run script in editor 2014-02-20 23:01:44 -03:00
dir_access_flash.cpp Add DirAccess:dir_exist api 2014-05-25 14:50:54 +08:00
dir_access_flash.h Add DirAccess:dir_exist api 2014-05-25 14:50:54 +08:00
godot_flash.cpp -run script in editor 2014-02-20 23:01:44 -03:00
logo.png -run script in editor 2014-02-20 23:01:44 -03:00
os_flash.cpp -run script in editor 2014-02-20 23:01:44 -03:00
os_flash.h -run script in editor 2014-02-20 23:01:44 -03:00
platform_config.h -run script in editor 2014-02-20 23:01:44 -03:00
rasterizer_flash.cpp -run script in editor 2014-02-20 23:01:44 -03:00
rasterizer_flash.h More 3D Work 2014-06-16 10:22:26 -03:00
SCsub -run script in editor 2014-02-20 23:01:44 -03:00