godot/servers/audio
Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
..
effects Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
audio_driver_dummy.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
audio_driver_dummy.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
audio_effect.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
audio_effect.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
audio_filter_sw.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
audio_filter_sw.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
audio_rb_resampler.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
audio_rb_resampler.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
audio_stream.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
audio_stream.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
reverb_sw.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
reverb_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
voice_rb_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00