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2e73be99d8
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D. |
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.. | ||
effects | ||
audio_driver_dummy.cpp | ||
audio_driver_dummy.h | ||
audio_effect.cpp | ||
audio_effect.h | ||
audio_filter_sw.cpp | ||
audio_filter_sw.h | ||
audio_rb_resampler.cpp | ||
audio_rb_resampler.h | ||
audio_stream.cpp | ||
audio_stream.h | ||
reverb_sw.cpp | ||
reverb_sw.h | ||
SCsub | ||
voice_rb_sw.h |