godot/editor/plugins/input_event_editor_plugin.h
FireForge 0b0a74e135 Redesign InputEvent editor plugin
- Use vertical layout and add text wrapping
- Fix Window.popup_centered() rect calculation
2022-04-12 08:30:24 -05:00

80 lines
3.3 KiB
C++

/*************************************************************************/
/* input_event_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef INPUT_EVENT_EDITOR_PLUGIN_H
#define INPUT_EVENT_EDITOR_PLUGIN_H
#include "editor/action_map_editor.h"
#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
class InputEventConfigContainer : public VBoxContainer {
GDCLASS(InputEventConfigContainer, VBoxContainer);
Label *input_event_text = nullptr;
Button *open_config_button = nullptr;
Ref<InputEvent> input_event;
InputEventConfigurationDialog *config_dialog = nullptr;
void _config_dialog_confirmed();
void _configure_pressed();
void _event_changed();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_event(const Ref<InputEvent> &p_event);
InputEventConfigContainer();
};
class EditorInspectorPluginInputEvent : public EditorInspectorPlugin {
GDCLASS(EditorInspectorPluginInputEvent, EditorInspectorPlugin);
public:
virtual bool can_handle(Object *p_object) override;
virtual void parse_begin(Object *p_object) override;
};
class InputEventEditorPlugin : public EditorPlugin {
GDCLASS(InputEventEditorPlugin, EditorPlugin);
public:
virtual String get_name() const override { return "InputEvent"; }
InputEventEditorPlugin();
};
#endif // INPUT_EVENT_EDITOR_PLUGIN_H