godot/thirdparty/astcenc/astcenc_mathlib.cpp
K. S. Ernest (iFire) Lee 696346f4cc
Add ASTC compression and decompression with Arm astcenc.
Co-authored-by: Gordon A Macpherson <gordon.a.macpherson@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-19 16:27:59 +01:00

49 lines
1.4 KiB
C++

// SPDX-License-Identifier: Apache-2.0
// ----------------------------------------------------------------------------
// Copyright 2011-2021 Arm Limited
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy
// of the License at:
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
// ----------------------------------------------------------------------------
#include "astcenc_mathlib.h"
/**
* @brief 64-bit rotate left.
*
* @param val The value to rotate.
* @param count The rotation, in bits.
*/
static inline uint64_t rotl(uint64_t val, int count)
{
return (val << count) | (val >> (64 - count));
}
/* See header for documentation. */
void astc::rand_init(uint64_t state[2])
{
state[0] = 0xfaf9e171cea1ec6bULL;
state[1] = 0xf1b318cc06af5d71ULL;
}
/* See header for documentation. */
uint64_t astc::rand(uint64_t state[2])
{
uint64_t s0 = state[0];
uint64_t s1 = state[1];
uint64_t res = s0 + s1;
s1 ^= s0;
state[0] = rotl(s0, 24) ^ s1 ^ (s1 << 16);
state[1] = rotl(s1, 37);
return res;
}