godot/servers/camera_server.h
Rémi Verschelde 24ee8c3566 Add script to fix style issues and copyright headers
This is only meant to check the validity of the whole codebase every
now and then, or to apply clang-format config changes when relevant.
2019-06-17 13:35:47 +02:00

97 lines
3.6 KiB
C++

/*************************************************************************/
/* camera_server.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CAMERA_SERVER_H
#define CAMERA_SERVER_H
#include "core/object.h"
#include "core/os/thread_safe.h"
#include "core/reference.h"
#include "core/rid.h"
#include "core/variant.h"
/**
@author Bastiaan Olij <mux213@gmail.com>
The camera server is a singleton object that gives access to the various
camera feeds that can be used as the background for our environment.
**/
class CameraFeed;
class CameraServer : public Object {
GDCLASS(CameraServer, Object);
_THREAD_SAFE_CLASS_
public:
enum FeedImage {
FEED_RGBA_IMAGE = 0,
FEED_YCbCr_IMAGE = 0,
FEED_Y_IMAGE = 0,
FEED_CbCr_IMAGE = 1,
FEED_IMAGES = 2
};
private:
protected:
Vector<Ref<CameraFeed> > feeds;
static CameraServer *singleton;
static void _bind_methods();
public:
static CameraServer *get_singleton();
// Right now we identify our feed by it's ID when it's used in the background.
// May see if we can change this to purely relying on CameraFeed objects or by name.
int get_free_id();
int get_feed_index(int p_id);
Ref<CameraFeed> get_feed_by_id(int p_id);
// add and remove feeds
void add_feed(const Ref<CameraFeed> &p_feed);
void remove_feed(const Ref<CameraFeed> &p_feed);
// get our feeds
Ref<CameraFeed> get_feed(int p_idx);
int get_feed_count();
Array get_feeds();
RID feed_texture(int p_id, FeedImage p_texture);
CameraServer();
~CameraServer();
};
VARIANT_ENUM_CAST(CameraServer::FeedImage);
#endif /* CAMERA_SERVER_H */