godot/platform
Fabio Alessandrelli 21c9f37757 [HTML5] Refactor JS, threads support, closures.
- Refactored the Engine code, splitted across files.
- Use MODULARIZE option to build emscripten code into it's own closure.
- Optional closure compiler run for JS and generated code.
- Enable lto support (saves ~2MiB in release).
- Can now build with tools=yes (not much to see yet).
- Dropped some deprecated code for older toolchains.
- Add onExit, and onExecute JS function.
- Add files drag and drop support.
- Add support for low precessor usage mode (via offscreen render, swap).
2020-06-18 09:21:14 +02:00
..
android SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
haiku SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
iphone SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
javascript [HTML5] Refactor JS, threads support, closures. 2020-06-18 09:21:14 +02:00
osx [3.2] Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/X11). 2020-06-13 11:01:49 +03:00
server SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
uwp Simplify some code in platform/uwp/export 2020-06-15 14:34:35 +02:00
windows [3.2] Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/X11). 2020-06-13 11:01:49 +03:00
x11 [3.2] Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/X11). 2020-06-13 11:01:49 +03:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00