godot/modules/bullet/slider_joint_bullet.cpp
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00

467 lines
16 KiB
C++

/*************************************************************************/
/* slider_joint_bullet.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "slider_joint_bullet.h"
#include "bullet_types_converter.h"
#include "bullet_utilities.h"
#include "rigid_body_bullet.h"
#include <BulletDynamics/ConstraintSolver/btSliderConstraint.h>
/**
@author AndreaCatania
*/
SliderJointBullet::SliderJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameInA, const Transform3D &frameInB) :
JointBullet() {
Transform3D scaled_AFrame(frameInA.scaled(rbA->get_body_scale()));
scaled_AFrame.basis.rotref_posscale_decomposition(scaled_AFrame.basis);
btTransform btFrameA;
G_TO_B(scaled_AFrame, btFrameA);
if (rbB) {
Transform3D scaled_BFrame(frameInB.scaled(rbB->get_body_scale()));
scaled_BFrame.basis.rotref_posscale_decomposition(scaled_BFrame.basis);
btTransform btFrameB;
G_TO_B(scaled_BFrame, btFrameB);
sliderConstraint = bulletnew(btSliderConstraint(*rbA->get_bt_rigid_body(), *rbB->get_bt_rigid_body(), btFrameA, btFrameB, true));
} else {
sliderConstraint = bulletnew(btSliderConstraint(*rbA->get_bt_rigid_body(), btFrameA, true));
}
setup(sliderConstraint);
}
const RigidBodyBullet *SliderJointBullet::getRigidBodyA() const {
return static_cast<RigidBodyBullet *>(sliderConstraint->getRigidBodyA().getUserPointer());
}
const RigidBodyBullet *SliderJointBullet::getRigidBodyB() const {
return static_cast<RigidBodyBullet *>(sliderConstraint->getRigidBodyB().getUserPointer());
}
const Transform3D SliderJointBullet::getCalculatedTransformA() const {
btTransform btTransform = sliderConstraint->getCalculatedTransformA();
Transform3D gTrans;
B_TO_G(btTransform, gTrans);
return gTrans;
}
const Transform3D SliderJointBullet::getCalculatedTransformB() const {
btTransform btTransform = sliderConstraint->getCalculatedTransformB();
Transform3D gTrans;
B_TO_G(btTransform, gTrans);
return gTrans;
}
const Transform3D SliderJointBullet::getFrameOffsetA() const {
btTransform btTransform = sliderConstraint->getFrameOffsetA();
Transform3D gTrans;
B_TO_G(btTransform, gTrans);
return gTrans;
}
const Transform3D SliderJointBullet::getFrameOffsetB() const {
btTransform btTransform = sliderConstraint->getFrameOffsetB();
Transform3D gTrans;
B_TO_G(btTransform, gTrans);
return gTrans;
}
Transform3D SliderJointBullet::getFrameOffsetA() {
btTransform btTransform = sliderConstraint->getFrameOffsetA();
Transform3D gTrans;
B_TO_G(btTransform, gTrans);
return gTrans;
}
Transform3D SliderJointBullet::getFrameOffsetB() {
btTransform btTransform = sliderConstraint->getFrameOffsetB();
Transform3D gTrans;
B_TO_G(btTransform, gTrans);
return gTrans;
}
real_t SliderJointBullet::getLowerLinLimit() const {
return sliderConstraint->getLowerLinLimit();
}
void SliderJointBullet::setLowerLinLimit(real_t lowerLimit) {
sliderConstraint->setLowerLinLimit(lowerLimit);
}
real_t SliderJointBullet::getUpperLinLimit() const {
return sliderConstraint->getUpperLinLimit();
}
void SliderJointBullet::setUpperLinLimit(real_t upperLimit) {
sliderConstraint->setUpperLinLimit(upperLimit);
}
real_t SliderJointBullet::getLowerAngLimit() const {
return sliderConstraint->getLowerAngLimit();
}
void SliderJointBullet::setLowerAngLimit(real_t lowerLimit) {
sliderConstraint->setLowerAngLimit(lowerLimit);
}
real_t SliderJointBullet::getUpperAngLimit() const {
return sliderConstraint->getUpperAngLimit();
}
void SliderJointBullet::setUpperAngLimit(real_t upperLimit) {
sliderConstraint->setUpperAngLimit(upperLimit);
}
real_t SliderJointBullet::getSoftnessDirLin() const {
return sliderConstraint->getSoftnessDirLin();
}
real_t SliderJointBullet::getRestitutionDirLin() const {
return sliderConstraint->getRestitutionDirLin();
}
real_t SliderJointBullet::getDampingDirLin() const {
return sliderConstraint->getDampingDirLin();
}
real_t SliderJointBullet::getSoftnessDirAng() const {
return sliderConstraint->getSoftnessDirAng();
}
real_t SliderJointBullet::getRestitutionDirAng() const {
return sliderConstraint->getRestitutionDirAng();
}
real_t SliderJointBullet::getDampingDirAng() const {
return sliderConstraint->getDampingDirAng();
}
real_t SliderJointBullet::getSoftnessLimLin() const {
return sliderConstraint->getSoftnessLimLin();
}
real_t SliderJointBullet::getRestitutionLimLin() const {
return sliderConstraint->getRestitutionLimLin();
}
real_t SliderJointBullet::getDampingLimLin() const {
return sliderConstraint->getDampingLimLin();
}
real_t SliderJointBullet::getSoftnessLimAng() const {
return sliderConstraint->getSoftnessLimAng();
}
real_t SliderJointBullet::getRestitutionLimAng() const {
return sliderConstraint->getRestitutionLimAng();
}
real_t SliderJointBullet::getDampingLimAng() const {
return sliderConstraint->getDampingLimAng();
}
real_t SliderJointBullet::getSoftnessOrthoLin() const {
return sliderConstraint->getSoftnessOrthoLin();
}
real_t SliderJointBullet::getRestitutionOrthoLin() const {
return sliderConstraint->getRestitutionOrthoLin();
}
real_t SliderJointBullet::getDampingOrthoLin() const {
return sliderConstraint->getDampingOrthoLin();
}
real_t SliderJointBullet::getSoftnessOrthoAng() const {
return sliderConstraint->getSoftnessOrthoAng();
}
real_t SliderJointBullet::getRestitutionOrthoAng() const {
return sliderConstraint->getRestitutionOrthoAng();
}
real_t SliderJointBullet::getDampingOrthoAng() const {
return sliderConstraint->getDampingOrthoAng();
}
void SliderJointBullet::setSoftnessDirLin(real_t softnessDirLin) {
sliderConstraint->setSoftnessDirLin(softnessDirLin);
}
void SliderJointBullet::setRestitutionDirLin(real_t restitutionDirLin) {
sliderConstraint->setRestitutionDirLin(restitutionDirLin);
}
void SliderJointBullet::setDampingDirLin(real_t dampingDirLin) {
sliderConstraint->setDampingDirLin(dampingDirLin);
}
void SliderJointBullet::setSoftnessDirAng(real_t softnessDirAng) {
sliderConstraint->setSoftnessDirAng(softnessDirAng);
}
void SliderJointBullet::setRestitutionDirAng(real_t restitutionDirAng) {
sliderConstraint->setRestitutionDirAng(restitutionDirAng);
}
void SliderJointBullet::setDampingDirAng(real_t dampingDirAng) {
sliderConstraint->setDampingDirAng(dampingDirAng);
}
void SliderJointBullet::setSoftnessLimLin(real_t softnessLimLin) {
sliderConstraint->setSoftnessLimLin(softnessLimLin);
}
void SliderJointBullet::setRestitutionLimLin(real_t restitutionLimLin) {
sliderConstraint->setRestitutionLimLin(restitutionLimLin);
}
void SliderJointBullet::setDampingLimLin(real_t dampingLimLin) {
sliderConstraint->setDampingLimLin(dampingLimLin);
}
void SliderJointBullet::setSoftnessLimAng(real_t softnessLimAng) {
sliderConstraint->setSoftnessLimAng(softnessLimAng);
}
void SliderJointBullet::setRestitutionLimAng(real_t restitutionLimAng) {
sliderConstraint->setRestitutionLimAng(restitutionLimAng);
}
void SliderJointBullet::setDampingLimAng(real_t dampingLimAng) {
sliderConstraint->setDampingLimAng(dampingLimAng);
}
void SliderJointBullet::setSoftnessOrthoLin(real_t softnessOrthoLin) {
sliderConstraint->setSoftnessOrthoLin(softnessOrthoLin);
}
void SliderJointBullet::setRestitutionOrthoLin(real_t restitutionOrthoLin) {
sliderConstraint->setRestitutionOrthoLin(restitutionOrthoLin);
}
void SliderJointBullet::setDampingOrthoLin(real_t dampingOrthoLin) {
sliderConstraint->setDampingOrthoLin(dampingOrthoLin);
}
void SliderJointBullet::setSoftnessOrthoAng(real_t softnessOrthoAng) {
sliderConstraint->setSoftnessOrthoAng(softnessOrthoAng);
}
void SliderJointBullet::setRestitutionOrthoAng(real_t restitutionOrthoAng) {
sliderConstraint->setRestitutionOrthoAng(restitutionOrthoAng);
}
void SliderJointBullet::setDampingOrthoAng(real_t dampingOrthoAng) {
sliderConstraint->setDampingOrthoAng(dampingOrthoAng);
}
void SliderJointBullet::setPoweredLinMotor(bool onOff) {
sliderConstraint->setPoweredLinMotor(onOff);
}
bool SliderJointBullet::getPoweredLinMotor() {
return sliderConstraint->getPoweredLinMotor();
}
void SliderJointBullet::setTargetLinMotorVelocity(real_t targetLinMotorVelocity) {
sliderConstraint->setTargetLinMotorVelocity(targetLinMotorVelocity);
}
real_t SliderJointBullet::getTargetLinMotorVelocity() {
return sliderConstraint->getTargetLinMotorVelocity();
}
void SliderJointBullet::setMaxLinMotorForce(real_t maxLinMotorForce) {
sliderConstraint->setMaxLinMotorForce(maxLinMotorForce);
}
real_t SliderJointBullet::getMaxLinMotorForce() {
return sliderConstraint->getMaxLinMotorForce();
}
void SliderJointBullet::setPoweredAngMotor(bool onOff) {
sliderConstraint->setPoweredAngMotor(onOff);
}
bool SliderJointBullet::getPoweredAngMotor() {
return sliderConstraint->getPoweredAngMotor();
}
void SliderJointBullet::setTargetAngMotorVelocity(real_t targetAngMotorVelocity) {
sliderConstraint->setTargetAngMotorVelocity(targetAngMotorVelocity);
}
real_t SliderJointBullet::getTargetAngMotorVelocity() {
return sliderConstraint->getTargetAngMotorVelocity();
}
void SliderJointBullet::setMaxAngMotorForce(real_t maxAngMotorForce) {
sliderConstraint->setMaxAngMotorForce(maxAngMotorForce);
}
real_t SliderJointBullet::getMaxAngMotorForce() {
return sliderConstraint->getMaxAngMotorForce();
}
real_t SliderJointBullet::getLinearPos() {
return sliderConstraint->getLinearPos();
;
}
void SliderJointBullet::set_param(PhysicsServer3D::SliderJointParam p_param, real_t p_value) {
switch (p_param) {
case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_UPPER:
setUpperLinLimit(p_value);
break;
case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_LOWER:
setLowerLinLimit(p_value);
break;
case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS:
setSoftnessLimLin(p_value);
break;
case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION:
setRestitutionLimLin(p_value);
break;
case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_DAMPING:
setDampingLimLin(p_value);
break;
case PhysicsServer3D::SLIDER_JOINT_LINEAR_MOTION_SOFTNESS:
setSoftnessDirLin(p_value);
break;
case PhysicsServer3D::SLIDER_JOINT_LINEAR_MOTION_RESTITUTION:
setRestitutionDirLin(p_value);
break;
case PhysicsServer3D::SLIDER_JOINT_LINEAR_MOTION_DAMPING:
setDampingDirLin(p_value);
break;
case PhysicsServer3D::SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS:
setSoftnessOrthoLin(p_value);
break;
case PhysicsServer3D::SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION:
setRestitutionOrthoLin(p_value);
break;
case PhysicsServer3D::SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING:
setDampingOrthoLin(p_value);
break;
case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_UPPER:
setUpperAngLimit(p_value);
break;
case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_LOWER:
setLowerAngLimit(p_value);
break;
case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS:
setSoftnessLimAng(p_value);
break;
case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION:
setRestitutionLimAng(p_value);
break;
case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_DAMPING:
setDampingLimAng(p_value);
break;
case PhysicsServer3D::SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS:
setSoftnessDirAng(p_value);
break;
case PhysicsServer3D::SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION:
setRestitutionDirAng(p_value);
break;
case PhysicsServer3D::SLIDER_JOINT_ANGULAR_MOTION_DAMPING:
setDampingDirAng(p_value);
break;
case PhysicsServer3D::SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS:
setSoftnessOrthoAng(p_value);
break;
case PhysicsServer3D::SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION:
setRestitutionOrthoAng(p_value);
break;
case PhysicsServer3D::SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING:
setDampingOrthoAng(p_value);
break;
case PhysicsServer3D::SLIDER_JOINT_MAX:
break; // Can't happen, but silences warning
}
}
real_t SliderJointBullet::get_param(PhysicsServer3D::SliderJointParam p_param) const {
switch (p_param) {
case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_UPPER:
return getUpperLinLimit();
case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_LOWER:
return getLowerLinLimit();
case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS:
return getSoftnessLimLin();
case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION:
return getRestitutionLimLin();
case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_DAMPING:
return getDampingLimLin();
case PhysicsServer3D::SLIDER_JOINT_LINEAR_MOTION_SOFTNESS:
return getSoftnessDirLin();
case PhysicsServer3D::SLIDER_JOINT_LINEAR_MOTION_RESTITUTION:
return getRestitutionDirLin();
case PhysicsServer3D::SLIDER_JOINT_LINEAR_MOTION_DAMPING:
return getDampingDirLin();
case PhysicsServer3D::SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS:
return getSoftnessOrthoLin();
case PhysicsServer3D::SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION:
return getRestitutionOrthoLin();
case PhysicsServer3D::SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING:
return getDampingOrthoLin();
case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_UPPER:
return getUpperAngLimit();
case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_LOWER:
return getLowerAngLimit();
case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS:
return getSoftnessLimAng();
case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION:
return getRestitutionLimAng();
case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_DAMPING:
return getDampingLimAng();
case PhysicsServer3D::SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS:
return getSoftnessDirAng();
case PhysicsServer3D::SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION:
return getRestitutionDirAng();
case PhysicsServer3D::SLIDER_JOINT_ANGULAR_MOTION_DAMPING:
return getDampingDirAng();
case PhysicsServer3D::SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS:
return getSoftnessOrthoAng();
case PhysicsServer3D::SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION:
return getRestitutionOrthoAng();
case PhysicsServer3D::SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING:
return getDampingOrthoAng();
default:
return 0;
}
}