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0a74fb625e
Add .to_local/.to_global methods on Node2D and Spatial
818 lines
23 KiB
C++
818 lines
23 KiB
C++
/*************************************************************************/
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/* spatial.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "spatial.h"
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#include "message_queue.h"
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#include "scene/main/viewport.h"
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#include "scene/scene_string_names.h"
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/*
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possible algorithms:
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Algorithm 1: (current)
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definition of invalidation: global is invalid
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1) If a node sets a LOCAL, it produces an invalidation of everything above
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a) If above is invalid, don't keep invalidating upwards
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2) If a node sets a GLOBAL, it is converted to LOCAL (and forces validation of everything pending below)
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drawback: setting/reading globals is useful and used very very often, and using affine inverses is slow
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---
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Algorithm 2: (no longer current)
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definition of invalidation: NONE dirty, LOCAL dirty, GLOBAL dirty
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1) If a node sets a LOCAL, it must climb the tree and set it as GLOBAL dirty
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a) marking GLOBALs as dirty up all the tree must be done always
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2) If a node sets a GLOBAL, it marks local as dirty, and that's all?
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//is clearing the dirty state correct in this case?
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drawback: setting a local down the tree forces many tree walks often
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--
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future: no idea
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*/
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SpatialGizmo::SpatialGizmo() {
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}
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void Spatial::_notify_dirty() {
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if (data.notify_transform && !data.ignore_notification && !xform_change.in_list()) {
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get_tree()->xform_change_list.add(&xform_change);
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}
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}
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void Spatial::_update_local_transform() const {
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data.local_transform.basis = Basis();
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data.local_transform.basis.scale(data.scale);
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data.local_transform.basis.rotate(data.rotation);
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data.dirty &= ~DIRTY_LOCAL;
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}
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void Spatial::_propagate_transform_changed(Spatial *p_origin) {
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if (!is_inside_tree()) {
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return;
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}
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/*
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if (data.dirty&DIRTY_GLOBAL)
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return; //already dirty
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*/
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data.children_lock++;
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for (List<Spatial *>::Element *E = data.children.front(); E; E = E->next()) {
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if (E->get()->data.toplevel_active)
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continue; //don't propagate to a toplevel
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E->get()->_propagate_transform_changed(p_origin);
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}
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if (data.notify_transform && !data.ignore_notification && !xform_change.in_list()) {
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get_tree()->xform_change_list.add(&xform_change);
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}
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data.dirty |= DIRTY_GLOBAL;
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data.children_lock--;
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}
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void Spatial::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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Node *p = get_parent();
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if (p)
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data.parent = p->cast_to<Spatial>();
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if (data.parent)
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data.C = data.parent->data.children.push_back(this);
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else
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data.C = NULL;
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if (data.toplevel && !get_tree()->is_editor_hint()) {
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if (data.parent) {
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data.local_transform = data.parent->get_global_transform() * get_transform();
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data.dirty = DIRTY_VECTORS; //global is always dirty upon entering a scene
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}
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data.toplevel_active = true;
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}
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data.dirty |= DIRTY_GLOBAL; //global is always dirty upon entering a scene
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_notify_dirty();
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notification(NOTIFICATION_ENTER_WORLD);
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} break;
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case NOTIFICATION_EXIT_TREE: {
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notification(NOTIFICATION_EXIT_WORLD, true);
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if (xform_change.in_list())
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get_tree()->xform_change_list.remove(&xform_change);
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if (data.C)
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data.parent->data.children.erase(data.C);
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data.parent = NULL;
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data.C = NULL;
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data.toplevel_active = false;
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} break;
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case NOTIFICATION_ENTER_WORLD: {
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data.inside_world = true;
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data.viewport = NULL;
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Node *parent = get_parent();
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while (parent && !data.viewport) {
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data.viewport = parent->cast_to<Viewport>();
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parent = parent->get_parent();
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}
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ERR_FAIL_COND(!data.viewport);
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if (get_script_instance()) {
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Variant::CallError err;
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get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_enter_world, NULL, 0);
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}
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#ifdef TOOLS_ENABLED
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if (get_tree()->is_editor_hint()) {
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//get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,SceneStringNames::get_singleton()->_spatial_editor_group,SceneStringNames::get_singleton()->_request_gizmo,this);
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get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this);
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if (!data.gizmo_disabled) {
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if (data.gizmo.is_valid())
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data.gizmo->create();
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}
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}
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#endif
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} break;
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case NOTIFICATION_EXIT_WORLD: {
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#ifdef TOOLS_ENABLED
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if (data.gizmo.is_valid()) {
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data.gizmo->free();
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}
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#endif
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if (get_script_instance()) {
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Variant::CallError err;
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get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_world, NULL, 0);
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}
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data.viewport = NULL;
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data.inside_world = false;
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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#ifdef TOOLS_ENABLED
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if (data.gizmo.is_valid()) {
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data.gizmo->transform();
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}
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#endif
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} break;
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default: {}
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}
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}
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void Spatial::set_transform(const Transform &p_transform) {
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data.local_transform = p_transform;
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data.dirty |= DIRTY_VECTORS;
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_change_notify("translation");
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_change_notify("rotation");
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_change_notify("rotation_deg");
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_change_notify("scale");
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_propagate_transform_changed(this);
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if (data.notify_local_transform) {
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notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
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}
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}
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void Spatial::set_global_transform(const Transform &p_transform) {
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Transform xform =
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(data.parent && !data.toplevel_active) ?
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data.parent->get_global_transform().affine_inverse() * p_transform :
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p_transform;
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set_transform(xform);
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}
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Transform Spatial::get_transform() const {
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if (data.dirty & DIRTY_LOCAL) {
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_update_local_transform();
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}
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return data.local_transform;
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}
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Transform Spatial::get_global_transform() const {
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ERR_FAIL_COND_V(!is_inside_tree(), Transform());
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if (data.dirty & DIRTY_GLOBAL) {
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if (data.dirty & DIRTY_LOCAL) {
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_update_local_transform();
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}
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if (data.parent && !data.toplevel_active) {
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data.global_transform = data.parent->get_global_transform() * data.local_transform;
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} else {
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data.global_transform = data.local_transform;
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}
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data.dirty &= ~DIRTY_GLOBAL;
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}
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return data.global_transform;
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}
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#if 0
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void Spatial::add_child_notify(Node *p_child) {
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/*
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Spatial *s=p_child->cast_to<Spatial>();
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if (!s)
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return;
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ERR_FAIL_COND(data.children_lock>0);
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s->data.dirty=DIRTY_GLOBAL; // don't allow global transform to be valid
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s->data.parent=this;
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data.children.push_back(s);
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s->data.C=data.children.back();
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*/
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}
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void Spatial::remove_child_notify(Node *p_child) {
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/*
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Spatial *s=p_child->cast_to<Spatial>();
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if (!s)
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return;
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ERR_FAIL_COND(data.children_lock>0);
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if (s->data.C)
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data.children.erase(s->data.C);
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s->data.parent=NULL;
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s->data.C=NULL;
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*/
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}
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#endif
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Spatial *Spatial::get_parent_spatial() const {
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return data.parent;
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}
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Transform Spatial::get_relative_transform(const Node *p_parent) const {
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if (p_parent == this)
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return Transform();
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ERR_FAIL_COND_V(!data.parent, Transform());
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if (p_parent == data.parent)
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return get_transform();
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else
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return data.parent->get_relative_transform(p_parent) * get_transform();
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}
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void Spatial::set_translation(const Vector3 &p_translation) {
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data.local_transform.origin = p_translation;
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_propagate_transform_changed(this);
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if (data.notify_local_transform) {
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notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
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}
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}
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void Spatial::set_rotation(const Vector3 &p_euler_rad) {
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if (data.dirty & DIRTY_VECTORS) {
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data.scale = data.local_transform.basis.get_scale();
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data.dirty &= ~DIRTY_VECTORS;
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}
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data.rotation = p_euler_rad;
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data.dirty |= DIRTY_LOCAL;
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_propagate_transform_changed(this);
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if (data.notify_local_transform) {
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notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
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}
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}
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void Spatial::set_rotation_in_degrees(const Vector3 &p_euler_deg) {
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set_rotation(p_euler_deg * Math_PI / 180.0);
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}
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void Spatial::_set_rotation_deg(const Vector3 &p_euler_deg) {
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WARN_PRINT("Deprecated method Spatial._set_rotation_deg(): This method was renamed to set_rotation_deg. Please adapt your code accordingly, as the old method will be obsoleted.");
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set_rotation_in_degrees(p_euler_deg);
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}
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void Spatial::set_scale(const Vector3 &p_scale) {
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if (data.dirty & DIRTY_VECTORS) {
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data.rotation = data.local_transform.basis.get_rotation();
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data.dirty &= ~DIRTY_VECTORS;
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}
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data.scale = p_scale;
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data.dirty |= DIRTY_LOCAL;
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_propagate_transform_changed(this);
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if (data.notify_local_transform) {
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notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
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}
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}
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Vector3 Spatial::get_translation() const {
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return data.local_transform.origin;
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}
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Vector3 Spatial::get_rotation() const {
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if (data.dirty & DIRTY_VECTORS) {
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data.scale = data.local_transform.basis.get_scale();
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data.rotation = data.local_transform.basis.get_rotation();
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data.dirty &= ~DIRTY_VECTORS;
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}
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return data.rotation;
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}
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Vector3 Spatial::get_rotation_in_degrees() const {
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return get_rotation() * 180.0 / Math_PI;
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}
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// Kept for compatibility after rename to set_rotd.
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// Could be removed after a couple releases.
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Vector3 Spatial::_get_rotation_deg() const {
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WARN_PRINT("Deprecated method Spatial._get_rotation_deg(): This method was renamed to get_rotation_deg. Please adapt your code accordingly, as the old method will be obsoleted.");
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return get_rotation_in_degrees();
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}
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Vector3 Spatial::get_scale() const {
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if (data.dirty & DIRTY_VECTORS) {
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data.scale = data.local_transform.basis.get_scale();
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data.rotation = data.local_transform.basis.get_rotation();
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data.dirty &= ~DIRTY_VECTORS;
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}
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return data.scale;
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}
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void Spatial::update_gizmo() {
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#ifdef TOOLS_ENABLED
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if (!is_inside_world())
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return;
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if (!data.gizmo.is_valid())
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return;
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if (data.gizmo_dirty)
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return;
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data.gizmo_dirty = true;
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MessageQueue::get_singleton()->push_call(this, "_update_gizmo");
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#endif
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}
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void Spatial::set_gizmo(const Ref<SpatialGizmo> &p_gizmo) {
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#ifdef TOOLS_ENABLED
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if (data.gizmo_disabled)
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return;
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if (data.gizmo.is_valid() && is_inside_world())
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data.gizmo->free();
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data.gizmo = p_gizmo;
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if (data.gizmo.is_valid() && is_inside_world()) {
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data.gizmo->create();
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data.gizmo->redraw();
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data.gizmo->transform();
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}
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#endif
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}
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Ref<SpatialGizmo> Spatial::get_gizmo() const {
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#ifdef TOOLS_ENABLED
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return data.gizmo;
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#else
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return Ref<SpatialGizmo>();
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#endif
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}
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#ifdef TOOLS_ENABLED
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void Spatial::_update_gizmo() {
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data.gizmo_dirty = false;
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if (data.gizmo.is_valid()) {
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if (is_visible_in_tree())
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data.gizmo->redraw();
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else
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data.gizmo->clear();
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}
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}
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void Spatial::set_disable_gizmo(bool p_enabled) {
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data.gizmo_disabled = p_enabled;
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if (!p_enabled && data.gizmo.is_valid())
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data.gizmo = Ref<SpatialGizmo>();
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}
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#endif
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void Spatial::set_as_toplevel(bool p_enabled) {
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if (data.toplevel == p_enabled)
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return;
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if (is_inside_tree() && !get_tree()->is_editor_hint()) {
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if (p_enabled)
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set_transform(get_global_transform());
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else if (data.parent)
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set_transform(data.parent->get_global_transform().affine_inverse() * get_global_transform());
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data.toplevel = p_enabled;
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data.toplevel_active = p_enabled;
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} else {
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data.toplevel = p_enabled;
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}
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}
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bool Spatial::is_set_as_toplevel() const {
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return data.toplevel;
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}
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Ref<World> Spatial::get_world() const {
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ERR_FAIL_COND_V(!is_inside_world(), Ref<World>());
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return data.viewport->find_world();
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}
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void Spatial::_propagate_visibility_changed() {
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notification(NOTIFICATION_VISIBILITY_CHANGED);
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emit_signal(SceneStringNames::get_singleton()->visibility_changed);
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_change_notify("visible");
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#ifdef TOOLS_ENABLED
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if (data.gizmo.is_valid())
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_update_gizmo();
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#endif
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for (List<Spatial *>::Element *E = data.children.front(); E; E = E->next()) {
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Spatial *c = E->get();
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if (!c || !c->data.visible)
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continue;
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c->_propagate_visibility_changed();
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}
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}
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void Spatial::show() {
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if (data.visible)
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return;
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data.visible = true;
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if (!is_inside_tree())
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return;
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_propagate_visibility_changed();
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}
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void Spatial::hide() {
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if (!data.visible)
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return;
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data.visible = false;
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if (!is_inside_tree())
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return;
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_propagate_visibility_changed();
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}
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bool Spatial::is_visible_in_tree() const {
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const Spatial *s = this;
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while (s) {
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if (!s->data.visible) {
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return false;
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}
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s = s->data.parent;
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}
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return true;
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|
}
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void Spatial::set_visible(bool p_visible) {
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if (p_visible)
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show();
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else
|
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hide();
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}
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bool Spatial::is_visible() const {
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|
return data.visible;
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}
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void Spatial::rotate(const Vector3 &p_normal, float p_radians) {
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Transform t = get_transform();
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t.basis.rotate(p_normal, p_radians);
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|
set_transform(t);
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}
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|
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void Spatial::rotate_x(float p_radians) {
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Transform t = get_transform();
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t.basis.rotate(Vector3(1, 0, 0), p_radians);
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|
set_transform(t);
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}
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|
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void Spatial::rotate_y(float p_radians) {
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Transform t = get_transform();
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t.basis.rotate(Vector3(0, 1, 0), p_radians);
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|
set_transform(t);
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|
}
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|
void Spatial::rotate_z(float p_radians) {
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|
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|
Transform t = get_transform();
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t.basis.rotate(Vector3(0, 0, 1), p_radians);
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|
set_transform(t);
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|
}
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|
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void Spatial::translate(const Vector3 &p_offset) {
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|
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|
Transform t = get_transform();
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|
t.translate(p_offset);
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|
set_transform(t);
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|
}
|
|
|
|
void Spatial::scale(const Vector3 &p_ratio) {
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|
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|
Transform t = get_transform();
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|
t.basis.scale(p_ratio);
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|
set_transform(t);
|
|
}
|
|
void Spatial::global_rotate(const Vector3 &p_normal, float p_radians) {
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|
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Basis rotation(p_normal, p_radians);
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|
Transform t = get_global_transform();
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|
t.basis = rotation * t.basis;
|
|
set_global_transform(t);
|
|
}
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|
void Spatial::global_translate(const Vector3 &p_offset) {
|
|
Transform t = get_global_transform();
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|
t.origin += p_offset;
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|
set_global_transform(t);
|
|
}
|
|
|
|
void Spatial::orthonormalize() {
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|
|
|
Transform t = get_transform();
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|
t.orthonormalize();
|
|
set_transform(t);
|
|
}
|
|
|
|
void Spatial::set_identity() {
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|
|
|
set_transform(Transform());
|
|
}
|
|
|
|
void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up_normal) {
|
|
|
|
Transform lookat;
|
|
lookat.origin = get_global_transform().origin;
|
|
if (lookat.origin == p_target) {
|
|
ERR_EXPLAIN("Node origin and target are in the same position, look_at() failed");
|
|
ERR_FAIL();
|
|
}
|
|
|
|
if (p_up_normal.cross(p_target - lookat.origin) == Vector3()) {
|
|
ERR_EXPLAIN("Up vector and direction between node origin and target are aligned, look_at() failed");
|
|
ERR_FAIL();
|
|
}
|
|
lookat = lookat.looking_at(p_target, p_up_normal);
|
|
set_global_transform(lookat);
|
|
}
|
|
|
|
void Spatial::look_at_from_pos(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up_normal) {
|
|
|
|
Transform lookat;
|
|
lookat.origin = p_pos;
|
|
lookat = lookat.looking_at(p_target, p_up_normal);
|
|
set_global_transform(lookat);
|
|
}
|
|
|
|
Vector3 Spatial::to_local(Vector3 p_global) const {
|
|
|
|
return get_global_transform().affine_inverse().xform(p_global);
|
|
}
|
|
|
|
Vector3 Spatial::to_global(Vector3 p_local) const {
|
|
|
|
return get_global_transform().xform(p_local);
|
|
}
|
|
|
|
void Spatial::set_notify_transform(bool p_enable) {
|
|
data.notify_transform = p_enable;
|
|
}
|
|
|
|
bool Spatial::is_transform_notification_enabled() const {
|
|
return data.notify_transform;
|
|
}
|
|
|
|
void Spatial::set_notify_local_transform(bool p_enable) {
|
|
data.notify_local_transform = p_enable;
|
|
}
|
|
|
|
bool Spatial::is_local_transform_notification_enabled() const {
|
|
return data.notify_local_transform;
|
|
}
|
|
|
|
void Spatial::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_transform", "local"), &Spatial::set_transform);
|
|
ClassDB::bind_method(D_METHOD("get_transform"), &Spatial::get_transform);
|
|
ClassDB::bind_method(D_METHOD("set_translation", "translation"), &Spatial::set_translation);
|
|
ClassDB::bind_method(D_METHOD("get_translation"), &Spatial::get_translation);
|
|
ClassDB::bind_method(D_METHOD("set_rotation", "rotation_rad"), &Spatial::set_rotation);
|
|
ClassDB::bind_method(D_METHOD("get_rotation"), &Spatial::get_rotation);
|
|
ClassDB::bind_method(D_METHOD("set_rotation_deg", "rotation_deg"), &Spatial::set_rotation_in_degrees);
|
|
ClassDB::bind_method(D_METHOD("get_rotation_deg"), &Spatial::get_rotation_in_degrees);
|
|
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Spatial::set_scale);
|
|
ClassDB::bind_method(D_METHOD("get_scale"), &Spatial::get_scale);
|
|
ClassDB::bind_method(D_METHOD("set_global_transform", "global"), &Spatial::set_global_transform);
|
|
ClassDB::bind_method(D_METHOD("get_global_transform"), &Spatial::get_global_transform);
|
|
ClassDB::bind_method(D_METHOD("get_parent_spatial:Spatial"), &Spatial::get_parent_spatial);
|
|
ClassDB::bind_method(D_METHOD("set_ignore_transform_notification", "enabled"), &Spatial::set_ignore_transform_notification);
|
|
ClassDB::bind_method(D_METHOD("set_as_toplevel", "enable"), &Spatial::set_as_toplevel);
|
|
ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &Spatial::is_set_as_toplevel);
|
|
ClassDB::bind_method(D_METHOD("get_world:World"), &Spatial::get_world);
|
|
|
|
// TODO: Obsolete those two methods (old name) properly (GH-4397)
|
|
ClassDB::bind_method(D_METHOD("_set_rotation_deg", "rotation_deg"), &Spatial::_set_rotation_deg);
|
|
ClassDB::bind_method(D_METHOD("_get_rotation_deg"), &Spatial::_get_rotation_deg);
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
ClassDB::bind_method(D_METHOD("_update_gizmo"), &Spatial::_update_gizmo);
|
|
#endif
|
|
|
|
ClassDB::bind_method(D_METHOD("update_gizmo"), &Spatial::update_gizmo);
|
|
ClassDB::bind_method(D_METHOD("set_gizmo", "gizmo:SpatialGizmo"), &Spatial::set_gizmo);
|
|
ClassDB::bind_method(D_METHOD("get_gizmo:SpatialGizmo"), &Spatial::get_gizmo);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_visible", "visible"), &Spatial::set_visible);
|
|
ClassDB::bind_method(D_METHOD("is_visible"), &Spatial::is_visible);
|
|
ClassDB::bind_method(D_METHOD("is_visible_in_tree"), &Spatial::is_visible_in_tree);
|
|
ClassDB::bind_method(D_METHOD("show"), &Spatial::show);
|
|
ClassDB::bind_method(D_METHOD("hide"), &Spatial::hide);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_notify_local_transform", "enable"), &Spatial::set_notify_local_transform);
|
|
ClassDB::bind_method(D_METHOD("is_local_transform_notification_enabled"), &Spatial::is_local_transform_notification_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_notify_transform", "enable"), &Spatial::set_notify_transform);
|
|
ClassDB::bind_method(D_METHOD("is_transform_notification_enabled"), &Spatial::is_transform_notification_enabled);
|
|
|
|
void rotate(const Vector3 &p_normal, float p_radians);
|
|
void rotate_x(float p_radians);
|
|
void rotate_y(float p_radians);
|
|
void rotate_z(float p_radians);
|
|
void translate(const Vector3 &p_offset);
|
|
void scale(const Vector3 &p_ratio);
|
|
void global_rotate(const Vector3 &p_normal, float p_radians);
|
|
void global_translate(const Vector3 &p_offset);
|
|
|
|
ClassDB::bind_method(D_METHOD("rotate", "normal", "radians"), &Spatial::rotate);
|
|
ClassDB::bind_method(D_METHOD("global_rotate", "normal", "radians"), &Spatial::global_rotate);
|
|
ClassDB::bind_method(D_METHOD("rotate_x", "radians"), &Spatial::rotate_x);
|
|
ClassDB::bind_method(D_METHOD("rotate_y", "radians"), &Spatial::rotate_y);
|
|
ClassDB::bind_method(D_METHOD("rotate_z", "radians"), &Spatial::rotate_z);
|
|
ClassDB::bind_method(D_METHOD("translate", "offset"), &Spatial::translate);
|
|
ClassDB::bind_method(D_METHOD("global_translate", "offset"), &Spatial::global_translate);
|
|
ClassDB::bind_method(D_METHOD("orthonormalize"), &Spatial::orthonormalize);
|
|
ClassDB::bind_method(D_METHOD("set_identity"), &Spatial::set_identity);
|
|
|
|
ClassDB::bind_method(D_METHOD("look_at", "target", "up"), &Spatial::look_at);
|
|
ClassDB::bind_method(D_METHOD("look_at_from_pos", "pos", "target", "up"), &Spatial::look_at_from_pos);
|
|
|
|
ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Spatial::to_local);
|
|
ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Spatial::to_global);
|
|
|
|
BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED);
|
|
BIND_CONSTANT(NOTIFICATION_ENTER_WORLD);
|
|
BIND_CONSTANT(NOTIFICATION_EXIT_WORLD);
|
|
BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
|
|
|
|
//ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ;
|
|
ADD_GROUP("Transform", "");
|
|
ADD_PROPERTYNZ(PropertyInfo(Variant::TRANSFORM, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
|
|
ADD_PROPERTYNZ(PropertyInfo(Variant::TRANSFORM, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_translation", "get_translation");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_deg", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_deg", "get_rotation_deg");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
|
|
ADD_GROUP("Visibility", "");
|
|
ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
|
|
//ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM,"transform/local"), "set_transform", "get_transform") ;
|
|
|
|
ADD_SIGNAL(MethodInfo("visibility_changed"));
|
|
}
|
|
|
|
Spatial::Spatial()
|
|
: xform_change(this) {
|
|
|
|
data.dirty = DIRTY_NONE;
|
|
data.children_lock = 0;
|
|
|
|
data.ignore_notification = false;
|
|
data.toplevel = false;
|
|
data.toplevel_active = false;
|
|
data.scale = Vector3(1, 1, 1);
|
|
data.viewport = NULL;
|
|
data.inside_world = false;
|
|
data.visible = true;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
data.gizmo_disabled = false;
|
|
data.gizmo_dirty = false;
|
|
#endif
|
|
data.notify_local_transform = false;
|
|
data.notify_transform = false;
|
|
data.parent = NULL;
|
|
data.C = NULL;
|
|
}
|
|
|
|
Spatial::~Spatial() {
|
|
}
|