godot/main/steam_tracker.h

75 lines
3.5 KiB
C++

/**************************************************************************/
/* steam_tracker.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef STEAM_TRACKER_H
#define STEAM_TRACKER_H
#if defined(STEAMAPI_ENABLED)
#include "core/os/os.h"
// SteamTracker is used to load SteamAPI dynamic library and initialize
// the interface, this notifies Steam that Godot editor is running and
// allow tracking of the usage time of child instances of the engine
// (e.g., opened projects).
//
// Currently, SteamAPI is not used by the engine in any way, and is not
// exposed to the scripting APIs.
enum SteamAPIInitResult {
SteamAPIInitResult_OK = 0,
SteamAPIInitResult_FailedGeneric = 1,
SteamAPIInitResult_NoSteamClient = 2,
SteamAPIInitResult_VersionMismatch = 3,
};
// https://partner.steamgames.com/doc/api/steam_api#SteamAPI_Init
typedef bool (*SteamAPI_InitFunction)();
typedef SteamAPIInitResult (*SteamAPI_InitFlatFunction)(char *r_err_msg);
// https://partner.steamgames.com/doc/api/steam_api#SteamAPI_Shutdown
typedef void (*SteamAPI_ShutdownFunction)();
class SteamTracker {
void *steam_library_handle = nullptr;
SteamAPI_InitFunction steam_init_function = nullptr;
SteamAPI_InitFlatFunction steam_init_flat_function = nullptr;
SteamAPI_ShutdownFunction steam_shutdown_function = nullptr;
bool steam_initalized = false;
public:
SteamTracker();
~SteamTracker();
};
#endif // STEAMAPI_ENABLED
#endif // STEAM_TRACKER_H