godot/doc/classes/Color.xml
Rémi Verschelde 1c1524a651
Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Color" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Color built-in type, in RGBA format.
</brief_description>
<description>
A color represented in RGBA format by red ([member r]), green ([member g]), blue ([member b]), and alpha ([member a]) components. Each component is a 16-bit floating-point value, usually ranging from 0 to 1. Some properties (such as [member CanvasItem.modulate]) may support values greater than 1, for overbright or High Dynamic Range colors. If you want to supply values in a range of 0 to 255, you should use [method @GDScript.Color8].
Colors can also be created by name from a set of standardized colors, through the [String] constructor, [method from_string], or by directly fetching the color constants documented here. The standardized color set is based on the [url=https://en.wikipedia.org/wiki/X11_color_names]X11 color names[/url], with the addition of [constant TRANSPARENT].
[b]Note:[/b] In a boolean context, a Color will evaluate to [code]false[/code] if it's equal to [code]Color(0, 0, 0, 1)[/code] (opaque black). Otherwise, a Color will always evaluate to [code]true[/code].
[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/color_constants.png]Color constants cheatsheet[/url]
</description>
<tutorials>
<link title="2D GD Paint Demo">https://godotengine.org/asset-library/asset/517</link>
<link title="Tween Demo">https://godotengine.org/asset-library/asset/146</link>
<link title="GUI Drag And Drop Demo">https://godotengine.org/asset-library/asset/133</link>
</tutorials>
<constructors>
<constructor name="Color">
<return type="Color" />
<description>
Constructs a default [Color] from opaque black. This is the same as [constant BLACK].
[b]Note:[/b] in C#, constructs an empty color with all of its components set to [code]0.0[/code] (transparent black).
</description>
</constructor>
<constructor name="Color">
<return type="Color" />
<param index="0" name="from" type="Color" />
<param index="1" name="alpha" type="float" />
<description>
Constructs a [Color] from the existing color, with [member a] set to the given [param alpha] value.
[codeblocks]
[gdscript]
var red = Color(Color.RED, 0.2) # 20% opaque red.
[/gdscript]
[csharp]
var red = new Color(Colors.Red, 0.2f); // 20% opaque red.
[/csharp]
[/codeblocks]
</description>
</constructor>
<constructor name="Color">
<return type="Color" />
<param index="0" name="from" type="Color" />
<description>
Constructs a [Color] as a copy of the given [Color].
</description>
</constructor>
<constructor name="Color">
<return type="Color" />
<param index="0" name="code" type="String" />
<description>
Constructs a [Color] either from an HTML color code or from a standardized color name. The supported color names are the same as the constants.
</description>
</constructor>
<constructor name="Color">
<return type="Color" />
<param index="0" name="code" type="String" />
<param index="1" name="alpha" type="float" />
<description>
Constructs a [Color] either from an HTML color code or from a standardized color name, with [param alpha] on the range of 0.0 to 1.0. The supported color names are the same as the constants.
</description>
</constructor>
<constructor name="Color">
<return type="Color" />
<param index="0" name="r" type="float" />
<param index="1" name="g" type="float" />
<param index="2" name="b" type="float" />
<description>
Constructs a [Color] from RGB values, typically between 0.0 and 1.0. [member a] is set to 1.0.
[codeblocks]
[gdscript]
var color = Color(0.2, 1.0, 0.7) # Similar to `Color8(51, 255, 178, 255)`
[/gdscript]
[csharp]
var color = new Color(0.2f, 1.0f, 0.7f); // Similar to `Color.Color8(51, 255, 178, 255)`
[/csharp]
[/codeblocks]
</description>
</constructor>
<constructor name="Color">
<return type="Color" />
<param index="0" name="r" type="float" />
<param index="1" name="g" type="float" />
<param index="2" name="b" type="float" />
<param index="3" name="a" type="float" />
<description>
Constructs a [Color] from RGBA values, typically between 0.0 and 1.0.
[codeblocks]
[gdscript]
var color = Color(0.2, 1.0, 0.7, 0.8) # Similar to `Color8(51, 255, 178, 204)`
[/gdscript]
[csharp]
var color = new Color(0.2f, 1.0f, 0.7f, 0.8f); // Similar to `Color.Color8(51, 255, 178, 255, 204)`
[/csharp]
[/codeblocks]
</description>
</constructor>
</constructors>
<methods>
<method name="blend" qualifiers="const">
<return type="Color" />
<param index="0" name="over" type="Color" />
<description>
Returns a new color resulting from overlaying this color over the given color. In a painting program, you can imagine it as the [param over] color painted over this color (including alpha).
[codeblocks]
[gdscript]
var bg = Color(0.0, 1.0, 0.0, 0.5) # Green with alpha of 50%
var fg = Color(1.0, 0.0, 0.0, 0.5) # Red with alpha of 50%
var blended_color = bg.blend(fg) # Brown with alpha of 75%
[/gdscript]
[csharp]
var bg = new Color(0.0f, 1.0f, 0.0f, 0.5f); // Green with alpha of 50%
var fg = new Color(1.0f, 0.0f, 0.0f, 0.5f); // Red with alpha of 50%
Color blendedColor = bg.Blend(fg); // Brown with alpha of 75%
[/csharp]
[/codeblocks]
</description>
</method>
<method name="clamp" qualifiers="const">
<return type="Color" />
<param index="0" name="min" type="Color" default="Color(0, 0, 0, 0)" />
<param index="1" name="max" type="Color" default="Color(1, 1, 1, 1)" />
<description>
Returns a new color with all components clamped between the components of [param min] and [param max], by running [method @GlobalScope.clamp] on each component.
</description>
</method>
<method name="darkened" qualifiers="const">
<return type="Color" />
<param index="0" name="amount" type="float" />
<description>
Returns a new color resulting from making this color darker by the specified [param amount] (ratio from 0.0 to 1.0). See also [method lightened].
[codeblocks]
[gdscript]
var green = Color(0.0, 1.0, 0.0)
var darkgreen = green.darkened(0.2) # 20% darker than regular green
[/gdscript]
[csharp]
var green = new Color(0.0f, 1.0f, 0.0f);
Color darkgreen = green.Darkened(0.2f); // 20% darker than regular green
[/csharp]
[/codeblocks]
</description>
</method>
<method name="from_hsv" qualifiers="static">
<return type="Color" />
<param index="0" name="h" type="float" />
<param index="1" name="s" type="float" />
<param index="2" name="v" type="float" />
<param index="3" name="alpha" type="float" default="1.0" />
<description>
Constructs a color from an [url=https://en.wikipedia.org/wiki/HSL_and_HSV]HSV profile[/url]. The hue ([param h]), saturation ([param s]), and value ([param v]) are typically between 0.0 and 1.0.
[codeblocks]
[gdscript]
var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8)
[/gdscript]
[csharp]
var color = Color.FromHsv(0.58f, 0.5f, 0.79f, 0.8f);
[/csharp]
[/codeblocks]
</description>
</method>
<method name="from_ok_hsl" qualifiers="static">
<return type="Color" />
<param index="0" name="h" type="float" />
<param index="1" name="s" type="float" />
<param index="2" name="l" type="float" />
<param index="3" name="alpha" type="float" default="1.0" />
<description>
Constructs a color from an [url=https://bottosson.github.io/posts/colorpicker/]OK HSL profile[/url]. The hue ([param h]), saturation ([param s]), and lightness ([param l]) are typically between 0.0 and 1.0.
[codeblocks]
[gdscript]
var color = Color.from_ok_hsl(0.58, 0.5, 0.79, 0.8)
[/gdscript]
[csharp]
var color = Color.FromOkHsl(0.58f, 0.5f, 0.79f, 0.8f);
[/csharp]
[/codeblocks]
</description>
</method>
<method name="from_rgbe9995" qualifiers="static">
<return type="Color" />
<param index="0" name="rgbe" type="int" />
<description>
Decodes a [Color] from a RGBE9995 format integer. See [constant Image.FORMAT_RGBE9995].
</description>
</method>
<method name="from_string" qualifiers="static">
<return type="Color" />
<param index="0" name="str" type="String" />
<param index="1" name="default" type="Color" />
<description>
Creates a [Color] from the given string, which can be either an HTML color code or a named color (case-insensitive). Returns [param default] if the color cannot be inferred from the string.
</description>
</method>
<method name="get_luminance" qualifiers="const">
<return type="float" />
<description>
Returns the light intensity of the color, as a value between 0.0 and 1.0 (inclusive). This is useful when determining light or dark color. Colors with a luminance smaller than 0.5 can be generally considered dark.
[b]Note:[/b] [method get_luminance] relies on the color being in the linear color space to return an accurate relative luminance value. If the color is in the sRGB color space, use [method srgb_to_linear] to convert it to the linear color space first.
</description>
</method>
<method name="hex" qualifiers="static">
<return type="Color" />
<param index="0" name="hex" type="int" />
<description>
Returns the [Color] associated with the provided [param hex] integer in 32-bit RGBA format (8 bits per channel, alpha channel first).
In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix).
[codeblocks]
[gdscript]
var red = Color.hex(0xff0000ff)
var dark_cyan = Color.hex(0x008b8bff)
var my_color = Color.hex(0xbbefd2a4)
[/gdscript]
[csharp]
var red = new Color(0xff0000ff);
var dark_cyan = new Color(0x008b8bff);
var my_color = new Color(0xbbefd2a4);
[/csharp]
[/codeblocks]
</description>
</method>
<method name="hex64" qualifiers="static">
<return type="Color" />
<param index="0" name="hex" type="int" />
<description>
Returns the [Color] associated with the provided [param hex] integer in 64-bit RGBA format (16 bits per channel, alpha channel first).
In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix).
</description>
</method>
<method name="html" qualifiers="static">
<return type="Color" />
<param index="0" name="rgba" type="String" />
<description>
Returns a new color from [param rgba], an HTML hexadecimal color string. [param rgba] is not case-sensitive, and may be prefixed by a hash sign ([code]#[/code]).
[param rgba] must be a valid three-digit or six-digit hexadecimal color string, and may contain an alpha channel value. If [param rgba] does not contain an alpha channel value, an alpha channel value of 1.0 is applied. If [param rgba] is invalid, returns an empty color.
[codeblocks]
[gdscript]
var blue = Color.html("#0000ff") # blue is Color(0.0, 0.0, 1.0, 1.0)
var green = Color.html("#0F0") # green is Color(0.0, 1.0, 0.0, 1.0)
var col = Color.html("663399cc") # col is Color(0.4, 0.2, 0.6, 0.8)
[/gdscript]
[csharp]
var blue = Color.FromHtml("#0000ff"); // blue is Color(0.0, 0.0, 1.0, 1.0)
var green = Color.FromHtml("#0F0"); // green is Color(0.0, 1.0, 0.0, 1.0)
var col = Color.FromHtml("663399cc"); // col is Color(0.4, 0.2, 0.6, 0.8)
[/csharp]
[/codeblocks]
</description>
</method>
<method name="html_is_valid" qualifiers="static">
<return type="bool" />
<param index="0" name="color" type="String" />
<description>
Returns [code]true[/code] if [param color] is a valid HTML hexadecimal color string. The string must be a hexadecimal value (case-insensitive) of either 3, 4, 6 or 8 digits, and may be prefixed by a hash sign ([code]#[/code]). This method is identical to [method String.is_valid_html_color].
[codeblocks]
[gdscript]
Color.html_is_valid("#55aaFF") # Returns true
Color.html_is_valid("#55AAFF20") # Returns true
Color.html_is_valid("55AAFF") # Returns true
Color.html_is_valid("#F2C") # Returns true
Color.html_is_valid("#AABBC) # Returns false
Color.html_is_valid("#55aaFF5") # Returns false
[/gdscript]
[csharp]
Color.HtmlIsValid("#55AAFF"); // Returns true
Color.HtmlIsValid("#55AAFF20"); // Returns true
Color.HtmlIsValid("55AAFF"); // Returns true
Color.HtmlIsValid("#F2C"); // Returns true
Color.HtmlIsValid("#AABBC"); // Returns false
Color.HtmlIsValid("#55aaFF5"); // Returns false
[/csharp]
[/codeblocks]
</description>
</method>
<method name="inverted" qualifiers="const">
<return type="Color" />
<description>
Returns the color with its [member r], [member g], and [member b] components inverted ([code](1 - r, 1 - g, 1 - b, a)[/code]).
[codeblocks]
[gdscript]
var black = Color.WHITE.inverted()
var color = Color(0.3, 0.4, 0.9)
var inverted_color = color.inverted() # Equivalent to `Color(0.7, 0.6, 0.1)`
[/gdscript]
[csharp]
var black = Colors.White.Inverted();
var color = new Color(0.3f, 0.4f, 0.9f);
Color invertedColor = color.Inverted(); // Equivalent to `new Color(0.7f, 0.6f, 0.1f)`
[/csharp]
[/codeblocks]
</description>
</method>
<method name="is_equal_approx" qualifiers="const">
<return type="bool" />
<param index="0" name="to" type="Color" />
<description>
Returns [code]true[/code] if this color and [param to] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
</description>
</method>
<method name="lerp" qualifiers="const">
<return type="Color" />
<param index="0" name="to" type="Color" />
<param index="1" name="weight" type="float" />
<description>
Returns the linear interpolation between this color's components and [param to]'s components. The interpolation factor [param weight] should be between 0.0 and 1.0 (inclusive). See also [method @GlobalScope.lerp].
[codeblocks]
[gdscript]
var red = Color(1.0, 0.0, 0.0)
var aqua = Color(0.0, 1.0, 0.8)
red.lerp(aqua, 0.2) # Returns Color(0.8, 0.2, 0.16)
red.lerp(aqua, 0.5) # Returns Color(0.5, 0.5, 0.4)
red.lerp(aqua, 1.0) # Returns Color(0.0, 1.0, 0.8)
[/gdscript]
[csharp]
var red = new Color(1.0f, 0.0f, 0.0f);
var aqua = new Color(0.0f, 1.0f, 0.8f);
red.Lerp(aqua, 0.2f); // Returns Color(0.8f, 0.2f, 0.16f)
red.Lerp(aqua, 0.5f); // Returns Color(0.5f, 0.5f, 0.4f)
red.Lerp(aqua, 1.0f); // Returns Color(0.0f, 1.0f, 0.8f)
[/csharp]
[/codeblocks]
</description>
</method>
<method name="lightened" qualifiers="const">
<return type="Color" />
<param index="0" name="amount" type="float" />
<description>
Returns a new color resulting from making this color lighter by the specified [param amount], which should be a ratio from 0.0 to 1.0. See also [method darkened].
[codeblocks]
[gdscript]
var green = Color(0.0, 1.0, 0.0)
var light_green = green.lightened(0.2) # 20% lighter than regular green
[/gdscript]
[csharp]
var green = new Color(0.0f, 1.0f, 0.0f);
Color lightGreen = green.Lightened(0.2f); // 20% lighter than regular green
[/csharp]
[/codeblocks]
</description>
</method>
<method name="linear_to_srgb" qualifiers="const">
<return type="Color" />
<description>
Returns the color converted to the [url=https://en.wikipedia.org/wiki/SRGB]sRGB[/url] color space. This method assumes the original color is in the linear color space. See also [method srgb_to_linear] which performs the opposite operation.
</description>
</method>
<method name="srgb_to_linear" qualifiers="const">
<return type="Color" />
<description>
Returns the color converted to the linear color space. This method assumes the original color already is in the sRGB color space. See also [method linear_to_srgb] which performs the opposite operation.
</description>
</method>
<method name="to_abgr32" qualifiers="const">
<return type="int" />
<description>
Returns the color converted to a 32-bit integer in ABGR format (each component is 8 bits). ABGR is the reversed version of the default RGBA format.
[codeblocks]
[gdscript]
var color = Color(1, 0.5, 0.2)
print(color.to_abgr32()) # Prints 4281565439
[/gdscript]
[csharp]
var color = new Color(1.0f, 0.5f, 0.2f);
GD.Print(color.ToAbgr32()); // Prints 4281565439
[/csharp]
[/codeblocks]
</description>
</method>
<method name="to_abgr64" qualifiers="const">
<return type="int" />
<description>
Returns the color converted to a 64-bit integer in ABGR format (each component is 16 bits). ABGR is the reversed version of the default RGBA format.
[codeblocks]
[gdscript]
var color = Color(1, 0.5, 0.2)
print(color.to_abgr64()) # Prints -225178692812801
[/gdscript]
[csharp]
var color = new Color(1.0f, 0.5f, 0.2f);
GD.Print(color.ToAbgr64()); // Prints -225178692812801
[/csharp]
[/codeblocks]
</description>
</method>
<method name="to_argb32" qualifiers="const">
<return type="int" />
<description>
Returns the color converted to a 32-bit integer in ARGB format (each component is 8 bits). ARGB is more compatible with DirectX.
[codeblocks]
[gdscript]
var color = Color(1, 0.5, 0.2)
print(color.to_argb32()) # Prints 4294934323
[/gdscript]
[csharp]
var color = new Color(1.0f, 0.5f, 0.2f);
GD.Print(color.ToArgb32()); // Prints 4294934323
[/csharp]
[/codeblocks]
</description>
</method>
<method name="to_argb64" qualifiers="const">
<return type="int" />
<description>
Returns the color converted to a 64-bit integer in ARGB format (each component is 16 bits). ARGB is more compatible with DirectX.
[codeblocks]
[gdscript]
var color = Color(1, 0.5, 0.2)
print(color.to_argb64()) # Prints -2147470541
[/gdscript]
[csharp]
var color = new Color(1.0f, 0.5f, 0.2f);
GD.Print(color.ToArgb64()); // Prints -2147470541
[/csharp]
[/codeblocks]
</description>
</method>
<method name="to_html" qualifiers="const">
<return type="String" />
<param index="0" name="with_alpha" type="bool" default="true" />
<description>
Returns the color converted to an HTML hexadecimal color [String] in RGBA format, without the hash ([code]#[/code]) prefix.
Setting [param with_alpha] to [code]false[/code], excludes alpha from the hexadecimal string, using RGB format instead of RGBA format.
[codeblocks]
[gdscript]
var white = Color(1, 1, 1, 0.5)
var with_alpha = white.to_html() # Returns "ffffff7f"
var without_alpha = white.to_html(false) # Returns "ffffff"
[/gdscript]
[csharp]
var white = new Color(1, 1, 1, 0.5f);
string withAlpha = white.ToHtml(); // Returns "ffffff7f"
string withoutAlpha = white.ToHtml(false); // Returns "ffffff"
[/csharp]
[/codeblocks]
</description>
</method>
<method name="to_rgba32" qualifiers="const">
<return type="int" />
<description>
Returns the color converted to a 32-bit integer in RGBA format (each component is 8 bits). RGBA is Godot's default format.
[codeblocks]
[gdscript]
var color = Color(1, 0.5, 0.2)
print(color.to_rgba32()) # Prints 4286526463
[/gdscript]
[csharp]
var color = new Color(1, 0.5f, 0.2f);
GD.Print(color.ToRgba32()); // Prints 4286526463
[/csharp]
[/codeblocks]
</description>
</method>
<method name="to_rgba64" qualifiers="const">
<return type="int" />
<description>
Returns the color converted to a 64-bit integer in RGBA format (each component is 16 bits). RGBA is Godot's default format.
[codeblocks]
[gdscript]
var color = Color(1, 0.5, 0.2)
print(color.to_rgba64()) # Prints -140736629309441
[/gdscript]
[csharp]
var color = new Color(1, 0.5f, 0.2f);
GD.Print(color.ToRgba64()); // Prints -140736629309441
[/csharp]
[/codeblocks]
</description>
</method>
</methods>
<members>
<member name="a" type="float" setter="" getter="" default="1.0">
The color's alpha component, typically on the range of 0 to 1. A value of 0 means that the color is fully transparent. A value of 1 means that the color is fully opaque.
</member>
<member name="a8" type="int" setter="" getter="" default="255">
Wrapper for [member a] that uses the range 0 to 255, instead of 0 to 1.
</member>
<member name="b" type="float" setter="" getter="" default="0.0">
The color's blue component, typically on the range of 0 to 1.
</member>
<member name="b8" type="int" setter="" getter="" default="0">
Wrapper for [member b] that uses the range 0 to 255, instead of 0 to 1.
</member>
<member name="g" type="float" setter="" getter="" default="0.0">
The color's green component, typically on the range of 0 to 1.
</member>
<member name="g8" type="int" setter="" getter="" default="0">
Wrapper for [member g] that uses the range 0 to 255, instead of 0 to 1.
</member>
<member name="h" type="float" setter="" getter="" default="0.0">
The HSV hue of this color, on the range 0 to 1.
</member>
<member name="r" type="float" setter="" getter="" default="0.0">
The color's red component, typically on the range of 0 to 1.
</member>
<member name="r8" type="int" setter="" getter="" default="0">
Wrapper for [member r] that uses the range 0 to 255, instead of 0 to 1.
</member>
<member name="s" type="float" setter="" getter="" default="0.0">
The HSV saturation of this color, on the range 0 to 1.
</member>
<member name="v" type="float" setter="" getter="" default="0.0">
The HSV value (brightness) of this color, on the range 0 to 1.
</member>
</members>
<constants>
<constant name="ALICE_BLUE" value="Color(0.941176, 0.972549, 1, 1)">
Alice blue color.
</constant>
<constant name="ANTIQUE_WHITE" value="Color(0.980392, 0.921569, 0.843137, 1)">
Antique white color.
</constant>
<constant name="AQUA" value="Color(0, 1, 1, 1)">
Aqua color.
</constant>
<constant name="AQUAMARINE" value="Color(0.498039, 1, 0.831373, 1)">
Aquamarine color.
</constant>
<constant name="AZURE" value="Color(0.941176, 1, 1, 1)">
Azure color.
</constant>
<constant name="BEIGE" value="Color(0.960784, 0.960784, 0.862745, 1)">
Beige color.
</constant>
<constant name="BISQUE" value="Color(1, 0.894118, 0.768627, 1)">
Bisque color.
</constant>
<constant name="BLACK" value="Color(0, 0, 0, 1)">
Black color. In GDScript, this is the default value of any color.
</constant>
<constant name="BLANCHED_ALMOND" value="Color(1, 0.921569, 0.803922, 1)">
Blanched almond color.
</constant>
<constant name="BLUE" value="Color(0, 0, 1, 1)">
Blue color.
</constant>
<constant name="BLUE_VIOLET" value="Color(0.541176, 0.168627, 0.886275, 1)">
Blue violet color.
</constant>
<constant name="BROWN" value="Color(0.647059, 0.164706, 0.164706, 1)">
Brown color.
</constant>
<constant name="BURLYWOOD" value="Color(0.870588, 0.721569, 0.529412, 1)">
Burlywood color.
</constant>
<constant name="CADET_BLUE" value="Color(0.372549, 0.619608, 0.627451, 1)">
Cadet blue color.
</constant>
<constant name="CHARTREUSE" value="Color(0.498039, 1, 0, 1)">
Chartreuse color.
</constant>
<constant name="CHOCOLATE" value="Color(0.823529, 0.411765, 0.117647, 1)">
Chocolate color.
</constant>
<constant name="CORAL" value="Color(1, 0.498039, 0.313726, 1)">
Coral color.
</constant>
<constant name="CORNFLOWER_BLUE" value="Color(0.392157, 0.584314, 0.929412, 1)">
Cornflower blue color.
</constant>
<constant name="CORNSILK" value="Color(1, 0.972549, 0.862745, 1)">
Cornsilk color.
</constant>
<constant name="CRIMSON" value="Color(0.862745, 0.0784314, 0.235294, 1)">
Crimson color.
</constant>
<constant name="CYAN" value="Color(0, 1, 1, 1)">
Cyan color.
</constant>
<constant name="DARK_BLUE" value="Color(0, 0, 0.545098, 1)">
Dark blue color.
</constant>
<constant name="DARK_CYAN" value="Color(0, 0.545098, 0.545098, 1)">
Dark cyan color.
</constant>
<constant name="DARK_GOLDENROD" value="Color(0.721569, 0.52549, 0.0431373, 1)">
Dark goldenrod color.
</constant>
<constant name="DARK_GRAY" value="Color(0.662745, 0.662745, 0.662745, 1)">
Dark gray color.
</constant>
<constant name="DARK_GREEN" value="Color(0, 0.392157, 0, 1)">
Dark green color.
</constant>
<constant name="DARK_KHAKI" value="Color(0.741176, 0.717647, 0.419608, 1)">
Dark khaki color.
</constant>
<constant name="DARK_MAGENTA" value="Color(0.545098, 0, 0.545098, 1)">
Dark magenta color.
</constant>
<constant name="DARK_OLIVE_GREEN" value="Color(0.333333, 0.419608, 0.184314, 1)">
Dark olive green color.
</constant>
<constant name="DARK_ORANGE" value="Color(1, 0.54902, 0, 1)">
Dark orange color.
</constant>
<constant name="DARK_ORCHID" value="Color(0.6, 0.196078, 0.8, 1)">
Dark orchid color.
</constant>
<constant name="DARK_RED" value="Color(0.545098, 0, 0, 1)">
Dark red color.
</constant>
<constant name="DARK_SALMON" value="Color(0.913725, 0.588235, 0.478431, 1)">
Dark salmon color.
</constant>
<constant name="DARK_SEA_GREEN" value="Color(0.560784, 0.737255, 0.560784, 1)">
Dark sea green color.
</constant>
<constant name="DARK_SLATE_BLUE" value="Color(0.282353, 0.239216, 0.545098, 1)">
Dark slate blue color.
</constant>
<constant name="DARK_SLATE_GRAY" value="Color(0.184314, 0.309804, 0.309804, 1)">
Dark slate gray color.
</constant>
<constant name="DARK_TURQUOISE" value="Color(0, 0.807843, 0.819608, 1)">
Dark turquoise color.
</constant>
<constant name="DARK_VIOLET" value="Color(0.580392, 0, 0.827451, 1)">
Dark violet color.
</constant>
<constant name="DEEP_PINK" value="Color(1, 0.0784314, 0.576471, 1)">
Deep pink color.
</constant>
<constant name="DEEP_SKY_BLUE" value="Color(0, 0.74902, 1, 1)">
Deep sky blue color.
</constant>
<constant name="DIM_GRAY" value="Color(0.411765, 0.411765, 0.411765, 1)">
Dim gray color.
</constant>
<constant name="DODGER_BLUE" value="Color(0.117647, 0.564706, 1, 1)">
Dodger blue color.
</constant>
<constant name="FIREBRICK" value="Color(0.698039, 0.133333, 0.133333, 1)">
Firebrick color.
</constant>
<constant name="FLORAL_WHITE" value="Color(1, 0.980392, 0.941176, 1)">
Floral white color.
</constant>
<constant name="FOREST_GREEN" value="Color(0.133333, 0.545098, 0.133333, 1)">
Forest green color.
</constant>
<constant name="FUCHSIA" value="Color(1, 0, 1, 1)">
Fuchsia color.
</constant>
<constant name="GAINSBORO" value="Color(0.862745, 0.862745, 0.862745, 1)">
Gainsboro color.
</constant>
<constant name="GHOST_WHITE" value="Color(0.972549, 0.972549, 1, 1)">
Ghost white color.
</constant>
<constant name="GOLD" value="Color(1, 0.843137, 0, 1)">
Gold color.
</constant>
<constant name="GOLDENROD" value="Color(0.854902, 0.647059, 0.12549, 1)">
Goldenrod color.
</constant>
<constant name="GRAY" value="Color(0.745098, 0.745098, 0.745098, 1)">
Gray color.
</constant>
<constant name="GREEN" value="Color(0, 1, 0, 1)">
Green color.
</constant>
<constant name="GREEN_YELLOW" value="Color(0.678431, 1, 0.184314, 1)">
Green yellow color.
</constant>
<constant name="HONEYDEW" value="Color(0.941176, 1, 0.941176, 1)">
Honeydew color.
</constant>
<constant name="HOT_PINK" value="Color(1, 0.411765, 0.705882, 1)">
Hot pink color.
</constant>
<constant name="INDIAN_RED" value="Color(0.803922, 0.360784, 0.360784, 1)">
Indian red color.
</constant>
<constant name="INDIGO" value="Color(0.294118, 0, 0.509804, 1)">
Indigo color.
</constant>
<constant name="IVORY" value="Color(1, 1, 0.941176, 1)">
Ivory color.
</constant>
<constant name="KHAKI" value="Color(0.941176, 0.901961, 0.54902, 1)">
Khaki color.
</constant>
<constant name="LAVENDER" value="Color(0.901961, 0.901961, 0.980392, 1)">
Lavender color.
</constant>
<constant name="LAVENDER_BLUSH" value="Color(1, 0.941176, 0.960784, 1)">
Lavender blush color.
</constant>
<constant name="LAWN_GREEN" value="Color(0.486275, 0.988235, 0, 1)">
Lawn green color.
</constant>
<constant name="LEMON_CHIFFON" value="Color(1, 0.980392, 0.803922, 1)">
Lemon chiffon color.
</constant>
<constant name="LIGHT_BLUE" value="Color(0.678431, 0.847059, 0.901961, 1)">
Light blue color.
</constant>
<constant name="LIGHT_CORAL" value="Color(0.941176, 0.501961, 0.501961, 1)">
Light coral color.
</constant>
<constant name="LIGHT_CYAN" value="Color(0.878431, 1, 1, 1)">
Light cyan color.
</constant>
<constant name="LIGHT_GOLDENROD" value="Color(0.980392, 0.980392, 0.823529, 1)">
Light goldenrod color.
</constant>
<constant name="LIGHT_GRAY" value="Color(0.827451, 0.827451, 0.827451, 1)">
Light gray color.
</constant>
<constant name="LIGHT_GREEN" value="Color(0.564706, 0.933333, 0.564706, 1)">
Light green color.
</constant>
<constant name="LIGHT_PINK" value="Color(1, 0.713726, 0.756863, 1)">
Light pink color.
</constant>
<constant name="LIGHT_SALMON" value="Color(1, 0.627451, 0.478431, 1)">
Light salmon color.
</constant>
<constant name="LIGHT_SEA_GREEN" value="Color(0.12549, 0.698039, 0.666667, 1)">
Light sea green color.
</constant>
<constant name="LIGHT_SKY_BLUE" value="Color(0.529412, 0.807843, 0.980392, 1)">
Light sky blue color.
</constant>
<constant name="LIGHT_SLATE_GRAY" value="Color(0.466667, 0.533333, 0.6, 1)">
Light slate gray color.
</constant>
<constant name="LIGHT_STEEL_BLUE" value="Color(0.690196, 0.768627, 0.870588, 1)">
Light steel blue color.
</constant>
<constant name="LIGHT_YELLOW" value="Color(1, 1, 0.878431, 1)">
Light yellow color.
</constant>
<constant name="LIME" value="Color(0, 1, 0, 1)">
Lime color.
</constant>
<constant name="LIME_GREEN" value="Color(0.196078, 0.803922, 0.196078, 1)">
Lime green color.
</constant>
<constant name="LINEN" value="Color(0.980392, 0.941176, 0.901961, 1)">
Linen color.
</constant>
<constant name="MAGENTA" value="Color(1, 0, 1, 1)">
Magenta color.
</constant>
<constant name="MAROON" value="Color(0.690196, 0.188235, 0.376471, 1)">
Maroon color.
</constant>
<constant name="MEDIUM_AQUAMARINE" value="Color(0.4, 0.803922, 0.666667, 1)">
Medium aquamarine color.
</constant>
<constant name="MEDIUM_BLUE" value="Color(0, 0, 0.803922, 1)">
Medium blue color.
</constant>
<constant name="MEDIUM_ORCHID" value="Color(0.729412, 0.333333, 0.827451, 1)">
Medium orchid color.
</constant>
<constant name="MEDIUM_PURPLE" value="Color(0.576471, 0.439216, 0.858824, 1)">
Medium purple color.
</constant>
<constant name="MEDIUM_SEA_GREEN" value="Color(0.235294, 0.701961, 0.443137, 1)">
Medium sea green color.
</constant>
<constant name="MEDIUM_SLATE_BLUE" value="Color(0.482353, 0.407843, 0.933333, 1)">
Medium slate blue color.
</constant>
<constant name="MEDIUM_SPRING_GREEN" value="Color(0, 0.980392, 0.603922, 1)">
Medium spring green color.
</constant>
<constant name="MEDIUM_TURQUOISE" value="Color(0.282353, 0.819608, 0.8, 1)">
Medium turquoise color.
</constant>
<constant name="MEDIUM_VIOLET_RED" value="Color(0.780392, 0.0823529, 0.521569, 1)">
Medium violet red color.
</constant>
<constant name="MIDNIGHT_BLUE" value="Color(0.0980392, 0.0980392, 0.439216, 1)">
Midnight blue color.
</constant>
<constant name="MINT_CREAM" value="Color(0.960784, 1, 0.980392, 1)">
Mint cream color.
</constant>
<constant name="MISTY_ROSE" value="Color(1, 0.894118, 0.882353, 1)">
Misty rose color.
</constant>
<constant name="MOCCASIN" value="Color(1, 0.894118, 0.709804, 1)">
Moccasin color.
</constant>
<constant name="NAVAJO_WHITE" value="Color(1, 0.870588, 0.678431, 1)">
Navajo white color.
</constant>
<constant name="NAVY_BLUE" value="Color(0, 0, 0.501961, 1)">
Navy blue color.
</constant>
<constant name="OLD_LACE" value="Color(0.992157, 0.960784, 0.901961, 1)">
Old lace color.
</constant>
<constant name="OLIVE" value="Color(0.501961, 0.501961, 0, 1)">
Olive color.
</constant>
<constant name="OLIVE_DRAB" value="Color(0.419608, 0.556863, 0.137255, 1)">
Olive drab color.
</constant>
<constant name="ORANGE" value="Color(1, 0.647059, 0, 1)">
Orange color.
</constant>
<constant name="ORANGE_RED" value="Color(1, 0.270588, 0, 1)">
Orange red color.
</constant>
<constant name="ORCHID" value="Color(0.854902, 0.439216, 0.839216, 1)">
Orchid color.
</constant>
<constant name="PALE_GOLDENROD" value="Color(0.933333, 0.909804, 0.666667, 1)">
Pale goldenrod color.
</constant>
<constant name="PALE_GREEN" value="Color(0.596078, 0.984314, 0.596078, 1)">
Pale green color.
</constant>
<constant name="PALE_TURQUOISE" value="Color(0.686275, 0.933333, 0.933333, 1)">
Pale turquoise color.
</constant>
<constant name="PALE_VIOLET_RED" value="Color(0.858824, 0.439216, 0.576471, 1)">
Pale violet red color.
</constant>
<constant name="PAPAYA_WHIP" value="Color(1, 0.937255, 0.835294, 1)">
Papaya whip color.
</constant>
<constant name="PEACH_PUFF" value="Color(1, 0.854902, 0.72549, 1)">
Peach puff color.
</constant>
<constant name="PERU" value="Color(0.803922, 0.521569, 0.247059, 1)">
Peru color.
</constant>
<constant name="PINK" value="Color(1, 0.752941, 0.796078, 1)">
Pink color.
</constant>
<constant name="PLUM" value="Color(0.866667, 0.627451, 0.866667, 1)">
Plum color.
</constant>
<constant name="POWDER_BLUE" value="Color(0.690196, 0.878431, 0.901961, 1)">
Powder blue color.
</constant>
<constant name="PURPLE" value="Color(0.627451, 0.12549, 0.941176, 1)">
Purple color.
</constant>
<constant name="REBECCA_PURPLE" value="Color(0.4, 0.2, 0.6, 1)">
Rebecca purple color.
</constant>
<constant name="RED" value="Color(1, 0, 0, 1)">
Red color.
</constant>
<constant name="ROSY_BROWN" value="Color(0.737255, 0.560784, 0.560784, 1)">
Rosy brown color.
</constant>
<constant name="ROYAL_BLUE" value="Color(0.254902, 0.411765, 0.882353, 1)">
Royal blue color.
</constant>
<constant name="SADDLE_BROWN" value="Color(0.545098, 0.270588, 0.0745098, 1)">
Saddle brown color.
</constant>
<constant name="SALMON" value="Color(0.980392, 0.501961, 0.447059, 1)">
Salmon color.
</constant>
<constant name="SANDY_BROWN" value="Color(0.956863, 0.643137, 0.376471, 1)">
Sandy brown color.
</constant>
<constant name="SEA_GREEN" value="Color(0.180392, 0.545098, 0.341176, 1)">
Sea green color.
</constant>
<constant name="SEASHELL" value="Color(1, 0.960784, 0.933333, 1)">
Seashell color.
</constant>
<constant name="SIENNA" value="Color(0.627451, 0.321569, 0.176471, 1)">
Sienna color.
</constant>
<constant name="SILVER" value="Color(0.752941, 0.752941, 0.752941, 1)">
Silver color.
</constant>
<constant name="SKY_BLUE" value="Color(0.529412, 0.807843, 0.921569, 1)">
Sky blue color.
</constant>
<constant name="SLATE_BLUE" value="Color(0.415686, 0.352941, 0.803922, 1)">
Slate blue color.
</constant>
<constant name="SLATE_GRAY" value="Color(0.439216, 0.501961, 0.564706, 1)">
Slate gray color.
</constant>
<constant name="SNOW" value="Color(1, 0.980392, 0.980392, 1)">
Snow color.
</constant>
<constant name="SPRING_GREEN" value="Color(0, 1, 0.498039, 1)">
Spring green color.
</constant>
<constant name="STEEL_BLUE" value="Color(0.27451, 0.509804, 0.705882, 1)">
Steel blue color.
</constant>
<constant name="TAN" value="Color(0.823529, 0.705882, 0.54902, 1)">
Tan color.
</constant>
<constant name="TEAL" value="Color(0, 0.501961, 0.501961, 1)">
Teal color.
</constant>
<constant name="THISTLE" value="Color(0.847059, 0.74902, 0.847059, 1)">
Thistle color.
</constant>
<constant name="TOMATO" value="Color(1, 0.388235, 0.278431, 1)">
Tomato color.
</constant>
<constant name="TRANSPARENT" value="Color(1, 1, 1, 0)">
Transparent color (white with zero alpha).
</constant>
<constant name="TURQUOISE" value="Color(0.25098, 0.878431, 0.815686, 1)">
Turquoise color.
</constant>
<constant name="VIOLET" value="Color(0.933333, 0.509804, 0.933333, 1)">
Violet color.
</constant>
<constant name="WEB_GRAY" value="Color(0.501961, 0.501961, 0.501961, 1)">
Web gray color.
</constant>
<constant name="WEB_GREEN" value="Color(0, 0.501961, 0, 1)">
Web green color.
</constant>
<constant name="WEB_MAROON" value="Color(0.501961, 0, 0, 1)">
Web maroon color.
</constant>
<constant name="WEB_PURPLE" value="Color(0.501961, 0, 0.501961, 1)">
Web purple color.
</constant>
<constant name="WHEAT" value="Color(0.960784, 0.870588, 0.701961, 1)">
Wheat color.
</constant>
<constant name="WHITE" value="Color(1, 1, 1, 1)">
White color.
</constant>
<constant name="WHITE_SMOKE" value="Color(0.960784, 0.960784, 0.960784, 1)">
White smoke color.
</constant>
<constant name="YELLOW" value="Color(1, 1, 0, 1)">
Yellow color.
</constant>
<constant name="YELLOW_GREEN" value="Color(0.603922, 0.803922, 0.196078, 1)">
Yellow green color.
</constant>
</constants>
<operators>
<operator name="operator !=">
<return type="bool" />
<param index="0" name="right" type="Color" />
<description>
Returns [code]true[/code] if the colors are not exactly equal.
[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
</description>
</operator>
<operator name="operator *">
<return type="Color" />
<param index="0" name="right" type="Color" />
<description>
Multiplies each component of the [Color] by the components of the given [Color].
</description>
</operator>
<operator name="operator *">
<return type="Color" />
<param index="0" name="right" type="float" />
<description>
Multiplies each component of the [Color] by the given [float].
</description>
</operator>
<operator name="operator *">
<return type="Color" />
<param index="0" name="right" type="int" />
<description>
Multiplies each component of the [Color] by the given [int].
</description>
</operator>
<operator name="operator +">
<return type="Color" />
<param index="0" name="right" type="Color" />
<description>
Adds each component of the [Color] with the components of the given [Color].
</description>
</operator>
<operator name="operator -">
<return type="Color" />
<param index="0" name="right" type="Color" />
<description>
Subtracts each component of the [Color] by the components of the given [Color].
</description>
</operator>
<operator name="operator /">
<return type="Color" />
<param index="0" name="right" type="Color" />
<description>
Divides each component of the [Color] by the components of the given [Color].
</description>
</operator>
<operator name="operator /">
<return type="Color" />
<param index="0" name="right" type="float" />
<description>
Divides each component of the [Color] by the given [float].
</description>
</operator>
<operator name="operator /">
<return type="Color" />
<param index="0" name="right" type="int" />
<description>
Divides each component of the [Color] by the given [int].
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<param index="0" name="right" type="Color" />
<description>
Returns [code]true[/code] if the colors are exactly equal.
[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
</description>
</operator>
<operator name="operator []">
<return type="float" />
<param index="0" name="index" type="int" />
<description>
Access color components using their index. [code][0][/code] is equivalent to [member r], [code][1][/code] is equivalent to [member g], [code][2][/code] is equivalent to [member b], and [code][3][/code] is equivalent to [member a].
</description>
</operator>
<operator name="operator unary+">
<return type="Color" />
<description>
Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable.
</description>
</operator>
<operator name="operator unary-">
<return type="Color" />
<description>
Inverts the given color. This is equivalent to [code]Color.WHITE - c[/code] or [code]Color(1 - c.r, 1 - c.g, 1 - c.b, 1 - c.a)[/code]. Unlike with [method inverted], the [member a] component is inverted, too.
</description>
</operator>
</operators>
</class>