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2d
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Merge pull request #65591 from MewPurPur/area-overlapping-function
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2022-09-13 10:58:55 +02:00 |
3d
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Validate physical light units in GI classes.
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2022-09-14 17:39:25 -07:00 |
animation
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Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
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2022-09-06 19:00:33 +02:00 |
audio
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Fix AudioStreamPlayer not resuming after returning to SceneTree
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2022-09-05 16:52:46 +02:00 |
debugger
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Swap arguments of ResourceSaver.save()
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2022-07-29 19:53:09 +02:00 |
gui
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Add configuration warning to GraphEdit regarding future refactoring
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2022-09-14 18:09:21 +02:00 |
main
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Add ability to flag classes as experimental or deprecated.
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2022-09-11 00:11:33 +01:00 |
resources
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2D and 3D Skeleton modification docs, and small fixes.
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2022-09-14 15:07:45 -07:00 |
theme
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Un-defer the initial theme changed notification
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2022-09-02 23:44:23 +03:00 |
property_utils.cpp
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Cleanup and move char functions to the char_utils.h header.
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2022-02-04 11:35:01 +02:00 |
property_utils.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
register_scene_types.cpp
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Add compatibility class for VisualShaderNodeFloatUniform
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2022-09-06 08:04:46 +03:00 |
register_scene_types.h
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Add ThemeDB, expose previously static Theme methods
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2022-08-26 19:23:05 +03:00 |
scene_string_names.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
scene_string_names.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
SCsub
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Add ThemeDB, expose previously static Theme methods
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2022-08-26 19:23:05 +03:00 |