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area.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
area.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
arvr_nodes.cpp
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Merge pull request #35406 from lawnjelly/ortho-shadow
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2020-01-22 22:02:09 +01:00 |
arvr_nodes.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
audio_stream_player_3d.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
audio_stream_player_3d.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
baked_lightmap.cpp
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GIProbes working.
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2020-02-11 12:03:20 +01:00 |
baked_lightmap.h
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GIProbes working.
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2020-02-11 12:03:20 +01:00 |
bone_attachment.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
bone_attachment.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
camera.cpp
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Change CameraMatrix::get_viewport_size to get_viewport_half_extents
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2020-01-22 18:22:00 +00:00 |
camera.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
collision_object.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
collision_object.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
collision_polygon.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
collision_polygon.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
collision_shape.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
collision_shape.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
cpu_particles.cpp
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Fixed 2D and 3D CPU Particles
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2020-02-11 12:03:50 +01:00 |
cpu_particles.h
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Validate input in (CPU)Particles set_emission_shape()
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2020-01-16 11:08:51 +01:00 |
gi_probe.cpp
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Fix export template compilation
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2020-02-11 12:04:31 +01:00 |
gi_probe.h
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AO support for GIProbe (right on time for Godot Sprint!)
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2020-02-11 12:03:55 +01:00 |
immediate_geometry.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
immediate_geometry.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
interpolated_camera.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
interpolated_camera.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
light.cpp
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Directional lights and shadow mapping are functional.
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2020-02-11 12:01:20 +01:00 |
light.h
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Directional lights and shadow mapping are functional.
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2020-02-11 12:01:20 +01:00 |
listener.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
listener.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
mesh_instance.cpp
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Modernized default 3D material, fixes material bugs.
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2020-02-11 12:01:24 +01:00 |
mesh_instance.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
multimesh_instance.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
multimesh_instance.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
navigation_agent.cpp
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Documented the new NavigationServer and all its associated nodes (2D and 3D)
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2020-02-10 15:24:06 +01:00 |
navigation_agent.h
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Documented the new NavigationServer and all its associated nodes (2D and 3D)
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2020-02-10 15:24:06 +01:00 |
navigation_mesh_instance.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
navigation_mesh_instance.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
navigation_obstacle.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
navigation_obstacle.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
navigation.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
navigation.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
particles.cpp
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Modernized default 3D material, fixes material bugs.
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2020-02-11 12:01:24 +01:00 |
particles.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
path.cpp
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Allow greater values in unit_offset
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2020-01-24 14:40:33 +01:00 |
path.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
physics_body.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
physics_body.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
physics_joint.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
physics_joint.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
position_3d.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
position_3d.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
proximity_group.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
proximity_group.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
ray_cast.cpp
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Modernized default 3D material, fixes material bugs.
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2020-02-11 12:01:24 +01:00 |
ray_cast.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
reflection_probe.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
reflection_probe.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
remote_transform.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
remote_transform.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
SCsub
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SCons: Fix uses of [].append instead of env.add_source_files()
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2019-07-22 15:08:32 +02:00 |
skeleton.cpp
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Untested support for compute shaders
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2020-02-11 12:02:34 +01:00 |
skeleton.h
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Added feature to move physical bones with skeleton when not simulating physics
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2020-02-08 09:52:58 +01:00 |
soft_body.cpp
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
soft_body.h
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Make softbody completelly stiff to attachment point
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2020-02-09 10:18:11 +01:00 |
spatial_velocity_tracker.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
spatial_velocity_tracker.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
spatial.cpp
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Fixes crash in Spatial::notification
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2020-01-25 13:16:51 +08:00 |
spatial.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
spring_arm.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
spring_arm.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
sprite_3d.cpp
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Modernized default 3D material, fixes material bugs.
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2020-02-11 12:01:24 +01:00 |
sprite_3d.h
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Modernized default 3D material, fixes material bugs.
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2020-02-11 12:01:24 +01:00 |
vehicle_body.cpp
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Several fixes to 3D rendering, and multimesh implementation.
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2020-02-11 12:01:22 +01:00 |
vehicle_body.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
visibility_notifier.cpp
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Fix wrong disconnect in callback in VisibilityNotifier 3D
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2020-01-02 15:09:26 +01:00 |
visibility_notifier.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
visual_instance.cpp
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Dynamic object support for GI Probes (a bit buggy still)
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2020-02-11 12:03:52 +01:00 |
visual_instance.h
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Dynamic object support for GI Probes (a bit buggy still)
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2020-02-11 12:03:52 +01:00 |
voxelizer.cpp
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GIProbe now generates a distance field on bake using CPU, for better compatibility
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2020-02-11 12:03:54 +01:00 |
voxelizer.h
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GIProbe now generates a distance field on bake using CPU, for better compatibility
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2020-02-11 12:03:54 +01:00 |
world_environment.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
world_environment.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |