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Using `char wmclass[] = "Godot"` causes `xprop` to report the following for WM_CLASS: `WM_CLASS(STRING) = "\200\326\322\365\377\177", "\200\326\322\365\377\177"` This makes the Unity window manager fail to connect the running app with the icon on the launcher. |
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.. | ||
export | ||
context_gl_x11.cpp | ||
context_gl_x11.h | ||
detect.py | ||
godot_x11.cpp | ||
key_mapping_x11.cpp | ||
key_mapping_x11.h | ||
logo.png | ||
os_x11.cpp | ||
os_x11.h | ||
platform_config.h | ||
SCsub |