godot/scene/main/multiplayer_api.h
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

116 lines
5.7 KiB
C++

/**************************************************************************/
/* multiplayer_api.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MULTIPLAYER_API_H
#define MULTIPLAYER_API_H
#include "core/object/ref_counted.h"
#include "scene/main/multiplayer_peer.h"
class MultiplayerAPI : public RefCounted {
GDCLASS(MultiplayerAPI, RefCounted);
private:
static StringName default_interface;
protected:
static void _bind_methods();
Error _rpc_bind(int p_peer, Object *p_obj, const StringName &p_method, Array args = Array());
public:
enum RPCMode {
RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
RPC_MODE_ANY_PEER, // Any peer can call this RPC
RPC_MODE_AUTHORITY, // Only the node's multiplayer authority (server by default) can call this RPC
};
static Ref<MultiplayerAPI> create_default_interface();
static void set_default_interface(const StringName &p_interface);
static StringName get_default_interface();
static Error encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len, bool p_allow_object_decoding);
static Error decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len, bool p_allow_object_decoding);
static Error encode_and_compress_variants(const Variant **p_variants, int p_count, uint8_t *p_buffer, int &r_len, bool *r_raw = nullptr, bool p_allow_object_decoding = false);
static Error decode_and_decompress_variants(Vector<Variant> &r_variants, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw = false, bool p_allow_object_decoding = false);
virtual Error poll() = 0;
virtual void set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) = 0;
virtual Ref<MultiplayerPeer> get_multiplayer_peer() = 0;
virtual int get_unique_id() = 0;
virtual Vector<int> get_peer_ids() = 0;
virtual Error rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) = 0;
virtual int get_remote_sender_id() = 0;
virtual Error object_configuration_add(Object *p_object, Variant p_config) = 0;
virtual Error object_configuration_remove(Object *p_object, Variant p_config) = 0;
bool has_multiplayer_peer() { return get_multiplayer_peer().is_valid(); }
bool is_server() { return get_unique_id() == MultiplayerPeer::TARGET_PEER_SERVER; }
MultiplayerAPI() {}
virtual ~MultiplayerAPI() {}
};
VARIANT_ENUM_CAST(MultiplayerAPI::RPCMode);
class MultiplayerAPIExtension : public MultiplayerAPI {
GDCLASS(MultiplayerAPIExtension, MultiplayerAPI);
protected:
static void _bind_methods();
public:
virtual Error poll() override;
virtual void set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) override;
virtual Ref<MultiplayerPeer> get_multiplayer_peer() override;
virtual int get_unique_id() override;
virtual Vector<int> get_peer_ids() override;
virtual Error rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) override;
virtual int get_remote_sender_id() override;
virtual Error object_configuration_add(Object *p_object, Variant p_config) override;
virtual Error object_configuration_remove(Object *p_object, Variant p_config) override;
// Extensions
GDVIRTUAL0R(int, _poll);
GDVIRTUAL1(_set_multiplayer_peer, Ref<MultiplayerPeer>);
GDVIRTUAL0R(Ref<MultiplayerPeer>, _get_multiplayer_peer);
GDVIRTUAL0RC(int, _get_unique_id);
GDVIRTUAL0RC(PackedInt32Array, _get_peer_ids);
GDVIRTUAL4R(int, _rpc, int, Object *, StringName, Array);
GDVIRTUAL0RC(int, _get_remote_sender_id);
GDVIRTUAL2R(int, _object_configuration_add, Object *, Variant);
GDVIRTUAL2R(int, _object_configuration_remove, Object *, Variant);
};
#endif // MULTIPLAYER_API_H