godot/doc
Sai Nane 15f6984675 Fix check in Object._ValidateProperty example
The GDScript version above makes the `number` property read only whenever
`is_number_editable` is false.

```gdscript
func _validate_property(property: Dictionary):
	if property.name == "number" and not is_number_editable:
		property.usage |= PROPERTY_USAGE_READ_ONLY
```

The C# version is similar, but omits the negation, so the Number property is
made read only whenever `is_number_editable` is true.

This adds the negation to the C# example, making it match the GDScript
example.
2024-08-09 19:08:27 +00:00
..
classes Fix check in Object._ValidateProperty example 2024-08-09 19:08:27 +00:00
tools Class reference: Add self-links to methods, properties, etc. 2024-05-26 09:54:17 +02:00
translations i18n: Sync translations with Weblate 2024-07-31 17:56:37 +02:00
class.xsd Documentation: Add support for deprecated/experimental messages 2024-02-15 15:59:50 +03:00
Doxyfile
Makefile Fix translation po file not found when make rst 2023-11-19 11:29:46 +08:00