mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 14:12:51 +00:00
289 lines
10 KiB
C++
289 lines
10 KiB
C++
/**************************************************************************/
|
|
/* editor_paths.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "editor_paths.h"
|
|
|
|
#include "core/config/engine.h"
|
|
#include "core/config/project_settings.h"
|
|
#include "core/io/dir_access.h"
|
|
#include "core/os/os.h"
|
|
#include "main/main.h"
|
|
|
|
EditorPaths *EditorPaths::singleton = nullptr;
|
|
|
|
bool EditorPaths::are_paths_valid() const {
|
|
return paths_valid;
|
|
}
|
|
|
|
String EditorPaths::get_data_dir() const {
|
|
return data_dir;
|
|
}
|
|
|
|
String EditorPaths::get_config_dir() const {
|
|
return config_dir;
|
|
}
|
|
|
|
String EditorPaths::get_cache_dir() const {
|
|
return cache_dir;
|
|
}
|
|
|
|
String EditorPaths::get_project_data_dir() const {
|
|
return project_data_dir;
|
|
}
|
|
|
|
bool EditorPaths::is_self_contained() const {
|
|
return self_contained;
|
|
}
|
|
|
|
String EditorPaths::get_self_contained_file() const {
|
|
return self_contained_file;
|
|
}
|
|
|
|
String EditorPaths::get_export_templates_dir() const {
|
|
return get_data_dir().path_join(export_templates_folder);
|
|
}
|
|
|
|
String EditorPaths::get_debug_keystore_path() const {
|
|
#ifdef ANDROID_ENABLED
|
|
return "assets://keystores/debug.keystore";
|
|
#else
|
|
return get_data_dir().path_join("keystores/debug.keystore");
|
|
#endif
|
|
}
|
|
|
|
String EditorPaths::get_project_settings_dir() const {
|
|
return get_project_data_dir().path_join("editor");
|
|
}
|
|
|
|
String EditorPaths::get_text_editor_themes_dir() const {
|
|
return get_config_dir().path_join(text_editor_themes_folder);
|
|
}
|
|
|
|
String EditorPaths::get_script_templates_dir() const {
|
|
return get_config_dir().path_join(script_templates_folder);
|
|
}
|
|
|
|
String EditorPaths::get_project_script_templates_dir() const {
|
|
return GLOBAL_GET("editor/script/templates_search_path");
|
|
}
|
|
|
|
String EditorPaths::get_feature_profiles_dir() const {
|
|
return get_config_dir().path_join(feature_profiles_folder);
|
|
}
|
|
|
|
void EditorPaths::create() {
|
|
memnew(EditorPaths);
|
|
}
|
|
|
|
void EditorPaths::free() {
|
|
ERR_FAIL_NULL(singleton);
|
|
memdelete(singleton);
|
|
}
|
|
|
|
void EditorPaths::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_data_dir"), &EditorPaths::get_data_dir);
|
|
ClassDB::bind_method(D_METHOD("get_config_dir"), &EditorPaths::get_config_dir);
|
|
ClassDB::bind_method(D_METHOD("get_cache_dir"), &EditorPaths::get_cache_dir);
|
|
ClassDB::bind_method(D_METHOD("is_self_contained"), &EditorPaths::is_self_contained);
|
|
ClassDB::bind_method(D_METHOD("get_self_contained_file"), &EditorPaths::get_self_contained_file);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_project_settings_dir"), &EditorPaths::get_project_settings_dir);
|
|
}
|
|
|
|
EditorPaths::EditorPaths() {
|
|
ERR_FAIL_COND(singleton != nullptr);
|
|
singleton = this;
|
|
|
|
project_data_dir = ProjectSettings::get_singleton()->get_project_data_path();
|
|
|
|
// Self-contained mode if a `._sc_` or `_sc_` file is present in executable dir.
|
|
String exe_path = OS::get_singleton()->get_executable_path().get_base_dir();
|
|
Ref<DirAccess> d = DirAccess::create_for_path(exe_path);
|
|
if (d->file_exists(exe_path + "/._sc_")) {
|
|
self_contained = true;
|
|
self_contained_file = exe_path + "/._sc_";
|
|
} else if (d->file_exists(exe_path + "/_sc_")) {
|
|
self_contained = true;
|
|
self_contained_file = exe_path + "/_sc_";
|
|
}
|
|
|
|
// On macOS, look outside .app bundle, since .app bundle is read-only.
|
|
// Note: This will not work if Gatekeeper path randomization is active.
|
|
if (OS::get_singleton()->has_feature("macos") && exe_path.ends_with("MacOS") && exe_path.path_join("..").simplify_path().ends_with("Contents")) {
|
|
exe_path = exe_path.path_join("../../..").simplify_path();
|
|
d = DirAccess::create_for_path(exe_path);
|
|
if (d->file_exists(exe_path + "/._sc_")) {
|
|
self_contained = true;
|
|
self_contained_file = exe_path + "/._sc_";
|
|
} else if (d->file_exists(exe_path + "/_sc_")) {
|
|
self_contained = true;
|
|
self_contained_file = exe_path + "/_sc_";
|
|
}
|
|
}
|
|
|
|
String data_path;
|
|
String config_path;
|
|
String cache_path;
|
|
|
|
if (self_contained) {
|
|
// editor is self contained, all in same folder
|
|
data_path = exe_path;
|
|
data_dir = data_path.path_join("editor_data");
|
|
config_path = exe_path;
|
|
config_dir = data_dir;
|
|
cache_path = exe_path;
|
|
cache_dir = data_dir.path_join("cache");
|
|
} else {
|
|
// Typically XDG_DATA_HOME or %APPDATA%.
|
|
data_path = OS::get_singleton()->get_data_path();
|
|
data_dir = data_path.path_join(OS::get_singleton()->get_godot_dir_name());
|
|
// Can be different from data_path e.g. on Linux or macOS.
|
|
config_path = OS::get_singleton()->get_config_path();
|
|
config_dir = config_path.path_join(OS::get_singleton()->get_godot_dir_name());
|
|
// Can be different from above paths, otherwise a subfolder of data_dir.
|
|
cache_path = OS::get_singleton()->get_cache_path();
|
|
if (cache_path == data_path) {
|
|
cache_dir = data_dir.path_join("cache");
|
|
} else {
|
|
cache_dir = cache_path.path_join(OS::get_singleton()->get_godot_dir_name());
|
|
}
|
|
}
|
|
|
|
paths_valid = (!data_path.is_empty() && !config_path.is_empty() && !cache_path.is_empty());
|
|
ERR_FAIL_COND_MSG(!paths_valid, "Editor data, config, or cache paths are invalid.");
|
|
|
|
// Validate or create each dir and its relevant subdirectories.
|
|
|
|
Ref<DirAccess> dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
|
|
|
|
// Data dir.
|
|
{
|
|
if (dir->change_dir(data_dir) != OK) {
|
|
dir->make_dir_recursive(data_dir);
|
|
if (dir->change_dir(data_dir) != OK) {
|
|
ERR_PRINT("Could not create editor data directory: " + data_dir);
|
|
paths_valid = false;
|
|
}
|
|
}
|
|
|
|
if (!dir->dir_exists(export_templates_folder)) {
|
|
dir->make_dir(export_templates_folder);
|
|
}
|
|
}
|
|
|
|
// Config dir.
|
|
{
|
|
if (dir->change_dir(config_dir) != OK) {
|
|
dir->make_dir_recursive(config_dir);
|
|
if (dir->change_dir(config_dir) != OK) {
|
|
ERR_PRINT("Could not create editor config directory: " + config_dir);
|
|
paths_valid = false;
|
|
}
|
|
}
|
|
|
|
if (!dir->dir_exists(text_editor_themes_folder)) {
|
|
dir->make_dir(text_editor_themes_folder);
|
|
}
|
|
if (!dir->dir_exists(script_templates_folder)) {
|
|
dir->make_dir(script_templates_folder);
|
|
}
|
|
if (!dir->dir_exists(feature_profiles_folder)) {
|
|
dir->make_dir(feature_profiles_folder);
|
|
}
|
|
}
|
|
|
|
// Cache dir.
|
|
{
|
|
if (dir->change_dir(cache_dir) != OK) {
|
|
dir->make_dir_recursive(cache_dir);
|
|
if (dir->change_dir(cache_dir) != OK) {
|
|
ERR_PRINT("Could not create editor cache directory: " + cache_dir);
|
|
paths_valid = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Validate or create project-specific editor data dir,
|
|
// including shader cache subdir.
|
|
if (Engine::get_singleton()->is_project_manager_hint() || (Main::is_cmdline_tool() && !ProjectSettings::get_singleton()->is_project_loaded())) {
|
|
// Nothing to create, use shared editor data dir for shader cache.
|
|
Engine::get_singleton()->set_shader_cache_path(data_dir);
|
|
} else {
|
|
Ref<DirAccess> dir_res = DirAccess::create(DirAccess::ACCESS_RESOURCES);
|
|
if (dir_res->change_dir(project_data_dir) != OK) {
|
|
dir_res->make_dir_recursive(project_data_dir);
|
|
if (dir_res->change_dir(project_data_dir) != OK) {
|
|
ERR_PRINT("Could not create project data directory (" + project_data_dir + ") in: " + dir_res->get_current_dir());
|
|
paths_valid = false;
|
|
}
|
|
}
|
|
|
|
// Check that the project data directory `.gdignore` file exists.
|
|
String project_data_gdignore_file_path = project_data_dir.path_join(".gdignore");
|
|
if (!FileAccess::exists(project_data_gdignore_file_path)) {
|
|
// Add an empty .gdignore file to avoid scan.
|
|
Ref<FileAccess> f = FileAccess::open(project_data_gdignore_file_path, FileAccess::WRITE);
|
|
if (f.is_valid()) {
|
|
f->store_line("");
|
|
} else {
|
|
ERR_PRINT("Failed to create file " + project_data_gdignore_file_path.quote() + ".");
|
|
}
|
|
}
|
|
|
|
// Check that `.editorconfig` file exists.
|
|
String project_editorconfig_path = "res://.editorconfig";
|
|
if (!FileAccess::exists(project_editorconfig_path)) {
|
|
Ref<FileAccess> f = FileAccess::open(project_editorconfig_path, FileAccess::WRITE);
|
|
if (f.is_valid()) {
|
|
f->store_line("root = true");
|
|
f->store_line("");
|
|
f->store_line("[*]");
|
|
f->store_line("charset = utf-8");
|
|
f->close();
|
|
} else {
|
|
ERR_PRINT("Failed to create file " + project_editorconfig_path.quote() + ".");
|
|
}
|
|
FileAccess::set_hidden_attribute(project_editorconfig_path, true);
|
|
}
|
|
|
|
Engine::get_singleton()->set_shader_cache_path(project_data_dir);
|
|
|
|
// Editor metadata dir.
|
|
if (!dir_res->dir_exists("editor")) {
|
|
dir_res->make_dir("editor");
|
|
}
|
|
// Imported assets dir.
|
|
String imported_files_path = ProjectSettings::get_singleton()->get_imported_files_path();
|
|
if (!dir_res->dir_exists(imported_files_path)) {
|
|
dir_res->make_dir(imported_files_path);
|
|
}
|
|
}
|
|
}
|