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184 lines
8.9 KiB
C++
184 lines
8.9 KiB
C++
/**************************************************************************/
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/* world_3d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "world_3d.h"
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#include "core/config/project_settings.h"
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#include "scene/3d/camera_3d.h"
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#include "scene/3d/visible_on_screen_notifier_3d.h"
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#include "scene/resources/camera_attributes.h"
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#include "scene/resources/environment.h"
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#include "servers/navigation_server_3d.h"
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void World3D::_register_camera(Camera3D *p_camera) {
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cameras.insert(p_camera);
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}
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void World3D::_remove_camera(Camera3D *p_camera) {
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cameras.erase(p_camera);
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}
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RID World3D::get_space() const {
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if (space.is_null()) {
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space = PhysicsServer3D::get_singleton()->space_create();
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PhysicsServer3D::get_singleton()->space_set_active(space, true);
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PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY, GLOBAL_GET("physics/3d/default_gravity"));
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PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_GET("physics/3d/default_gravity_vector"));
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PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, GLOBAL_GET("physics/3d/default_linear_damp"));
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PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_GET("physics/3d/default_angular_damp"));
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}
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return space;
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}
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RID World3D::get_navigation_map() const {
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if (navigation_map.is_null()) {
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navigation_map = NavigationServer3D::get_singleton()->map_create();
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NavigationServer3D::get_singleton()->map_set_active(navigation_map, true);
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NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_GET("navigation/3d/default_cell_size"));
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NavigationServer3D::get_singleton()->map_set_cell_height(navigation_map, GLOBAL_GET("navigation/3d/default_cell_height"));
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NavigationServer3D::get_singleton()->map_set_up(navigation_map, GLOBAL_GET("navigation/3d/default_up"));
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NavigationServer3D::get_singleton()->map_set_merge_rasterizer_cell_scale(navigation_map, GLOBAL_GET("navigation/3d/merge_rasterizer_cell_scale"));
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NavigationServer3D::get_singleton()->map_set_use_edge_connections(navigation_map, GLOBAL_GET("navigation/3d/use_edge_connections"));
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NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_GET("navigation/3d/default_edge_connection_margin"));
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NavigationServer3D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_GET("navigation/3d/default_link_connection_radius"));
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}
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return navigation_map;
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}
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RID World3D::get_scenario() const {
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return scenario;
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}
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void World3D::set_environment(const Ref<Environment> &p_environment) {
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if (environment == p_environment) {
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return;
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}
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environment = p_environment;
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if (environment.is_valid()) {
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RS::get_singleton()->scenario_set_environment(scenario, environment->get_rid());
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} else {
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RS::get_singleton()->scenario_set_environment(scenario, RID());
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}
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emit_changed();
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}
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Ref<Environment> World3D::get_environment() const {
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return environment;
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}
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void World3D::set_fallback_environment(const Ref<Environment> &p_environment) {
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if (fallback_environment == p_environment) {
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return;
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}
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fallback_environment = p_environment;
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if (fallback_environment.is_valid()) {
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RS::get_singleton()->scenario_set_fallback_environment(scenario, p_environment->get_rid());
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} else {
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RS::get_singleton()->scenario_set_fallback_environment(scenario, RID());
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}
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emit_changed();
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}
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Ref<Environment> World3D::get_fallback_environment() const {
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return fallback_environment;
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}
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void World3D::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) {
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camera_attributes = p_camera_attributes;
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if (camera_attributes.is_valid()) {
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RS::get_singleton()->scenario_set_camera_attributes(scenario, camera_attributes->get_rid());
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} else {
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RS::get_singleton()->scenario_set_camera_attributes(scenario, RID());
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}
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}
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Ref<CameraAttributes> World3D::get_camera_attributes() const {
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return camera_attributes;
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}
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void World3D::set_compositor(const Ref<Compositor> &p_compositor) {
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compositor = p_compositor;
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if (compositor.is_valid()) {
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RS::get_singleton()->scenario_set_compositor(scenario, compositor->get_rid());
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} else {
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RS::get_singleton()->scenario_set_compositor(scenario, RID());
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}
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}
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Ref<Compositor> World3D::get_compositor() const {
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return compositor;
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}
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PhysicsDirectSpaceState3D *World3D::get_direct_space_state() {
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return PhysicsServer3D::get_singleton()->space_get_direct_state(get_space());
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}
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void World3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_space"), &World3D::get_space);
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ClassDB::bind_method(D_METHOD("get_navigation_map"), &World3D::get_navigation_map);
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ClassDB::bind_method(D_METHOD("get_scenario"), &World3D::get_scenario);
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ClassDB::bind_method(D_METHOD("set_environment", "env"), &World3D::set_environment);
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ClassDB::bind_method(D_METHOD("get_environment"), &World3D::get_environment);
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ClassDB::bind_method(D_METHOD("set_fallback_environment", "env"), &World3D::set_fallback_environment);
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ClassDB::bind_method(D_METHOD("get_fallback_environment"), &World3D::get_fallback_environment);
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ClassDB::bind_method(D_METHOD("set_camera_attributes", "attributes"), &World3D::set_camera_attributes);
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ClassDB::bind_method(D_METHOD("get_camera_attributes"), &World3D::get_camera_attributes);
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ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World3D::get_direct_space_state);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes");
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ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_space");
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ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_navigation_map");
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ADD_PROPERTY(PropertyInfo(Variant::RID, "scenario", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_scenario");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState3D", PROPERTY_USAGE_NONE), "", "get_direct_space_state");
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}
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World3D::World3D() {
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scenario = RenderingServer::get_singleton()->scenario_create();
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}
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World3D::~World3D() {
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ERR_FAIL_NULL(RenderingServer::get_singleton());
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ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
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ERR_FAIL_NULL(NavigationServer3D::get_singleton());
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RenderingServer::get_singleton()->free(scenario);
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if (space.is_valid()) {
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PhysicsServer3D::get_singleton()->free(space);
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}
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if (navigation_map.is_valid()) {
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NavigationServer3D::get_singleton()->free(navigation_map);
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}
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}
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