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93 lines
4.0 KiB
C++
93 lines
4.0 KiB
C++
/**************************************************************************/
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/* separation_ray_shape_3d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "separation_ray_shape_3d.h"
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#include "servers/physics_server_3d.h"
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Vector<Vector3> SeparationRayShape3D::get_debug_mesh_lines() const {
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Vector<Vector3> points = {
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Vector3(),
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Vector3(0, 0, get_length())
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};
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return points;
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}
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real_t SeparationRayShape3D::get_enclosing_radius() const {
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return length;
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}
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void SeparationRayShape3D::_update_shape() {
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Dictionary d;
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d["length"] = length;
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d["slide_on_slope"] = slide_on_slope;
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PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d);
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Shape3D::_update_shape();
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}
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void SeparationRayShape3D::set_length(float p_length) {
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length = p_length;
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_update_shape();
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emit_changed();
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}
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float SeparationRayShape3D::get_length() const {
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return length;
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}
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void SeparationRayShape3D::set_slide_on_slope(bool p_active) {
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slide_on_slope = p_active;
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_update_shape();
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emit_changed();
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}
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bool SeparationRayShape3D::get_slide_on_slope() const {
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return slide_on_slope;
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}
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void SeparationRayShape3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_length", "length"), &SeparationRayShape3D::set_length);
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ClassDB::bind_method(D_METHOD("get_length"), &SeparationRayShape3D::get_length);
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ClassDB::bind_method(D_METHOD("set_slide_on_slope", "active"), &SeparationRayShape3D::set_slide_on_slope);
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ClassDB::bind_method(D_METHOD("get_slide_on_slope"), &SeparationRayShape3D::get_slide_on_slope);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater,suffix:m"), "set_length", "get_length");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_slope"), "set_slide_on_slope", "get_slide_on_slope");
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}
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SeparationRayShape3D::SeparationRayShape3D() :
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Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_SEPARATION_RAY)) {
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/* Code copied from setters to prevent the use of uninitialized variables */
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_update_shape();
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emit_changed();
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}
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