godot/scene
smix8 110b2dc61a Add triangulation partition option to 2D navigation mesh baking
Adds triangulation partition option to 2D navigation mesh baking as an alternative to the existing convex partition option.
2024-08-05 00:08:46 +02:00
..
2d Merge pull request #94147 from MovaUA/fixes/node-configuration-warning-dialog-text 2024-07-11 00:27:39 +02:00
3d Fix newly baked lightmap can't override previously baked at same path 2024-07-23 12:38:20 +08:00
animation Merge pull request #94859 from TokageItLab/unstorage-node-time-info 2024-07-28 17:47:12 +02:00
audio Fix audio samples not being able to be "finished" 2024-07-17 10:45:38 -04:00
debugger Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
gui Merge pull request #94931 from KoBeWi/1_window_1_hack 2024-08-01 00:06:38 +02:00
main Fix update mouse cursor state wrong mouse position 2024-07-31 14:10:40 -04:00
resources Add triangulation partition option to 2D navigation mesh baking 2024-08-05 00:08:46 +02:00
theme Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
property_list_helper.cpp Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_scene_types.h
scene_string_names.cpp [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
scene_string_names.h [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
SCsub