godot/scene/3d
2022-09-18 22:23:09 +02:00
..
area_3d.cpp Implement Area.has_overlapping_* 2022-09-10 12:17:37 +02:00
area_3d.h Implement Area.has_overlapping_* 2022-09-10 12:17:37 +02:00
audio_listener_3d.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
audio_listener_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
audio_stream_player_3d.cpp Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
audio_stream_player_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
bone_attachment_3d.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
bone_attachment_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
camera_3d.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
camera_3d.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
collision_object_3d.cpp Expose input interaction virtual functions in CollisionObject 2022-08-29 14:04:52 +02:00
collision_object_3d.h Expose input interaction virtual functions in CollisionObject 2022-08-29 14:04:52 +02:00
collision_polygon_3d.cpp Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
collision_polygon_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
collision_shape_3d.cpp Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
collision_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
cpu_particles_3d.cpp Rename or_lesser range property hint to or_less 2022-09-02 19:08:20 +02:00
cpu_particles_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
decal.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
decal.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
fog_volume.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
fog_volume.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
gpu_particles_3d.cpp Rename ParticlesMaterial to ParticleProcessMaterial 2022-08-26 02:53:08 +02:00
gpu_particles_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
gpu_particles_collision_3d.cpp Rename or_lesser range property hint to or_less 2022-09-02 19:08:20 +02:00
gpu_particles_collision_3d.h Add a Bake Mask property to GPUParticlesCollisionSDF3D 2022-06-30 23:12:40 +02:00
importer_mesh_instance_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
importer_mesh_instance_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
joint_3d.cpp Rename or_lesser range property hint to or_less 2022-09-02 19:08:20 +02:00
joint_3d.h Joint3D: Remove utility method bindings for angular limits 2022-08-23 11:57:44 +02:00
label_3d.cpp [TextServer] Add support for trimming edge spaces on line break. 2022-09-01 08:11:55 +03:00
label_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
light_3d.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
light_3d.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
lightmap_gi.cpp Tweak LightmapGI defaults to be closer to the CPU lightmapper 2022-09-16 16:27:00 +02:00
lightmap_gi.h Tweak LightmapGI defaults to be closer to the CPU lightmapper 2022-09-16 16:27:00 +02:00
lightmap_probe.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmap_probe.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmapper.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmapper.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
marker_3d.cpp Rename Position* nodes to Marker* 2022-08-23 19:49:50 +02:00
marker_3d.h Rename Position* nodes to Marker* 2022-08-23 19:49:50 +02:00
mesh_instance_3d.cpp Fixed surface material overrides are not applied when the new mesh is set 2022-08-30 12:43:59 +07:00
mesh_instance_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
multimesh_instance_3d.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
multimesh_instance_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
navigation_agent_3d.cpp Rename Navigation's neighbor_dist to neightbor_distance 2022-08-13 12:40:55 +02:00
navigation_agent_3d.h Rename Navigation's neighbor_dist to neightbor_distance 2022-08-13 12:40:55 +02:00
navigation_link_3d.cpp Added node for Navigation links 2022-08-26 22:05:15 -07:00
navigation_link_3d.h Added node for Navigation links 2022-08-26 22:05:15 -07:00
navigation_obstacle_3d.cpp Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x 2022-09-09 19:20:14 +02:00
navigation_obstacle_3d.h Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x 2022-09-09 19:20:14 +02:00
navigation_region_3d.cpp Remove / Replace old Navigation Debug Visualization 2022-09-07 18:30:35 +02:00
navigation_region_3d.h Merge pull request #62601 from smix8/navigation_3d_debug_4.x 2022-07-29 12:29:32 +02:00
node_3d.cpp Rename or_lesser range property hint to or_less 2022-09-02 19:08:20 +02:00
node_3d.h Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
occluder_instance_3d.cpp Replace Vector2(i) with Size2(i) for methods returning a size 2022-09-01 20:04:17 +02:00
occluder_instance_3d.h Replace Vector2(i) with Size2(i) for methods returning a size 2022-09-01 20:04:17 +02:00
path_3d.cpp Rename or_lesser range property hint to or_less 2022-09-02 19:08:20 +02:00
path_3d.h Rename PathFollow's offsets to progress & progress_ratio 2022-08-24 01:56:03 +02:00
physics_body_3d.cpp Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor. 2022-09-18 22:23:09 +02:00
physics_body_3d.h Add recovery_as_collision in move_and_collide/test_move 2022-09-17 11:40:03 +02:00
ray_cast_3d.cpp Expose the collider RID in Raycast nodes 2022-08-22 09:18:08 +02:00
ray_cast_3d.h Expose the collider RID in Raycast nodes 2022-08-22 09:18:08 +02:00
reflection_probe.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
reflection_probe.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
remote_transform_3d.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
remote_transform_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
shape_cast_3d.cpp Stop ShapeCast3D drawing when debug collisions off 2022-09-04 02:28:30 +09:30
shape_cast_3d.h Add ShapeCast3D node 2022-07-28 12:08:42 -05:00
skeleton_3d.cpp Port remaining connections to callable_mp 2022-09-18 13:08:54 +02:00
skeleton_3d.h Port remaining connections to callable_mp 2022-09-18 13:08:54 +02:00
skeleton_ik_3d.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
skeleton_ik_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
soft_body_3d.cpp Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
soft_body_3d.h Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
spring_arm_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
spring_arm_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
sprite_3d.cpp Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scale 2022-09-16 09:18:42 +02:00
sprite_3d.h Allow negative speed_scale in AnimatedSprite2D & 3D 2022-09-13 12:41:07 +02:00
vehicle_body_3d.cpp Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
vehicle_body_3d.h Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
velocity_tracker_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
velocity_tracker_3d.h Unexpose VelocityTracker3D 2022-08-19 02:28:24 +02:00
visible_on_screen_notifier_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
visible_on_screen_notifier_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
visual_instance_3d.cpp Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
visual_instance_3d.h Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
voxel_gi.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
voxel_gi.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
voxelizer.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
voxelizer.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
world_environment.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
world_environment.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
xr_nodes.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
xr_nodes.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00