godot/platform/server/detect.py
Juan Linietsky 0fa94a9690 Build System Changes
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Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00

79 lines
1.3 KiB
Python

import os
import sys
def is_active():
return True
def get_name():
return "Server"
def can_build():
if (os.name!="posix"):
return False
return True # enabled
def get_opts():
return [
('use_llvm','Use llvm compiler','no'),
('force_32_bits','Force 32 bits binary','no')
]
def get_flags():
return [
('builtin_zlib', 'no'),
('theora','no'), #use builtin openssl
]
def configure(env):
env.Append(CPPPATH=['#platform/server'])
if (env["use_llvm"]=="yes"):
env["CC"]="clang"
env["CXX"]="clang++"
env["LD"]="clang++"
is64=sys.maxsize > 2**32
if (env["bits"]=="default"):
if (is64):
env["bits"]="64"
else:
env["bits"]="32"
#if (env["tools"]=="no"):
# #no tools suffix
# env['OBJSUFFIX'] = ".nt"+env['OBJSUFFIX']
# env['LIBSUFFIX'] = ".nt"+env['LIBSUFFIX']
if (env["target"]=="release"):
env.Append(CCFLAGS=['-O2','-ffast-math','-fomit-frame-pointer'])
elif (env["target"]=="release_debug"):
env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
env.Append(CPPFLAGS=['-DSERVER_ENABLED','-DUNIX_ENABLED'])
env.Append(LIBS=['pthread','z']) #TODO detect linux/BSD!
if (env["CXX"]=="clang++"):
env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND'])
env["CC"]="clang"
env["LD"]="clang++"