godot/platform
Raul Santos 0aa46e19c5
C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails
Some platforms don't support hostfxr but we can use the coreclr/monosgen library directly to initialize the runtime.

Android exports now use the `android` runtime identifier instead of `linux-bionic`, this removes the restrictions we previously had:
- Adds support for all Android architectures (arm32, arm64, x32, and x64), previously only the 64-bit architectures were supported.
- Loads `System.Security.Cryptography.Native.Android` (the .NET library that binds to the Android OS crypto functions).
2024-09-16 17:07:03 +02:00
..
android C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails 2024-09-16 17:07:03 +02:00
ios [Editor] Expose more editor settings to documentation 2024-09-12 15:34:49 +02:00
linuxbsd Merge pull request #96973 from Riteo/pointing-the-obvious 2024-09-16 13:35:35 +02:00
macos [macOS] Fix dynamic library lookup for system libraries. 2024-09-14 18:22:36 +03:00
web [Editor] Expose more editor settings to documentation 2024-09-12 15:34:49 +02:00
windows [Editor] Expose more editor settings to documentation 2024-09-12 15:34:49 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Add method to generate raw cstrings 2024-07-31 14:22:04 -05:00