godot/tests/test_xml_parser.h
Henry Conklin c6a911f037 Add support for numeric XML entities to XMLParser
* Add support for decimal numeric entities to String::xml_unescape
* Add more error checks to String::xml_unescape
* Refactor XMLParser to use String::xml_unescape instead of an internal
implementation
2021-02-14 11:00:25 -06:00

75 lines
3.3 KiB
C++

/*************************************************************************/
/* test_xml_parser.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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#ifndef TEST_XML_PARSER_H
#define TEST_XML_PARSER_H
#include <inttypes.h>
#include "core/io/xml_parser.h"
#include "core/string/ustring.h"
#include "tests/test_macros.h"
namespace TestXMLParser {
TEST_CASE("[XMLParser] End-to-end") {
String source = "<?xml version = \"1.0\" encoding=\"UTF-8\" ?>\
<top attr=\"attr value\">\
Text&lt;&#65;&#x42;&gt;\
</top>";
Vector<uint8_t> buff = source.to_utf8_buffer();
XMLParser parser;
parser.open_buffer(buff);
// <?xml ...?> gets parsed as NODE_UNKNOWN
CHECK(parser.read() == OK);
CHECK(parser.get_node_type() == XMLParser::NodeType::NODE_UNKNOWN);
CHECK(parser.read() == OK);
CHECK(parser.get_node_type() == XMLParser::NodeType::NODE_ELEMENT);
CHECK(parser.get_node_name() == "top");
CHECK(parser.has_attribute("attr"));
CHECK(parser.get_attribute_value("attr") == "attr value");
CHECK(parser.read() == OK);
CHECK(parser.get_node_type() == XMLParser::NodeType::NODE_TEXT);
CHECK(parser.get_node_data().lstrip(" \t") == "Text<AB>");
CHECK(parser.read() == OK);
CHECK(parser.get_node_type() == XMLParser::NodeType::NODE_ELEMENT_END);
CHECK(parser.get_node_name() == "top");
parser.close();
}
} // namespace TestXMLParser
#endif // TEST_XML_PARSER_H