mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 22:23:07 +00:00
32640edac7
This reverts commit 7d20d78847
.
# Conflicts:
# editor/scene_tree_editor.cpp
192 lines
6.4 KiB
C++
192 lines
6.4 KiB
C++
/*************************************************************************/
|
|
/* scene_tree_editor.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef SCENE_TREE_EDITOR_H
|
|
#define SCENE_TREE_EDITOR_H
|
|
|
|
#include "core/object/undo_redo.h"
|
|
#include "editor_data.h"
|
|
#include "editor_settings.h"
|
|
#include "scene/gui/button.h"
|
|
#include "scene/gui/dialogs.h"
|
|
#include "scene/gui/tree.h"
|
|
|
|
class SceneTreeEditor : public Control {
|
|
GDCLASS(SceneTreeEditor, Control);
|
|
|
|
EditorSelection *editor_selection;
|
|
|
|
enum SceneTreeEditorButton {
|
|
BUTTON_SUBSCENE = 0,
|
|
BUTTON_VISIBILITY = 1,
|
|
BUTTON_SCRIPT = 2,
|
|
BUTTON_LOCK = 3,
|
|
BUTTON_GROUP = 4,
|
|
BUTTON_WARNING = 5,
|
|
BUTTON_SIGNALS = 6,
|
|
BUTTON_GROUPS = 7,
|
|
BUTTON_PIN = 8,
|
|
};
|
|
|
|
Tree *tree;
|
|
Node *selected;
|
|
ObjectID instance_node;
|
|
|
|
String filter;
|
|
|
|
AcceptDialog *error;
|
|
AcceptDialog *warning;
|
|
|
|
bool connect_to_script_mode;
|
|
bool connecting_signal;
|
|
|
|
int blocked;
|
|
|
|
void _compute_hash(Node *p_node, uint64_t &hash);
|
|
|
|
bool _add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected = false);
|
|
void _test_update_tree();
|
|
void _update_tree(bool p_scroll_to_selected = false);
|
|
void _tree_changed();
|
|
void _tree_process_mode_changed();
|
|
void _node_removed(Node *p_node);
|
|
void _node_renamed(Node *p_node);
|
|
|
|
TreeItem *_find(TreeItem *p_node, const NodePath &p_path);
|
|
void _notification(int p_what);
|
|
void _selected_changed();
|
|
void _deselect_items();
|
|
void _rename_node(ObjectID p_node, const String &p_name);
|
|
|
|
void _cell_collapsed(Object *p_obj);
|
|
|
|
uint64_t last_hash;
|
|
|
|
bool can_rename;
|
|
bool can_open_instance;
|
|
bool updating_tree;
|
|
bool show_enabled_subscene;
|
|
|
|
void _renamed();
|
|
UndoRedo *undo_redo;
|
|
|
|
Set<Node *> marked;
|
|
bool marked_selectable;
|
|
bool marked_children_selectable;
|
|
bool display_foreign;
|
|
bool tree_dirty;
|
|
bool pending_test_update;
|
|
static void _bind_methods();
|
|
|
|
void _cell_button_pressed(Object *p_item, int p_column, int p_id);
|
|
void _toggle_visible(Node *p_node);
|
|
void _cell_multi_selected(Object *p_object, int p_cell, bool p_selected);
|
|
void _update_selection(TreeItem *item);
|
|
void _node_script_changed(Node *p_node);
|
|
void _node_visibility_changed(Node *p_node);
|
|
void _update_visibility_color(Node *p_node, TreeItem *p_item);
|
|
|
|
void _node_replace_owner(Node *p_base, Node *p_node, Node *p_root);
|
|
|
|
void _selection_changed();
|
|
Node *get_scene_node();
|
|
|
|
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
|
|
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
|
|
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
|
|
|
|
void _rmb_select(const Vector2 &p_pos);
|
|
|
|
void _warning_changed(Node *p_for_node);
|
|
|
|
Timer *update_timer;
|
|
|
|
List<StringName> *script_types;
|
|
bool _is_script_type(const StringName &p_type) const;
|
|
|
|
Vector<StringName> valid_types;
|
|
|
|
public:
|
|
void set_filter(const String &p_filter);
|
|
String get_filter() const;
|
|
|
|
void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; };
|
|
void set_display_foreign_nodes(bool p_display);
|
|
|
|
void set_marked(const Set<Node *> &p_marked, bool p_selectable = false, bool p_children_selectable = true);
|
|
void set_marked(Node *p_marked, bool p_selectable = false, bool p_children_selectable = true);
|
|
void set_selected(Node *p_node, bool p_emit_selected = true);
|
|
Node *get_selected();
|
|
void set_can_rename(bool p_can_rename) { can_rename = p_can_rename; }
|
|
void set_editor_selection(EditorSelection *p_selection);
|
|
|
|
void set_show_enabled_subscene(bool p_show) { show_enabled_subscene = p_show; }
|
|
void set_valid_types(const Vector<StringName> &p_valid);
|
|
|
|
void update_tree() { _update_tree(); }
|
|
|
|
void set_connect_to_script_mode(bool p_enable);
|
|
void set_connecting_signal(bool p_enable);
|
|
|
|
Tree *get_scene_tree() { return tree; }
|
|
|
|
void update_warning();
|
|
|
|
SceneTreeEditor(bool p_label = true, bool p_can_rename = false, bool p_can_open_instance = false);
|
|
~SceneTreeEditor();
|
|
};
|
|
|
|
class SceneTreeDialog : public ConfirmationDialog {
|
|
GDCLASS(SceneTreeDialog, ConfirmationDialog);
|
|
|
|
SceneTreeEditor *tree;
|
|
//Button *select;
|
|
//Button *cancel;
|
|
LineEdit *filter;
|
|
|
|
void update_tree();
|
|
void _select();
|
|
void _cancel();
|
|
void _filter_changed(const String &p_filter);
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void popup_scenetree_dialog();
|
|
SceneTreeEditor *get_scene_tree() { return tree; }
|
|
LineEdit *get_filter_line_edit() { return filter; }
|
|
SceneTreeDialog();
|
|
~SceneTreeDialog();
|
|
};
|
|
|
|
#endif
|