godot/scene/3d
Danil Alexeev 0d25d8e7fc
AnimatedSprite{2D,3D} improvements
* Add support for individual frame duration to `SpriteFrames`.
* Various minor improvements.
2023-01-05 13:13:25 +03:00
..
area_3d.cpp Rename remaining "*_enable" to "*_enabled" 2022-09-21 22:47:46 +02:00
area_3d.h Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es 2022-10-11 16:17:02 +02:00
audio_listener_3d.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
audio_listener_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
audio_stream_player_3d.cpp Fix AudioStreamPlayer2D and 3D's playing not updating right away 2022-11-22 15:46:28 +01:00
audio_stream_player_3d.h Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-panning 2022-11-15 22:29:23 +01:00
bone_attachment_3d.cpp Improve BoneRenamer to avoid conflicting with original bone name 2022-11-16 16:36:33 +09:00
bone_attachment_3d.h Improve BoneRenamer to avoid conflicting with original bone name 2022-11-16 16:36:33 +09:00
camera_3d.cpp Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
camera_3d.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
collision_object_3d.cpp Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
collision_object_3d.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
collision_polygon_3d.cpp Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
collision_polygon_3d.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
collision_shape_3d.cpp Show warning when having a worldboundaryshape as a child of a rigidbody 2022-12-19 19:37:22 +01:00
collision_shape_3d.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
cpu_particles_3d.cpp Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
cpu_particles_3d.h Merge pull request #66720 from qarmin/unintialized_memory 2022-10-05 11:42:47 +02:00
decal.cpp Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
decal.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
fog_volume.cpp Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
fog_volume.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
gpu_particles_3d.cpp Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
gpu_particles_3d.h Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
gpu_particles_collision_3d.cpp Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
gpu_particles_collision_3d.h Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
importer_mesh_instance_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
importer_mesh_instance_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
joint_3d.cpp Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
joint_3d.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
label_3d.cpp Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
label_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
light_3d.cpp Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
light_3d.h Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D 2022-12-05 21:53:29 +01:00
lightmap_gi.cpp Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
lightmap_gi.h Tweak LightmapGI defaults to be closer to the CPU lightmapper 2022-09-16 16:27:00 +02:00
lightmap_probe.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmap_probe.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmapper.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmapper.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
marker_3d.cpp Make Marker3D gizmo resizable 2022-10-31 15:19:48 +08:00
marker_3d.h Make Marker3D gizmo resizable 2022-10-31 15:19:48 +08:00
mesh_instance_3d.cpp Remove compatibility code for MeshInstance3D surface override material 2022-12-22 20:25:17 -07:00
mesh_instance_3d.h Switch surface indexing to start at 0 so string name matches integer index 2022-12-16 16:26:46 -08:00
multimesh_instance_3d.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
multimesh_instance_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
navigation_agent_3d.cpp Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
navigation_agent_3d.h Merge pull request #69688 from smix8/navagent_stop_origin_automove_4.x 2022-12-21 19:39:25 +01:00
navigation_link_3d.cpp Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
navigation_link_3d.h Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
navigation_obstacle_3d.cpp Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
navigation_obstacle_3d.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
navigation_region_3d.cpp Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
navigation_region_3d.h Fix typo and ensure backwards compatibility for changed property names 2022-12-20 09:57:54 +01:00
node_3d.cpp Restore 'rotation_degrees' properties. 2022-12-19 10:59:47 +01:00
node_3d.h Restore 'rotation_degrees' properties. 2022-12-19 10:59:47 +01:00
occluder_instance_3d.cpp Merge pull request #69972 from adamscott/add-server-checks-before-free 2023-01-03 12:22:24 +01:00
occluder_instance_3d.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
path_3d.cpp Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
path_3d.h Refactor Curv3D and PathFollow3D 2022-11-12 12:03:54 +08:00
physics_body_3d.cpp Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity 2023-01-03 12:39:35 +01:00
physics_body_3d.h Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity 2023-01-03 12:39:35 +01:00
ray_cast_3d.cpp Rename queue_delete => queue_free 2022-10-24 22:07:02 +01:00
ray_cast_3d.h Expose the collider RID in Raycast nodes 2022-08-22 09:18:08 +02:00
reflection_probe.cpp Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
reflection_probe.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
remote_transform_3d.cpp Move EulerOrder enum to math_defs.h and global scope 2022-11-02 13:44:13 -05:00
remote_transform_3d.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
shape_cast_3d.cpp Add ShapeCast2D/3D::get_collider_rid method 2022-11-01 21:17:18 +01:00
shape_cast_3d.h Add ShapeCast2D/3D::get_collider_rid method 2022-11-01 21:17:18 +01:00
skeleton_3d.cpp Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
skeleton_3d.h Port remaining connections to callable_mp 2022-09-18 13:08:54 +02:00
skeleton_ik_3d.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
skeleton_ik_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
soft_body_3d.cpp Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
soft_body_3d.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
spring_arm_3d.cpp Use a more specific type for Mesh create_(convex|trimesh)_shape 2022-11-25 11:43:11 -06:00
spring_arm_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
sprite_3d.cpp AnimatedSprite{2D,3D} improvements 2023-01-05 13:13:25 +03:00
sprite_3d.h AnimatedSprite{2D,3D} improvements 2023-01-05 13:13:25 +03:00
vehicle_body_3d.cpp Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
vehicle_body_3d.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
velocity_tracker_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
velocity_tracker_3d.h Unexpose VelocityTracker3D 2022-08-19 02:28:24 +02:00
visible_on_screen_notifier_3d.cpp Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
visible_on_screen_notifier_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
visual_instance_3d.cpp Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
visual_instance_3d.h Merge pull request #69998 from BastiaanOlij/sorting-pivot-4 2022-12-23 09:47:24 +01:00
voxel_gi.cpp Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
voxel_gi.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
voxelizer.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
voxelizer.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
world_environment.cpp Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
world_environment.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
xr_nodes.cpp Fix recurrense issue with setting current origin node 2022-12-05 08:18:51 +11:00
xr_nodes.h Fix recurrense issue with setting current origin node 2022-12-05 08:18:51 +11:00