godot/doc/classes/SpriteFrames.xml
Danil Alexeev 0d25d8e7fc
AnimatedSprite{2D,3D} improvements
* Add support for individual frame duration to `SpriteFrames`.
* Various minor improvements.
2023-01-05 13:13:25 +03:00

148 lines
5.8 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SpriteFrames" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Sprite frame library for AnimatedSprite2D and AnimatedSprite3D.
</brief_description>
<description>
Sprite frame library for an [AnimatedSprite2D] or [AnimatedSprite3D] node. Contains frames and animation data for playback.
[b]Note:[/b] You can associate a set of normal or specular maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] or [code]_specular[/code] suffix. For example, having 3 [SpriteFrames] resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/code] will make it so the [code]run[/code] animation uses normal and specular maps.
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_animation">
<return type="void" />
<param index="0" name="anim" type="StringName" />
<description>
Adds a new animation to the library.
</description>
</method>
<method name="add_frame">
<return type="void" />
<param index="0" name="anim" type="StringName" />
<param index="1" name="texture" type="Texture2D" />
<param index="2" name="duration" type="float" default="1.0" />
<param index="3" name="at_position" type="int" default="-1" />
<description>
Adds a frame to the given animation.
</description>
</method>
<method name="clear">
<return type="void" />
<param index="0" name="anim" type="StringName" />
<description>
Removes all frames from the given animation.
</description>
</method>
<method name="clear_all">
<return type="void" />
<description>
Removes all animations. A "default" animation will be created.
</description>
</method>
<method name="get_animation_loop" qualifiers="const">
<return type="bool" />
<param index="0" name="anim" type="StringName" />
<description>
Returns [code]true[/code] if the given animation is configured to loop when it finishes playing. Otherwise, returns [code]false[/code].
</description>
</method>
<method name="get_animation_names" qualifiers="const">
<return type="PackedStringArray" />
<description>
Returns an array containing the names associated to each animation. Values are placed in alphabetical order.
</description>
</method>
<method name="get_animation_speed" qualifiers="const">
<return type="float" />
<param index="0" name="anim" type="StringName" />
<description>
Returns the speed in frames per second for the [param anim] animation.
</description>
</method>
<method name="get_frame_count" qualifiers="const">
<return type="int" />
<param index="0" name="anim" type="StringName" />
<description>
Returns the number of frames for the [param anim] animation.
</description>
</method>
<method name="get_frame_duration" qualifiers="const">
<return type="float" />
<param index="0" name="anim" type="StringName" />
<param index="1" name="idx" type="int" />
<description>
Returns a relative duration of the frame [param idx] in the [param anim] animation (defaults to [code]1.0[/code]). For example, a frame with a duration of [code]2.0[/code] is displayed twice as long as a frame with a duration of [code]1.0[/code]. You can calculate the absolute duration (in seconds) of a frame using the following formula:
[codeblock]
absolute_duration = relative_duration / (animation_fps * abs(speed_scale))
[/codeblock]
In this example, [code]speed_scale[/code] refers to either [member AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale].
</description>
</method>
<method name="get_frame_texture" qualifiers="const">
<return type="Texture2D" />
<param index="0" name="anim" type="StringName" />
<param index="1" name="idx" type="int" />
<description>
Returns the texture of the frame [param idx] in the [param anim] animation.
</description>
</method>
<method name="has_animation" qualifiers="const">
<return type="bool" />
<param index="0" name="anim" type="StringName" />
<description>
If [code]true[/code], the named animation exists.
</description>
</method>
<method name="remove_animation">
<return type="void" />
<param index="0" name="anim" type="StringName" />
<description>
Removes the given animation.
</description>
</method>
<method name="remove_frame">
<return type="void" />
<param index="0" name="anim" type="StringName" />
<param index="1" name="idx" type="int" />
<description>
Removes the animation's selected frame.
</description>
</method>
<method name="rename_animation">
<return type="void" />
<param index="0" name="anim" type="StringName" />
<param index="1" name="newname" type="StringName" />
<description>
Changes the animation's name to [param newname].
</description>
</method>
<method name="set_animation_loop">
<return type="void" />
<param index="0" name="anim" type="StringName" />
<param index="1" name="loop" type="bool" />
<description>
If [code]true[/code], the animation will loop.
</description>
</method>
<method name="set_animation_speed">
<return type="void" />
<param index="0" name="anim" type="StringName" />
<param index="1" name="fps" type="float" />
<description>
Sets the speed for the [param anim] animation in frames per second.
</description>
</method>
<method name="set_frame">
<return type="void" />
<param index="0" name="anim" type="StringName" />
<param index="1" name="idx" type="int" />
<param index="2" name="texture" type="Texture2D" />
<param index="3" name="duration" type="float" default="1.0" />
<description>
Sets the texture and the duration of the frame [param idx] in the [param anim] animation.
</description>
</method>
</methods>
</class>