mirror of
https://github.com/godotengine/godot.git
synced 2024-11-13 23:52:41 +00:00
146 lines
4.7 KiB
YAML
146 lines
4.7 KiB
YAML
language: cpp
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# OS config, depends on actual 'os' in build matrix
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dist: xenial
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stages:
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- check
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- build
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env:
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global:
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- SCONS_CACHE=$HOME/.scons_cache
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- SCONS_CACHE_LIMIT=1024
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- OPTIONS="debug_symbols=no verbose=yes progress=no builtin_libpng=yes"
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- secure: "uch9QszCgsl1qVbuzY41P7S2hWL2IiNFV4SbAYRCdi0oJ9MIu+pVyrQdpf3+jG4rH6j4Rffl+sN17Zz4dIDDioFL1JwqyCqyCyswR8uACC0Rr8gr4Mi3+HIRbv+2s2P4cIQq41JM8FJe84k9jLEMGCGh69w+ibCWoWs74CokYVA="
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cache:
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directories:
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- $SCONS_CACHE
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matrix:
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include:
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- name: Static checks (clang-format)
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stage: check
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env: STATIC_CHECKS=yes
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os: linux
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compiler: gcc
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addons:
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apt:
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sources:
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- llvm-toolchain-xenial-8
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packages:
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- clang-format-8
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- name: Linux editor (debug, GCC 9, with Mono)
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stage: build
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env: PLATFORM=x11 TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-mono-gcc-9 MATRIX_EVAL="CC=gcc-9 && CXX=g++-9" EXTRA_ARGS="module_mono_enabled=yes mono_glue=no warnings=extra werror=yes"
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os: linux
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compiler: gcc-9
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addons:
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apt:
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sources:
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- mono
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- ubuntu-toolchain-r-test
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packages:
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- &gcc9_deps [gcc-9, g++-9]
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- &linux_deps [libasound2-dev, libgl1-mesa-dev, libglu1-mesa-dev, libx11-dev, libxcursor-dev, libxi-dev, libxinerama-dev, libxrandr-dev]
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- &linux_mono_deps [mono-devel, msbuild, nuget]
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coverity_scan:
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project:
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name: "godotengine/godot"
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description: "Godot Engine Coverity scans"
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notification_email: coverity@godotengine.org
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build_command_prepend: ""
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build_command: "scons p=x11 -j2 $OPTIONS"
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branch_pattern: coverity_scan
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- name: Linux export template (release, Clang)
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stage: build
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env: PLATFORM=x11 TOOLS=no TARGET=release CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="warnings=extra werror=yes"
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os: linux
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compiler: clang
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addons:
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apt:
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packages:
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- *linux_deps
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- name: Android export template (release_debug, Clang)
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stage: build
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env: PLATFORM=android TOOLS=no TARGET=release_debug CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="warnings=extra werror=yes"
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os: linux
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compiler: clang
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- name: macOS editor (debug, Clang)
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stage: build
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env: PLATFORM=osx TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-clang
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os: osx
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compiler: clang
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- name: iOS export template (debug, Clang)
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stage: build
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env: PLATFORM=iphone TOOLS=no TARGET=debug CACHE_NAME=${PLATFORM}-clang
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os: osx
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compiler: clang
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- name: Linux headless editor (release_debug, GCC 9, testing project exporting and script running)
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stage: build
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env: PLATFORM=server TOOLS=yes TARGET=release_debug CACHE_NAME=${PLATFORM}-tools-gcc-9 MATRIX_EVAL="CC=gcc-9 && CXX=g++-9" EXTRA_ARGS="warnings=extra werror=yes" TEST_PROJECT=yes
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os: linux
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compiler: gcc-9
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addons:
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apt:
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sources:
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- ubuntu-toolchain-r-test
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packages:
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- *gcc9_deps
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- *linux_deps
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- name: Linux export template (release_debug, GCC 5, without 3D support)
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stage: build
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env: PLATFORM=x11 TOOLS=no TARGET=release_debug CACHE_NAME=${PLATFORM}-gcc-5 EXTRA_ARGS="disable_3d=yes"
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os: linux
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compiler: gcc
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addons:
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apt:
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packages:
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- *linux_deps
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before_install:
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- eval "${MATRIX_EVAL}"
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- if [ "$STATIC_CHECKS" = "yes" ]; then
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unset SCONS_CACHE;
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fi
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install:
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- pip install --user scons;
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- if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$PLATFORM" = "android" ]; then
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misc/travis/android-tools-linux.sh;
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fi
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- if [ "$TRAVIS_OS_NAME" = "osx" ]; then
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export PATH=${PATH}:/Users/travis/Library/Python/2.7/bin;
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fi
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- if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$PLATFORM" = "android" ]; then
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misc/travis/android-tools-osx.sh;
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fi
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before_script:
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- if [ "$PLATFORM" = "android" ]; then
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export ANDROID_HOME=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-sdk;
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export ANDROID_NDK_ROOT=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-ndk;
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fi
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script:
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- if [ "$STATIC_CHECKS" = "yes" ]; then
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sh ./misc/travis/clang-format.sh;
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else
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scons -j2 CC=$CC CXX=$CXX platform=$PLATFORM tools=$TOOLS target=$TARGET $OPTIONS $EXTRA_ARGS;
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if [ "$TEST_PROJECT" = "yes" ]; then
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git clone --depth 1 "https://github.com/godotengine/godot-tests.git";
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sed -i "s:custom_template/release=\"\":custom_template/release=\"$(readlink -e bin/godot_server.x11.opt.tools.64)\":" godot-tests/tests/project_export/export_presets.cfg;
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godot-tests/tests/project_export/test_project.sh "bin/godot_server.x11.opt.tools.64";
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fi
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fi
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