Godot Engine – Multi-platform 2D and 3D game engine
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Juan Linietsky 0b5ac93875 Merge pull request #2569 from TheHX/issue_2567
Fix bug in EditorPlugin::add_custom_control
2015-10-17 09:49:00 -03:00
bin Made RegEx API similar to old version 2015-07-24 14:09:39 +01:00
core Merge pull request #2584 from buresu/fix-parentheses-equality-warnings 2015-10-17 09:48:06 -03:00
demos Large improvements on scene packing and management 2015-10-10 09:09:09 -03:00
doc GraphEdit and GraphNode documentation 2015-10-16 17:56:03 +02:00
drivers -A little More control about pixel snapping in 2D 2015-10-13 15:53:34 -03:00
main -A little More control about pixel snapping in 2D 2015-10-13 15:53:34 -03:00
modules Add GDScript export hint for real numbers with easing export(float, EASE) 2015-10-16 20:37:13 +02:00
platform Merge pull request #2602 from sanikoyes/Pr-REUSE_ADDR_WIN32 2015-10-17 09:44:07 -03:00
scene Merge pull request #2589 from eska014/add-raycast2d-type_mask 2015-10-17 09:45:52 -03:00
servers Merge pull request #2572 from leezh/clipping-fix 2015-10-17 09:48:38 -03:00
tools Merge pull request #2569 from TheHX/issue_2567 2015-10-17 09:49:00 -03:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Add support for Opus audio format 2015-10-02 14:25:38 -03:00
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
Doxyfile Forgot this. It points Doxyfile to the logo without text. 2015-05-10 14:41:35 -06:00
godot_logo.svg logo in svg curves & license 2015-06-08 01:33:46 -03:00
LICENSE.md lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
logo_small.png Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. 2015-05-10 14:36:58 -06:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
makerel.bat new space shooter demo 2015-06-11 10:00:48 -03:00
methods.py merges from okam repo 2015-03-03 14:39:13 -03:00
README.md Put this back to fix web page.Will have to figure something else for mainpage in doxygen. 2015-05-17 06:40:08 -06:00
SConstruct Add support for Opus audio format 2015-10-02 14:25:38 -03:00
version.py **WARNING BEFORE PULLING** 2015-08-23 20:15:56 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced