Godot Engine – Multi-platform 2D and 3D game engine
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lawnjelly 0b30d77384 Physics Interpolation - refactor Camera and fix get_camera_transform()
* Moves 3D Camera interpolation scene side.
* Automatically switches `get_camera_transform()` to report interpolated transform during `_process()`.
* Fixes `ClippedCamera` to work with physics interpolation.
2024-06-09 12:08:27 +01:00
.github Bump github workflows to SCons 4.7 2024-04-25 16:24:35 +02:00
core Physics Interpolation - refactor Camera and fix get_camera_transform() 2024-06-09 12:08:27 +01:00
doc Physics Interpolation - refactor Camera and fix get_camera_transform() 2024-06-09 12:08:27 +01:00
drivers Fix fragcolor write locations in scene shaders 2024-05-20 19:31:38 +01:00
editor Fix long category name display in Inspector 2024-05-19 13:45:31 +08:00
main Backport NavigationServerDummy 2024-05-22 00:52:23 +02:00
misc [3.x, iOS export] Add support for privacy manifest configuration. 2024-04-30 09:39:20 +03:00
modules [3.x] GDNative: Fix Linux riscv warning about ignored sysv_abi 2024-06-03 04:22:47 -07:00
platform [3.x, Web] Fix TTS configuration loaded too early. 2024-05-22 19:47:25 +03:00
scene Physics Interpolation - refactor Camera and fix get_camera_transform() 2024-06-09 12:08:27 +01:00
servers Physics Interpolation - refactor Camera and fix get_camera_transform() 2024-06-09 12:08:27 +01:00
thirdparty enet: Sync with upstream commit c44b7d0 2024-04-25 16:24:13 +02:00
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icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LICENSE.txt One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
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logo_outlined.svg Convert the logo's text outlines into paths 2023-08-28 17:27:14 +02:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
methods.py SCons: Fix Windows/MinGW TypeError with recent SCons 2024-05-07 13:03:16 +02:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
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scu_builders.py Single Compilation Unit build. 2023-07-02 20:13:16 +01:00
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Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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