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68 lines
2.9 KiB
C++
68 lines
2.9 KiB
C++
/*************************************************************************/
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/* path_remap.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PATH_REMAP_H
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#define PATH_REMAP_H
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#include "hash_map.h"
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#include "ustring.h"
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#include "object.h"
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class PathRemap : public Object {
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OBJ_TYPE(PathRemap,Object);
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static PathRemap* singleton;
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struct RemapData {
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String always;
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Map<String,String> locale;
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};
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HashMap<String,RemapData> remap;
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protected:
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static void _bind_methods();
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public:
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void add_remap(const String& p_from, const String& p_to,const String& p_locale=String());
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bool has_remap(const String& p_from) const;
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//_FORCE_INLINE_ String get_remap(const String& p_from) const { const String *ptr=remap.getptr(p_from); if (!ptr) return p_from; else return *ptr; }
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String get_remap(const String& p_from) const;
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void erase_remap(const String& p_from);
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void clear_remaps();
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void load_remaps();
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static PathRemap* get_singleton();
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PathRemap();
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};
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#endif // PATH_REMAP_H
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