godot/core/func_ref.h
Juan Linietsky 31ce3c5fd0 -fix bug in cache for atlas import/export
-fix some menus
-fixed bug in out transition curves
-detect and remove file:/// in collada
-remove multiscript for now
-remove dependencies on mouse in OS, moved to Input
-avoid fscache from screwing up (fix might make it slower, but it works)
-funcref was missing, it's there now
2014-03-13 22:57:24 -03:00

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423 B
C++

#ifndef FUNC_REF_H
#define FUNC_REF_H
#include "reference.h"
class FuncRef : public Reference{
OBJ_TYPE(FuncRef,Reference);
ObjectID id;
StringName function;
protected:
static void _bind_methods();
public:
Variant call_func(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
void set_instance(Object *p_obj);
void set_function(const StringName& p_func);
FuncRef();
};
#endif // FUNC_REF_H