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shaders
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Fix issues with environment mapping
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2019-11-19 22:30:48 -08:00 |
rasterizer_canvas_gles2.cpp
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Merge pull request #33583 from qarmin/fix_overflows_unitialized
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2019-11-20 21:31:12 +01:00 |
rasterizer_canvas_gles2.h
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Improve glBufferSubData usage where safe
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2019-11-11 16:38:41 -08:00 |
rasterizer_gles2.cpp
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Add an option to disable boot splash filtering
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2019-06-15 23:53:39 +02:00 |
rasterizer_gles2.h
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Add an option to disable boot splash filtering
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2019-06-15 23:53:39 +02:00 |
rasterizer_scene_gles2.cpp
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Merge pull request #33527 from clayjohn/GLES2-bufferdata_optimization
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2019-11-19 09:36:30 +01:00 |
rasterizer_scene_gles2.h
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updated defaults and documentation for GLES2 glow
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2019-10-01 07:55:04 -07:00 |
rasterizer_storage_gles2.cpp
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Need to use GL_RGB8 and GL_RGBA8 as the internal format for GLES2
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2019-11-19 20:57:18 +11:00 |
rasterizer_storage_gles2.h
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Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
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2019-11-11 21:02:06 +11:00 |
SCsub
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SCons: Build thirdparty code in own env, disable warnings
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2018-09-28 14:07:39 +02:00 |
shader_compiler_gles2.cpp
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Removed switch operator from GLES2 shader back-end
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2019-11-02 12:43:32 +03:00 |
shader_compiler_gles2.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
shader_gles2.cpp
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Some code changed with Clang-Tidy
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2019-06-26 15:08:25 +02:00 |
shader_gles2.h
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Fix some overflows and unitialized variables
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2019-11-20 16:22:16 +01:00 |