godot/main/input_default.cpp

344 lines
7.5 KiB
C++

#include "input_default.h"
#include "servers/visual_server.h"
#include "os/os.h"
#include "input_map.h"
void InputDefault::SpeedTrack::update(const Vector2& p_delta_p) {
uint64_t tick = OS::get_singleton()->get_ticks_usec();
uint32_t tdiff = tick-last_tick;
float delta_t = tdiff / 1000000.0;
last_tick=tick;
accum+=p_delta_p;
accum_t+=delta_t;
if (accum_t>max_ref_frame*10)
accum_t=max_ref_frame*10;
while( accum_t>=min_ref_frame ) {
float slice_t = min_ref_frame / accum_t;
Vector2 slice = accum*slice_t;
accum=accum-slice;
accum_t-=min_ref_frame;
speed=(slice/min_ref_frame).linear_interpolate(speed,min_ref_frame/max_ref_frame);
}
}
void InputDefault::SpeedTrack::reset() {
last_tick = OS::get_singleton()->get_ticks_usec();
speed=Vector2();
accum_t=0;
}
InputDefault::SpeedTrack::SpeedTrack() {
min_ref_frame=0.1;
max_ref_frame=0.3;
reset();
}
bool InputDefault::is_key_pressed(int p_scancode) {
_THREAD_SAFE_METHOD_
return keys_pressed.has(p_scancode);
}
bool InputDefault::is_mouse_button_pressed(int p_button) {
_THREAD_SAFE_METHOD_
return (mouse_button_mask&(1<<p_button))!=0;
}
static int _combine_device(int p_value,int p_device) {
return p_value|(p_device<<20);
}
bool InputDefault::is_joy_button_pressed(int p_device, int p_button) {
_THREAD_SAFE_METHOD_
return joy_buttons_pressed.has(_combine_device(p_button,p_device));
}
bool InputDefault::is_action_pressed(const StringName& p_action) {
if (custom_action_press.has(p_action))
return true; //simpler
const List<InputEvent> *alist = InputMap::get_singleton()->get_action_list(p_action);
if (!alist)
return NULL;
for (const List<InputEvent>::Element *E=alist->front();E;E=E->next()) {
int device=E->get().device;
switch(E->get().type) {
case InputEvent::KEY: {
const InputEventKey &iek=E->get().key;
if ((keys_pressed.has(iek.scancode)))
return true;
} break;
case InputEvent::MOUSE_BUTTON: {
const InputEventMouseButton &iemb=E->get().mouse_button;
if(mouse_button_mask&(1<<iemb.button_index))
return true;
} break;
case InputEvent::JOYSTICK_BUTTON: {
const InputEventJoystickButton &iejb=E->get().joy_button;
int c = _combine_device(iejb.button_index,device);
if (joy_buttons_pressed.has(c))
return true;
} break;
}
}
return false;
}
float InputDefault::get_joy_axis(int p_device,int p_axis) {
_THREAD_SAFE_METHOD_
int c = _combine_device(p_axis,p_device);
if (joy_axis.has(c)) {
return joy_axis[c];
} else {
return 0;
}
}
String InputDefault::get_joy_name(int p_idx) {
_THREAD_SAFE_METHOD_
return joy_names[p_idx];
};
void InputDefault::joy_connection_changed(int p_idx, bool p_connected, String p_name) {
_THREAD_SAFE_METHOD_
joy_names[p_idx] = p_connected ? p_name : "";
emit_signal("joy_connection_changed", p_idx, p_connected);
};
Vector3 InputDefault::get_accelerometer() {
_THREAD_SAFE_METHOD_
return accelerometer;
}
void InputDefault::parse_input_event(const InputEvent& p_event) {
_THREAD_SAFE_METHOD_
switch(p_event.type) {
case InputEvent::KEY: {
if (p_event.key.echo)
break;
if (p_event.key.scancode==0)
break;
// print_line(p_event);
if (p_event.key.pressed)
keys_pressed.insert(p_event.key.scancode);
else
keys_pressed.erase(p_event.key.scancode);
} break;
case InputEvent::MOUSE_BUTTON: {
if (p_event.mouse_button.doubleclick)
break;
if (p_event.mouse_button.pressed)
mouse_button_mask|=(1<<p_event.mouse_button.button_index);
else
mouse_button_mask&=~(1<<p_event.mouse_button.button_index);
if (main_loop && emulate_touch && p_event.mouse_button.button_index==1) {
InputEventScreenTouch touch_event;
touch_event.index=0;
touch_event.pressed=p_event.mouse_button.pressed;
touch_event.x=p_event.mouse_button.x;
touch_event.y=p_event.mouse_button.y;
InputEvent ev;
ev.type=InputEvent::SCREEN_TOUCH;
ev.screen_touch=touch_event;
main_loop->input_event(ev);
}
} break;
case InputEvent::MOUSE_MOTION: {
if (main_loop && emulate_touch && p_event.mouse_motion.button_mask&1) {
InputEventScreenDrag drag_event;
drag_event.index=0;
drag_event.x=p_event.mouse_motion.x;
drag_event.y=p_event.mouse_motion.y;
drag_event.relative_x=p_event.mouse_motion.relative_x;
drag_event.relative_y=p_event.mouse_motion.relative_y;
drag_event.speed_x=p_event.mouse_motion.speed_x;
drag_event.speed_y=p_event.mouse_motion.speed_y;
InputEvent ev;
ev.type=InputEvent::SCREEN_DRAG;
ev.screen_drag=drag_event;
main_loop->input_event(ev);
}
} break;
case InputEvent::JOYSTICK_BUTTON: {
int c = _combine_device(p_event.joy_button.button_index,p_event.device);
if (p_event.joy_button.pressed)
joy_buttons_pressed.insert(c);
else
joy_buttons_pressed.erase(c);
} break;
case InputEvent::JOYSTICK_MOTION: {
set_joy_axis(p_event.device, p_event.joy_motion.axis, p_event.joy_motion.axis_value);
} break;
}
if (main_loop)
main_loop->input_event(p_event);
}
void InputDefault::set_joy_axis(int p_device,int p_axis,float p_value) {
_THREAD_SAFE_METHOD_
int c = _combine_device(p_axis,p_device);
joy_axis[c]=p_value;
}
void InputDefault::set_accelerometer(const Vector3& p_accel) {
_THREAD_SAFE_METHOD_
accelerometer=p_accel;
}
void InputDefault::set_main_loop(MainLoop *p_main_loop) {
main_loop=p_main_loop;
}
void InputDefault::set_mouse_pos(const Point2& p_posf) {
mouse_speed_track.update(p_posf-mouse_pos);
mouse_pos=p_posf;
if (custom_cursor.is_valid()) {
VisualServer::get_singleton()->cursor_set_pos(get_mouse_pos());
}
}
Point2 InputDefault::get_mouse_pos() const {
return mouse_pos;
}
Point2 InputDefault::get_mouse_speed() const {
return mouse_speed_track.speed;
}
int InputDefault::get_mouse_button_mask() const {
return OS::get_singleton()->get_mouse_button_state();
}
void InputDefault::warp_mouse_pos(const Vector2& p_to) {
OS::get_singleton()->warp_mouse_pos(p_to);
}
void InputDefault::iteration(float p_step) {
}
void InputDefault::action_press(const StringName& p_action) {
if (custom_action_press.has(p_action)) {
custom_action_press[p_action]++;
} else {
custom_action_press[p_action]=1;
}
}
void InputDefault::action_release(const StringName& p_action){
ERR_FAIL_COND(!custom_action_press.has(p_action));
custom_action_press[p_action]--;
if (custom_action_press[p_action]==0) {
custom_action_press.erase(p_action);
}
}
void InputDefault::set_emulate_touch(bool p_emulate) {
emulate_touch=p_emulate;
}
bool InputDefault::is_emulating_touchscreen() const {
return emulate_touch;
}
void InputDefault::set_custom_mouse_cursor(const RES& p_cursor,const Vector2& p_hotspot) {
if (custom_cursor==p_cursor)
return;
custom_cursor=p_cursor;
if (p_cursor.is_null()) {
set_mouse_mode(MOUSE_MODE_VISIBLE);
VisualServer::get_singleton()->cursor_set_visible(false);
} else {
set_mouse_mode(MOUSE_MODE_HIDDEN);
VisualServer::get_singleton()->cursor_set_visible(true);
VisualServer::get_singleton()->cursor_set_texture(custom_cursor->get_rid(),p_hotspot);
VisualServer::get_singleton()->cursor_set_pos(get_mouse_pos());
}
}
void InputDefault::set_mouse_in_window(bool p_in_window) {
if (custom_cursor.is_valid()) {
if (p_in_window) {
set_mouse_mode(MOUSE_MODE_HIDDEN);
VisualServer::get_singleton()->cursor_set_visible(true);
} else {
set_mouse_mode(MOUSE_MODE_VISIBLE);
VisualServer::get_singleton()->cursor_set_visible(false);
}
}
}
InputDefault::InputDefault() {
mouse_button_mask=0;
emulate_touch=false;
main_loop=NULL;
}