mirror of
https://github.com/godotengine/godot.git
synced 2024-11-14 08:03:05 +00:00
49646383f1
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
348 lines
9.6 KiB
C++
348 lines
9.6 KiB
C++
/*************************************************************************/
|
|
/* animation_tree.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef ANIMATION_GRAPH_PLAYER_H
|
|
#define ANIMATION_GRAPH_PLAYER_H
|
|
|
|
#include "animation_player.h"
|
|
#include "scene/3d/skeleton.h"
|
|
#include "scene/3d/spatial.h"
|
|
#include "scene/resources/animation.h"
|
|
|
|
class AnimationNodeBlendTree;
|
|
class AnimationPlayer;
|
|
class AnimationTree;
|
|
|
|
class AnimationNode : public Resource {
|
|
GDCLASS(AnimationNode, Resource);
|
|
|
|
public:
|
|
enum FilterAction {
|
|
FILTER_IGNORE,
|
|
FILTER_PASS,
|
|
FILTER_STOP,
|
|
FILTER_BLEND
|
|
};
|
|
|
|
struct Input {
|
|
|
|
String name;
|
|
};
|
|
|
|
Vector<Input> inputs;
|
|
|
|
float process_input(int p_input, float p_time, bool p_seek, float p_blend);
|
|
|
|
friend class AnimationTree;
|
|
|
|
struct AnimationState {
|
|
|
|
Ref<Animation> animation;
|
|
float time;
|
|
float delta;
|
|
const Vector<float> *track_blends;
|
|
float blend;
|
|
bool seeked;
|
|
};
|
|
|
|
struct State {
|
|
|
|
int track_count;
|
|
HashMap<NodePath, int> track_map;
|
|
List<AnimationState> animation_states;
|
|
bool valid;
|
|
AnimationPlayer *player;
|
|
AnimationTree *tree;
|
|
String invalid_reasons;
|
|
uint64_t last_pass;
|
|
};
|
|
|
|
Vector<float> blends;
|
|
State *state;
|
|
|
|
float _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, float p_time, bool p_seek, const Vector<StringName> &p_connections);
|
|
void _pre_update_animations(HashMap<NodePath, int> *track_map);
|
|
|
|
//all this is temporary
|
|
StringName base_path;
|
|
Vector<StringName> connections;
|
|
AnimationNode *parent;
|
|
|
|
HashMap<NodePath, bool> filter;
|
|
bool filter_enabled;
|
|
|
|
Array _get_filters() const;
|
|
void _set_filters(const Array &p_filters);
|
|
friend class AnimationNodeBlendTree;
|
|
float _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, float *r_max = NULL);
|
|
|
|
protected:
|
|
void blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend);
|
|
float blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
|
|
float blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
|
|
void make_invalid(const String &p_reason);
|
|
|
|
static void _bind_methods();
|
|
|
|
void _validate_property(PropertyInfo &property) const;
|
|
|
|
void _set_parent(Object *p_parent);
|
|
|
|
public:
|
|
virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
|
|
virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
|
|
|
|
void set_parameter(const StringName &p_name, const Variant &p_value);
|
|
Variant get_parameter(const StringName &p_name) const;
|
|
|
|
struct ChildNode {
|
|
StringName name;
|
|
Ref<AnimationNode> node;
|
|
};
|
|
|
|
virtual void get_child_nodes(List<ChildNode> *r_child_nodes);
|
|
|
|
virtual float process(float p_time, bool p_seek);
|
|
virtual String get_caption() const;
|
|
|
|
int get_input_count() const;
|
|
String get_input_name(int p_input);
|
|
|
|
void add_input(const String &p_name);
|
|
void set_input_name(int p_input, const String &p_name);
|
|
void remove_input(int p_index);
|
|
|
|
void set_filter_path(const NodePath &p_path, bool p_enable);
|
|
bool is_path_filtered(const NodePath &p_path) const;
|
|
|
|
void set_filter_enabled(bool p_enable);
|
|
bool is_filter_enabled() const;
|
|
|
|
virtual bool has_filter() const;
|
|
|
|
virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name);
|
|
|
|
AnimationNode();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(AnimationNode::FilterAction)
|
|
|
|
//root node does not allow inputs
|
|
class AnimationRootNode : public AnimationNode {
|
|
GDCLASS(AnimationRootNode, AnimationNode);
|
|
|
|
public:
|
|
AnimationRootNode() {}
|
|
};
|
|
|
|
class AnimationTree : public Node {
|
|
GDCLASS(AnimationTree, Node);
|
|
|
|
public:
|
|
enum AnimationProcessMode {
|
|
ANIMATION_PROCESS_PHYSICS,
|
|
ANIMATION_PROCESS_IDLE,
|
|
ANIMATION_PROCESS_MANUAL,
|
|
};
|
|
|
|
private:
|
|
struct TrackCache {
|
|
|
|
bool root_motion;
|
|
uint64_t setup_pass;
|
|
uint64_t process_pass;
|
|
Animation::TrackType type;
|
|
Object *object;
|
|
ObjectID object_id;
|
|
|
|
TrackCache() {
|
|
root_motion = false;
|
|
setup_pass = 0;
|
|
process_pass = 0;
|
|
object = NULL;
|
|
object_id = 0;
|
|
}
|
|
virtual ~TrackCache() {}
|
|
};
|
|
|
|
struct TrackCacheTransform : public TrackCache {
|
|
Spatial *spatial;
|
|
Skeleton *skeleton;
|
|
int bone_idx;
|
|
Vector3 loc;
|
|
Quat rot;
|
|
float rot_blend_accum;
|
|
Vector3 scale;
|
|
|
|
TrackCacheTransform() {
|
|
type = Animation::TYPE_TRANSFORM;
|
|
spatial = NULL;
|
|
bone_idx = -1;
|
|
skeleton = NULL;
|
|
}
|
|
};
|
|
|
|
struct TrackCacheValue : public TrackCache {
|
|
|
|
Variant value;
|
|
Vector<StringName> subpath;
|
|
TrackCacheValue() { type = Animation::TYPE_VALUE; }
|
|
};
|
|
|
|
struct TrackCacheMethod : public TrackCache {
|
|
|
|
TrackCacheMethod() { type = Animation::TYPE_METHOD; }
|
|
};
|
|
|
|
struct TrackCacheBezier : public TrackCache {
|
|
|
|
float value;
|
|
Vector<StringName> subpath;
|
|
TrackCacheBezier() {
|
|
type = Animation::TYPE_BEZIER;
|
|
value = 0;
|
|
}
|
|
};
|
|
|
|
struct TrackCacheAudio : public TrackCache {
|
|
|
|
bool playing;
|
|
float start;
|
|
float len;
|
|
|
|
TrackCacheAudio() {
|
|
type = Animation::TYPE_AUDIO;
|
|
playing = false;
|
|
start = 0;
|
|
len = 0;
|
|
}
|
|
};
|
|
|
|
struct TrackCacheAnimation : public TrackCache {
|
|
|
|
bool playing;
|
|
|
|
TrackCacheAnimation() {
|
|
type = Animation::TYPE_ANIMATION;
|
|
playing = false;
|
|
}
|
|
};
|
|
|
|
HashMap<NodePath, TrackCache *> track_cache;
|
|
Set<TrackCache *> playing_caches;
|
|
|
|
Ref<AnimationNode> root;
|
|
|
|
AnimationProcessMode process_mode;
|
|
bool active;
|
|
NodePath animation_player;
|
|
|
|
AnimationNode::State state;
|
|
bool cache_valid;
|
|
void _node_removed(Node *p_node);
|
|
void _caches_cleared();
|
|
|
|
void _clear_caches();
|
|
bool _update_caches(AnimationPlayer *player);
|
|
void _process_graph(float p_delta);
|
|
|
|
uint64_t setup_pass;
|
|
uint64_t process_pass;
|
|
|
|
bool started;
|
|
|
|
NodePath root_motion_track;
|
|
Transform root_motion_transform;
|
|
|
|
friend class AnimationNode;
|
|
bool properties_dirty;
|
|
void _tree_changed();
|
|
void _update_properties();
|
|
List<PropertyInfo> properties;
|
|
HashMap<StringName, HashMap<StringName, StringName> > property_parent_map;
|
|
HashMap<StringName, Variant> property_map;
|
|
|
|
struct Activity {
|
|
uint64_t last_pass;
|
|
float activity;
|
|
};
|
|
|
|
HashMap<StringName, Vector<Activity> > input_activity_map;
|
|
HashMap<StringName, Vector<Activity> *> input_activity_map_get;
|
|
|
|
void _update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node);
|
|
|
|
ObjectID last_animation_player;
|
|
|
|
protected:
|
|
bool _set(const StringName &p_name, const Variant &p_value);
|
|
bool _get(const StringName &p_name, Variant &r_ret) const;
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_tree_root(const Ref<AnimationNode> &p_root);
|
|
Ref<AnimationNode> get_tree_root() const;
|
|
|
|
void set_active(bool p_active);
|
|
bool is_active() const;
|
|
|
|
void set_process_mode(AnimationProcessMode p_mode);
|
|
AnimationProcessMode get_process_mode() const;
|
|
|
|
void set_animation_player(const NodePath &p_player);
|
|
NodePath get_animation_player() const;
|
|
|
|
virtual String get_configuration_warning() const;
|
|
|
|
bool is_state_invalid() const;
|
|
String get_invalid_state_reason() const;
|
|
|
|
void set_root_motion_track(const NodePath &p_track);
|
|
NodePath get_root_motion_track() const;
|
|
|
|
Transform get_root_motion_transform() const;
|
|
|
|
float get_connection_activity(const StringName &p_path, int p_connection) const;
|
|
void advance(float p_time);
|
|
|
|
void rename_parameter(const String &p_base, const String &p_new_base);
|
|
|
|
uint64_t get_last_process_pass() const;
|
|
AnimationTree();
|
|
~AnimationTree();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(AnimationTree::AnimationProcessMode)
|
|
|
|
#endif // ANIMATION_GRAPH_PLAYER_H
|