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- Buffers changing their usage are no longer treated as write usage unless the API requires it. - Draw lists are not treated as being dependent on each other if their regions do not intersect despite both being write commands. - Particles were tweaked to use different unused buffers to reduce dependencies. |
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.. | ||
d3d12_godot_nir_bridge.h | ||
d3d12ma.cpp | ||
dxil_hash.cpp | ||
dxil_hash.h | ||
rendering_context_driver_d3d12.cpp | ||
rendering_context_driver_d3d12.h | ||
rendering_device_driver_d3d12.cpp | ||
rendering_device_driver_d3d12.h | ||
SCsub |