godot/drivers
Rémi Verschelde 02ffc59270 GLES2: Make Nvidia flicker workaround opt-in
It has a big impact on 2D and text rendering performance (cf. #24466)
so the solution seems worse than the bug it aims to work around.

It's now opt-in via "rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround"
for those who need it and have a simple enough game for the performance
drop not to be an issue.

Fixes #24466.
2019-01-14 19:02:07 +01:00
..
alsa Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
alsamidi Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
convex_decomp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
coreaudio Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
coremidi Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
dummy Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gl_context Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gles2 GLES2: Make Nvidia flicker workaround opt-in 2019-01-14 19:02:07 +01:00
gles3 Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-target 2019-01-04 16:14:29 +01:00
png Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
pulseaudio Merge pull request #24301 from marcelofg55/default_device_pulseaudio 2019-01-07 20:10:50 +01:00
rtaudio Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
unix Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
wasapi Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
windows Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
winmidi Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
xaudio2 Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_driver_types.cpp Consistency in resource format saver/loader de-registration 2019-01-10 12:45:57 +01:00
register_driver_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build core's thirdparty code in own environment 2018-09-28 11:40:41 +02:00