godot/platform
BastiaanOlij 02ea99129e Adding a new Camera Server implementation to Godot.
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
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android Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
haiku Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
iphone Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
javascript Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
osx Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
server bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
uwp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
windows Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
x11 Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00