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4b436d64aa
- Disable the 'Save' button in the dialog if no layout name is selected and no text is set - Use a small min height for the layout names list to make the dialog more clear if no layout has been created yet
62 lines
2.9 KiB
C++
62 lines
2.9 KiB
C++
/**************************************************************************/
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/* editor_layouts_dialog.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef EDITOR_LAYOUTS_DIALOG_H
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#define EDITOR_LAYOUTS_DIALOG_H
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#include "scene/gui/dialogs.h"
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class LineEdit;
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class ItemList;
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class EditorLayoutsDialog : public ConfirmationDialog {
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GDCLASS(EditorLayoutsDialog, ConfirmationDialog);
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LineEdit *name = nullptr;
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ItemList *layout_names = nullptr;
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VBoxContainer *makevb = nullptr;
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void _line_gui_input(const Ref<InputEvent> &p_event);
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void _update_ok_disable_state();
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void _deselect_layout_names();
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protected:
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static void _bind_methods();
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virtual void ok_pressed() override;
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virtual void _post_popup() override;
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public:
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EditorLayoutsDialog();
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void set_name_line_enabled(bool p_enabled);
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};
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#endif // EDITOR_LAYOUTS_DIALOG_H
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