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Happy new year to the wonderful Godot community!
62 lines
2.8 KiB
C++
62 lines
2.8 KiB
C++
/*************************************************************************/
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/* velocity_tracker_3d.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SPATIAL_VELOCITY_TRACKER_H
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#define SPATIAL_VELOCITY_TRACKER_H
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#include "scene/3d/node_3d.h"
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class VelocityTracker3D : public RefCounted {
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GDCLASS(VelocityTracker3D, RefCounted);
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struct PositionHistory {
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uint64_t frame = 0;
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Vector3 position;
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};
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bool physics_step = false;
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Vector<PositionHistory> position_history;
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int position_history_len = 0;
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protected:
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static void _bind_methods();
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public:
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void reset(const Vector3 &p_new_pos);
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void set_track_physics_step(bool p_track_physics_step);
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bool is_tracking_physics_step() const;
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void update_position(const Vector3 &p_position);
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Vector3 get_tracked_linear_velocity() const;
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VelocityTracker3D();
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};
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#endif // SPATIAL_VELOCITY_TRACKER_H
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