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e2cc0e484e
The Godot-specific patch is just a single line now; removing this patch will likely require adjusting Godot importer code to handle error limits better. This also adds new SIMPLIFY_ options; Godot is currently not using any of these but might use SIMPLIFY_PRUNE and SIMPLIFY_SPARSE in the future.
297 lines
7.6 KiB
C++
297 lines
7.6 KiB
C++
// This file is part of meshoptimizer library; see meshoptimizer.h for version/license details
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#include "meshoptimizer.h"
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#include <assert.h>
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#include <limits.h>
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#include <string.h>
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// This work is based on:
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// Francine Evans, Steven Skiena and Amitabh Varshney. Optimizing Triangle Strips for Fast Rendering. 1996
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namespace meshopt
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{
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static unsigned int findStripFirst(const unsigned int buffer[][3], unsigned int buffer_size, const unsigned char* valence)
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{
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unsigned int index = 0;
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unsigned int iv = ~0u;
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for (size_t i = 0; i < buffer_size; ++i)
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{
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unsigned char va = valence[buffer[i][0]], vb = valence[buffer[i][1]], vc = valence[buffer[i][2]];
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unsigned int v = (va < vb && va < vc) ? va : (vb < vc ? vb : vc);
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if (v < iv)
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{
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index = unsigned(i);
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iv = v;
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}
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}
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return index;
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}
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static int findStripNext(const unsigned int buffer[][3], unsigned int buffer_size, unsigned int e0, unsigned int e1)
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{
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for (size_t i = 0; i < buffer_size; ++i)
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{
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unsigned int a = buffer[i][0], b = buffer[i][1], c = buffer[i][2];
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if (e0 == a && e1 == b)
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return (int(i) << 2) | 2;
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else if (e0 == b && e1 == c)
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return (int(i) << 2) | 0;
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else if (e0 == c && e1 == a)
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return (int(i) << 2) | 1;
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}
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return -1;
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}
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} // namespace meshopt
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size_t meshopt_stripify(unsigned int* destination, const unsigned int* indices, size_t index_count, size_t vertex_count, unsigned int restart_index)
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{
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assert(destination != indices);
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assert(index_count % 3 == 0);
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using namespace meshopt;
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meshopt_Allocator allocator;
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const size_t buffer_capacity = 8;
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unsigned int buffer[buffer_capacity][3] = {};
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unsigned int buffer_size = 0;
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size_t index_offset = 0;
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unsigned int strip[2] = {};
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unsigned int parity = 0;
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size_t strip_size = 0;
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// compute vertex valence; this is used to prioritize starting triangle for strips
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// note: we use 8-bit counters for performance; for outlier vertices the valence is incorrect but that just affects the heuristic
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unsigned char* valence = allocator.allocate<unsigned char>(vertex_count);
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memset(valence, 0, vertex_count);
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for (size_t i = 0; i < index_count; ++i)
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{
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unsigned int index = indices[i];
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assert(index < vertex_count);
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valence[index]++;
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}
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int next = -1;
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while (buffer_size > 0 || index_offset < index_count)
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{
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assert(next < 0 || (size_t(next >> 2) < buffer_size && (next & 3) < 3));
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// fill triangle buffer
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while (buffer_size < buffer_capacity && index_offset < index_count)
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{
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buffer[buffer_size][0] = indices[index_offset + 0];
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buffer[buffer_size][1] = indices[index_offset + 1];
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buffer[buffer_size][2] = indices[index_offset + 2];
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buffer_size++;
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index_offset += 3;
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}
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assert(buffer_size > 0);
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if (next >= 0)
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{
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unsigned int i = next >> 2;
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unsigned int a = buffer[i][0], b = buffer[i][1], c = buffer[i][2];
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unsigned int v = buffer[i][next & 3];
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// ordered removal from the buffer
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memmove(buffer[i], buffer[i + 1], (buffer_size - i - 1) * sizeof(buffer[0]));
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buffer_size--;
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// update vertex valences for strip start heuristic
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valence[a]--;
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valence[b]--;
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valence[c]--;
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// find next triangle (note that edge order flips on every iteration)
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// in some cases we need to perform a swap to pick a different outgoing triangle edge
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// for [a b c], the default strip edge is [b c], but we might want to use [a c]
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int cont = findStripNext(buffer, buffer_size, parity ? strip[1] : v, parity ? v : strip[1]);
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int swap = cont < 0 ? findStripNext(buffer, buffer_size, parity ? v : strip[0], parity ? strip[0] : v) : -1;
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if (cont < 0 && swap >= 0)
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{
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// [a b c] => [a b a c]
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destination[strip_size++] = strip[0];
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destination[strip_size++] = v;
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// next strip has same winding
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// ? a b => b a v
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strip[1] = v;
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next = swap;
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}
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else
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{
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// emit the next vertex in the strip
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destination[strip_size++] = v;
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// next strip has flipped winding
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strip[0] = strip[1];
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strip[1] = v;
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parity ^= 1;
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next = cont;
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}
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}
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else
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{
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// if we didn't find anything, we need to find the next new triangle
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// we use a heuristic to maximize the strip length
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unsigned int i = findStripFirst(buffer, buffer_size, valence);
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unsigned int a = buffer[i][0], b = buffer[i][1], c = buffer[i][2];
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// ordered removal from the buffer
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memmove(buffer[i], buffer[i + 1], (buffer_size - i - 1) * sizeof(buffer[0]));
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buffer_size--;
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// update vertex valences for strip start heuristic
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valence[a]--;
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valence[b]--;
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valence[c]--;
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// we need to pre-rotate the triangle so that we will find a match in the existing buffer on the next iteration
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int ea = findStripNext(buffer, buffer_size, c, b);
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int eb = findStripNext(buffer, buffer_size, a, c);
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int ec = findStripNext(buffer, buffer_size, b, a);
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// in some cases we can have several matching edges; since we can pick any edge, we pick the one with the smallest
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// triangle index in the buffer. this reduces the effect of stripification on ACMR and additionally - for unclear
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// reasons - slightly improves the stripification efficiency
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int mine = INT_MAX;
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mine = (ea >= 0 && mine > ea) ? ea : mine;
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mine = (eb >= 0 && mine > eb) ? eb : mine;
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mine = (ec >= 0 && mine > ec) ? ec : mine;
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if (ea == mine)
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{
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// keep abc
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next = ea;
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}
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else if (eb == mine)
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{
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// abc -> bca
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unsigned int t = a;
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a = b, b = c, c = t;
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next = eb;
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}
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else if (ec == mine)
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{
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// abc -> cab
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unsigned int t = c;
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c = b, b = a, a = t;
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next = ec;
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}
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if (restart_index)
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{
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if (strip_size)
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destination[strip_size++] = restart_index;
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destination[strip_size++] = a;
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destination[strip_size++] = b;
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destination[strip_size++] = c;
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// new strip always starts with the same edge winding
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strip[0] = b;
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strip[1] = c;
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parity = 1;
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}
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else
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{
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if (strip_size)
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{
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// connect last strip using degenerate triangles
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destination[strip_size++] = strip[1];
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destination[strip_size++] = a;
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}
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// note that we may need to flip the emitted triangle based on parity
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// we always end up with outgoing edge "cb" in the end
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unsigned int e0 = parity ? c : b;
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unsigned int e1 = parity ? b : c;
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destination[strip_size++] = a;
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destination[strip_size++] = e0;
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destination[strip_size++] = e1;
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strip[0] = e0;
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strip[1] = e1;
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parity ^= 1;
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}
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}
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}
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return strip_size;
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}
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size_t meshopt_stripifyBound(size_t index_count)
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{
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assert(index_count % 3 == 0);
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// worst case without restarts is 2 degenerate indices and 3 indices per triangle
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// worst case with restarts is 1 restart index and 3 indices per triangle
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return (index_count / 3) * 5;
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}
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size_t meshopt_unstripify(unsigned int* destination, const unsigned int* indices, size_t index_count, unsigned int restart_index)
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{
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assert(destination != indices);
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size_t offset = 0;
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size_t start = 0;
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for (size_t i = 0; i < index_count; ++i)
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{
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if (restart_index && indices[i] == restart_index)
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{
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start = i + 1;
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}
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else if (i - start >= 2)
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{
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unsigned int a = indices[i - 2], b = indices[i - 1], c = indices[i];
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// flip winding for odd triangles
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if ((i - start) & 1)
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{
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unsigned int t = a;
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a = b, b = t;
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}
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// although we use restart indices, strip swaps still produce degenerate triangles, so skip them
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if (a != b && a != c && b != c)
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{
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destination[offset + 0] = a;
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destination[offset + 1] = b;
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destination[offset + 2] = c;
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offset += 3;
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}
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}
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}
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return offset;
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}
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size_t meshopt_unstripifyBound(size_t index_count)
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{
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assert(index_count == 0 || index_count >= 3);
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return (index_count == 0) ? 0 : (index_count - 2) * 3;
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}
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